Commit Graph

6119 Commits

Author SHA1 Message Date
Mats Palmgren
edf8cdeef3 Bug 815489 - Don't let Blur() swap mData since the buffer is also used by the image surface. r=roc 2012-11-28 19:55:36 +01:00
Nicholas Nethercote
da226d8e42 Bug 711901 - When possible, measure, don't compute, the size of imgFrame::mImageSurface. r=joedrew.
--HG--
extra : rebase_source : 72dc61c2618166262ec6d83778d7bd2a3a7b5d61
2012-11-26 16:29:56 -08:00
Jeff Gilbert
0466aaefe7 Bug 811958 - Move TextureImage into its own files - r=bgirard 2012-11-26 14:23:27 -08:00
Jeff Gilbert
f0fdb0504f Bug 811958 - Fix and move ShateType type - r=bgirard 2012-11-26 14:23:27 -08:00
Jeff Gilbert
495dc78702 Bug 811958 - Pull GLContext out of Cocoa stuff - r=bgirard 2012-11-26 14:23:27 -08:00
Jeff Gilbert
31671553a5 Backed out csets 807f2c3df974, 1637c39b4ed6, ec29e09a270e (bug 811958) for burning android 2012-11-26 13:48:20 -08:00
Jeff Gilbert
c8b0be7790 Bug 811958 - Move TextureImage to its own files - r=bgirard 2012-11-26 12:51:58 -08:00
Jeff Gilbert
08572e4b8e Bug 811958 - Fix and move ShareType type - r=bgirard 2012-11-26 12:51:57 -08:00
Jeff Gilbert
c11ab4f1da Bug 811958 - Pull GLContext out of Cocoa stuff - r=bgirard 2012-11-26 12:51:57 -08:00
Oleg Romashin
cba29c6203 Bug 814979 - Fennec build fails with Mer SDK: invalid inclusion of GLXLibrary.h. r=glandium,mattwoodrow 2012-11-26 00:08:22 -08:00
Brian R. Bondy
19fd7aceb1 Bug 793719 - Fix for D2D error on shutdown with VS2012. r=bas 2012-11-25 14:00:31 -05:00
Joe Drew
3e41b25008 Bug 813124 - Make Cairo's image surface correctly handle having multiple clip paths set on the context. r=jrmuizel,roc 2012-11-23 11:57:10 -05:00
George Wright
cf706b0313 Bug 751418 - Move common functions from DrawTargetSkia to HelpersSkia r=mattwoodrow 2012-10-16 17:16:45 -04:00
George Wright
73099f5a78 Bug 814171 - Intercept calls for maximum texture/framebuffer sizes in GLContext::fGetIntegerv r=jgilbert 2012-11-13 17:35:35 -05:00
Chris Pearce
70e5180d4e Bug 814541 - Silence warnings in gfx/layers/d3d9/Nv3DVUtils.cpp. r=Bas 2012-11-23 15:21:20 +13:00
Bas Schouten
0aef574264 Bug 814101: Respect system-wide cleartype setting. r=jrmuizel,jfkthame 2012-11-23 02:53:12 +01:00
David Zbarsky ext:(%2C%20David%20Baron%20%3Cdbaron%40dbaron.org%3E%2C%20Chris%20Jones%20%3Cjones.chris.g%40gmail.com%3E)
1b8a2e6d1c Bug 788409: When the compositor runs past the end of an animation, just fill forwards until the main thread catches up. r=dbaron a=blocking-basecamp 2012-11-22 15:49:06 -08:00
Benoit Jacob
9a4a91a17e Bug 814159 - disable the global context on EGL altogether - r=jrmuizel
Was already disabled on Windows, Android, B2G. Only EGL platform remaining was Meego. This simplifies code quite a bit. If this doesn't break things, we can do further dead code removal.
2012-11-22 13:53:11 -05:00
Andrea Marchesini
69e6efa6ee Bug 808266 - Add memory reporter for GrallocBufferActor. r=cjones 2012-11-22 08:39:56 -05:00
Chris Lord
fba6244af3 Bug 783368 - Add a pref to control low precision tile rendering. r=bgirard
Add pref 'layers.low-precision-buffer', enabled on mobile/android.
2012-11-21 22:34:20 +00:00
Chris Lord
f15533b7e5 Bug 783368 - Uncouple low precision updates from standard. r=bgirard
Allow low precision updates to happen regardless of the state of the unscaled
