Brian R. Bondy
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317076c311
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Bug 793719 - Fix for D2D error on shutdown with VS2012. r=bas
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2012-11-25 14:00:31 -05:00 |
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Bas Schouten
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e77095ab40
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Bug 798931: Push clip layers to the correct render targets. r=roc
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2012-10-08 12:17:17 +02:00 |
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Bas Schouten
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d4bc6c631b
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Bug 784382 - Part 2: Use new ID2D1DeviceContext interface in Azure. r=jrmuizel
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2012-10-07 01:43:16 +02:00 |
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Bas Schouten
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c2c8bcf85c
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Bug 772726: Factor out pixel-aligned clip handling in DrawTargetD2D. r=jrmuizel
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2012-09-18 23:04:42 +00:00 |
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Joe Drew
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c12d40e347
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Bug 782416 - Switch from NULL to nullptr in gfx::2d. r=Bas
--HG--
extra : rebase_source : cfa9fc8ae592880e22e1f14cee42539b4f911668
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2012-08-14 14:06:12 -04:00 |
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Joe Drew
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012f6296d7
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Back out 98d2c24ce932 for failing to build r=moron
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2012-08-15 12:51:33 -04:00 |
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Joe Drew
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7d9c231869
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Bug 782416 - Switch from NULL to nullptr in gfx::2d. r=Bas
--HG--
extra : rebase_source : 9b12a2af4c55f4dc383e8075b400e7a1fbe1ac23
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2012-08-14 14:06:12 -04:00 |
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Robert O'Callahan
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16858576bf
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Bug 772726. Part 3: Optimize DrawTargetD2D::GetClippedGeometry for the case where all clips are rectangles, to work around a D2D geometry-intersection bug. r=bas
--HG--
extra : rebase_source : 72a21554ec37818e1b5ba4c36d03e4f81010c6a1
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2012-08-10 23:18:36 +12:00 |
|
Bas Schouten
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0e378470a6
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Bug 770033 - Part 3: Deal with extend modes for D2D partial bitmap uploads. r=jrmuizel
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2012-07-04 20:23:16 +02:00 |
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Bas Schouten
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d8b7729753
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Bug 765845: Reduce calling frequency of SetTextRenderingParams. r=jrmuizel
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2012-06-26 02:59:18 +02:00 |
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Bas Schouten
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64457eec20
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Bug 761397 - Part 1: Cache ID2D1Layers for D2D Azure backend. r=jrmuizel
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2012-06-20 23:41:16 +02:00 |
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Bas Schouten
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5dad9a7e0a
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Bug 738189: Add memory reporting for Azure VRAM usage. r=jrmuizel
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2012-06-20 23:41:16 +02:00 |
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Bas Schouten
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d27e8a8a34
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Bug 756767 - Part 1: Simplify SourceSurfaceD2D and add DataSourceSurface support. r=jrmuizel
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2012-05-21 17:27:30 +02:00 |
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Bas Schouten
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2c927c7673
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Bug 756454: User 2D texture for gradient realizations. r=jrmuizel
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2012-05-21 17:24:05 +02:00 |
|
Ed Morley
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4e2da8437f
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Backout a693c64dc64e (bug 715768), c520957cc03f & 713ed280a80d (bug 756767), 20cb25a8b8ba (bug 756454), f3b5ad2320cb (bug 756424) for crashes
|
2012-05-21 18:56:46 +01:00 |
|
Bas Schouten
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27f9d6c065
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Bug 756767 - Part 1: Simplify SourceSurfaceD2D and add DataSourceSurface support. r=jrmuizel
|
2012-05-21 17:27:30 +02:00 |
|
Bas Schouten
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4174e69824
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Bug 756454: User 2D texture for gradient realizations. r=jrmuizel
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2012-05-21 17:24:05 +02:00 |
|
Gervase Markham
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ca171eec44
|
Bug 716478 - update licence to MPL 2.