tile buffer.
2012-11-21 22:34:20 +00:00
Chris Lord
8b4fb00720 Bug 783368 - Fix progressive tile update coherency issues. r=bgirard
Fix some progressive tile updating coherency issues caused by aborting at
inopportune times and tile draw ordering.
2012-11-21 22:34:19 +00:00
Chris Lord
b85091b04e Bug 783368 - Send the correct display port when rendering low precision. r=kats,bgirard
When doing a low precision update, send the display-port instead of the
critical display port so that more appropriate cancelling decisions can be
made.
2012-11-21 22:34:19 +00:00
Chris Lord
a50634bd4c Bug 783368 - Don't duplicate high precision rendering in low precision region. r=bgirard
Don't render valid high precision region in the low precision buffer.
2012-11-21 22:34:19 +00:00
Chris Lord
26ab25e0a5 Bug 783368 - Add a low precision buffer to tiled thebes layers. r=bgirard,kats
If there is a critical display port set, render the area outside it into a
lower precision buffer.
2012-11-21 22:34:19 +00:00
Chris Lord
687263ae68 Bug 783368 - Disable ReusableTileStoreOGL by default. r=blassey
Add layers.reuse-invalid-tiles to control use of the reusable tile store and
disable it by default.
2012-11-21 22:34:19 +00:00
Chris Lord
e4979bfca9 Bug 783368 - Add resolution to TiledLayerBuffer. r=bgirard
Add the concept of resolution to TiledLayerBuffer and add support for it in
BasicTiledThebesLayer and TiledThebesLayerOGL.
2012-11-21 22:34:18 +00:00
Chris Lord
f3fe8a5a5d Bug 783368 - Prefer the critical display port, when set, in basic tiled layers. r=bgirard
If a critical display port is set, only validate content within it when using
basic tiled layers.
2012-11-21 22:34:18 +00:00
Chris Lord
30136b7c25 Bug 783368 - Add critical display port content property. r=roc
Add a property to represent a sub-rectangle of the display port that is
considered 'critical' to render correctly.
2012-11-21 22:34:18 +00:00
Ehsan Akhgari
a1ca146c7c Backed out 11 changesets (bug 783368) because of build bustage on a CLOSED TREE
Backed out changeset 2bc4310263c4 (bug 783368)
Backed out changeset a35c83a8d99d (bug 783368)
Backed out changeset afb9b2a661ba (bug 783368)
Backed out changeset 3926f510f9be (bug 783368)
Backed out changeset 9d1fe200ff87 (bug 783368)
Backed out changeset b6e4f88f5730 (bug 783368)
Backed out changeset bc53f7dba7c6 (bug 783368)
Backed out changeset 1948fa2fccc1 (bug 783368)
Backed out changeset 9af163388fd1 (bug 783368)
Backed out changeset 7a2256e1aa7c (bug 783368)
Backed out changeset 4da1958a9885 (bug 783368)
2012-11-21 14:57:02 -05:00
Jonathan Kew
3b93444ed3 bug 799869 - [harfbuzz] improve heuristic for choosing between shapers for khmer fonts. r=behdad 2012-11-21 19:31:35 +00:00
Chris Lord
d51cbc3aac Bug 783368 - Add a pref to control low precision tile rendering. r=bgirard
Add pref 'layers.low-precision-buffer', enabled on mobile/android.
2012-11-21 19:16:53 +00:00
Chris Lord
561141a84b Bug 783368 - Uncouple low precision updates from standard. r=bgirard
Allow low precision updates to happen regardless of the state of the unscaled
tile buffer.
2012-11-21 19:16:53 +00:00
Chris Lord
960993b01b Bug 783368 - Fix progressive tile update coherency issues. r=bgirard
Fix some progressive tile updating coherency issues caused by aborting at
inopportune times and tile draw ordering.
2012-11-21 19:16:52 +00:00
Chris Lord
9dafa73eb6 Bug 783368 - Send the correct display port when rendering low precision. r=kats,bgirard
When doing a low precision update, send the display-port instead of the
critical display port so that more appropriate cancelling decisions can be
made.
2012-11-21 19:16:52 +00:00
Chris Lord
2016290103 Bug 783368 - Don't duplicate high precision rendering in low precision region. r=bgirard
Don't render valid high precision region in the low precision buffer.
2012-11-21 19:16:52 +00:00
Chris Lord
a66bf654b5 Bug 783368 - Add a low precision buffer to tiled thebes layers. r=bgirard,kats
If there is a critical display port set, render the area outside it into a
lower precision buffer.
2012-11-21 19:16:52 +00:00
Chris Lord
ef4d0255cb Bug 783368 - Disable ReusableTileStoreOGL by default. r=blassey
Add layers.reuse-invalid-tiles to control use of the reusable tile store and
disable it by default.
2012-11-21 19:16:52 +00:00
Chris Lord
d5ad57cd7c Bug 783368 - Add resolution to TiledLayerBuffer. r=bgirard
Add the concept of resolution to TiledLayerBuffer and add support for it in
BasicTiledThebesLayer and TiledThebesLayerOGL.
2012-11-21 19:16:51 +00:00
Chris Lord
7a7a8a8ebd Bug 783368 - Prefer the critical display port, when set, in basic tiled layers. r=bgirard
If a critical display port is set, only validate content within it when using
basic tiled layers.
2012-11-21 19:16:51 +00:00
Chris Lord
9a58cff763 Bug 783368 - Add critical display port content property. r=roc
Add a property to represent a sub-rectangle of the display port that is
considered 'critical' to render correctly.
2012-11-21 19:16:51 +00:00
Benoit Jacob
59a3487ccc Bug 813783 - don't create a global context at all #ifdef ANDROID, including B2G - r=cjones 2012-11-20 21:45:13 -05:00
Jonathan Watt
3d7cc44fd1 Bug 802440 - Some elements are invalidated when other elements are scrolled off the screen. r=roc. 2012-11-21 02:23:57 +00:00
Justin Lebar
b37e42c834 Bug 812957 - Follow-up: Replace void\n* with void*\n. r=oops DONTBUILD 2012-11-19 23:14:14 -05:00
Nicholas Nethercote
671d8d20c1 Bug 812957 - Add memory reporter for Freetype. r=karlt,jlebar 2012-11-19 22:00:19 -05:00
Ehsan Akhgari
f111e7c0fb Merge mozilla-central into mozilla-inbound 2012-11-19 17:07:53 -05:00
Chris Jones
0263e5a9c4 Bug 804852: Support for the hwc implementation of Composer2D. r=mattwoodrow,mwu,roc sr=roc
This is a rollup of the following patches

part 0: Add a dynamic cast to ColorLayer*

part 1: Add a Composer2D interface to enable implementations to more efficiently compose layer trees

part 2: Let widgets expose Composer2Ds, if they have them

part 3: Expose a layers ogl "friend" API that Composer2D will consume

part 4: Hook Composer2D into the LayerManagerOGL rendering pipeline

part 5: Implement all the goop to let widget/gonk use a Composer2D (HwcComposer2D)
2012-11-19 09:58:38 -08:00
Ed Morley
56142d1801 Merge last PGO-green changeset of mozilla-inbound to mozilla-central 2012-11-19 15:35:06 +00:00
Jonathan Kew
28b9f823ec bug 811312 - part 2 - fold CGFontEntry subclass into MacOSFontEntry. r=jdaggett 2012-11-19 10:22:10 +00:00
Jonathan Kew
3a52dd6d41 bug 811312 - part 1 - remove the ATSFontEntry class (not needed on 10.6 and later). r=jdaggett 2012-11-19 10:01:43 +00:00