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2012-05-21 12:12:37 +01:00 |
|
Bas Schouten
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842825c810
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Bug 717393 - Part 4: Add code for drawing subpixel AA to transparent surfaces. r=jrmuizel
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2012-05-15 16:57:51 +02:00 |
|
Bas Schouten
|
e36b44e8c2
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Bug 717393 - Part 3: Cache ClippedGeometry for D2D Azure backend. r=jrmuizel
|
2012-05-15 16:57:51 +02:00 |
|
Bas Schouten
|
13c1257585
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Bug 717393 - Part 2: Refactor clip management and add ClippedMask texture. r=jrmuizel
|
2012-05-15 16:57:51 +02:00 |
|
Bas Schouten
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ef709193e2
|
Bug 736134 - Part 1: Add GlyphRenderingOptions API to Azure. r=jrmuizel
|
2012-03-19 19:20:17 +00:00 |
|
Bas Schouten
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9be9c0d565
|
Bug 702878: Extend gfx::2d API and D2D backend with new functionality. r=jrmuizel sr=roc
|
2011-12-28 06:56:11 +01:00 |
|
Phil Ringnalda
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65d20c6b05
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Back out 9c78b4872333 (bug 702878) for Win M1 crashes and reftest orange
|
2011-12-27 21:09:44 -08:00 |
|
Bas Schouten
|
c30eae6661
|
Bug 702878: Extend gfx::2d API and D2D backend with new functionality. r=jrmuizel sr=roc
|
2011-12-28 03:51:38 +01:00 |
|
Jacek Caban
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2da79dd182
|
Bug 711385 - DrawTargetD2D.h fails to compile on mingw r=bas.schouten
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2011-12-19 14:06:10 +01:00 |
|
Robert O'Callahan
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2e41d40aa7
|
Bug 705559. Part 3: Use mDirtyTransform to avoid unnecessary SetTransform calls. r=bas
|
2011-12-09 22:53:14 +13:00 |
|
Robert O'Callahan
|
bf1ffae6f7
|
Bug 705559. Part 2: Keep only one snapshot per DrawTargetD2D since all stored snapshots represent the 'last state'. Reuse that snapshot if the state hasn't changed since the last snapshot. Keep the last snapshot alive and make the snapshot's mDrawTarget weak instead. Change mDependingOnTargets/mDependentTargets to be hashsets instead of vectors. Remove SourceSurfaceD2DTarget::mIsCopy since the null-ness of mDrawTarget means the same thing. r=bas
|
2011-12-09 22:51:57 +13:00 |
|
Robert O'Callahan
|
7d22b4bdb5
|
Bug 705173. Make mDependentTargets weak by tracking the inverse relationship in mDependingOnTargets. In Flush(), remove dependencies on other targets. r=bas
|
2011-11-25 15:12:40 +13:00 |
|
Bas Schouten
|
aa8d9fe0e0
|
Bug 666452 - Part 1: Expose functions to get the (stroked) bounds of a path. r=BenWa sr=roc
|
2011-07-13 02:34:40 +02:00 |
|
Bas Schouten
|
70cf943058
|
Bug 666097 - Fix radial gradient drawing in Azure. r=jrmuizel
* * *
Part 2: Adjust tests to properly confirm passing. r=jrmuizel
|
2011-07-08 18:49:35 +00:00 |
|
Bas Schouten
|
951afc154e
|
Bug 668801 - Part 3: Adjust dealing with clipped shadows to be accurate. r=jrmuizel
|
2011-07-05 06:28:20 +00:00 |
|
Bas Schouten
|
756d1c7e15
|
Bug 668801 - Part 1: Adjust Azure for traditional shadow drawing style. r=jrmuizel
|
2011-07-05 06:28:14 +00:00 |
|
Bas Schouten
|
1fb2634ff2
|
Bug 651858 - Part 1: Add the Azure API and Direct2D backend. r=jrmuizel sr=roc
--HG--
rename : gfx/src/BaseMargin.h => gfx/2d/BaseMargin.h
rename : gfx/src/BasePoint.h => gfx/2d/BasePoint.h
rename : gfx/src/BaseRect.h => gfx/2d/BaseRect.h
rename : gfx/src/BaseSize.h => gfx/2d/BaseSize.h
|
2011-06-24 19:41:16 +02:00 |
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