Commit Graph

35 Commits

Author SHA1 Message Date
Ehsan Akhgari
2f9d8a7309 Bug 939582 - Part 1: Rework the NSPR logging in content/media to use different macro names for different logs; r=doublec 2013-11-20 22:02:42 -05:00
Ehsan Akhgari
e7936b0d93 Backed out 2 changesets (bug 939582) because of build bustage
Backed out changeset 2079c828645a (bug 939582)
Backed out changeset af472e590088 (bug 939582)
2013-11-20 21:41:40 -05:00
Ehsan Akhgari
3c5450530e Bug 939582 - Part 1: Rework the NSPR logging in content/media to use different macro names for different logs; r=doublec 2013-11-20 21:11:54 -05:00
Karl Tomlinson
2900c28a02 b=910174 add DelayNode's tail-time reference as soon as the engine receives sound r=ehsan
This removes the dependence on AllInputsFinished() which didn't return true
for many input types.

The DelayProcessor is no longer continuously reset (bug 921457) and the
reference is now correctly added again when all inputs are finished and then
new inputs are connected.

--HG--
extra : rebase_source : b85c62305a6fcfce57bd40a11edaeaaf2a63c188
2013-10-01 09:50:04 +13:00
Paul Adenot
7c95321d67 Bug 881959 - Mute WebAudio nodes that are part of a cycle that contains no DelayNode, and make cycles work. r=ehsan
--HG--
extra : rebase_source : d4bc378128cf15f8d8395b45b4443ca6b06c5bd2
2013-08-26 19:19:36 +02:00
Ed Morley
6a8bde5bc5 Backed out changeset fb89f2090779 (bug 881959) 2013-09-17 17:14:55 +01:00
Paul Adenot
f4a229fbf9 Bug 881959 - Mute WebAudio nodes that are part of a cycle that contains no DelayNode, and make cycles work. r=ehsan
--HG--
extra : rebase_source : a92e90a2fb08f784d3a1b7d0701a5dd20595c4ef
2013-08-26 19:19:36 +02:00
Ehsan Akhgari
143454cc1a Bug 912702 - Minimize the #includes in content/media; r=roc 2013-09-05 16:25:17 -04:00
Ehsan Akhgari
92ad73ef93 Backed out changeset 2f15518f566e (bug 912702) because of B2G JB Emulator build bustage
--HG--
extra : rebase_source : 6c01ad3bc2f91b0e7e3edab84aedbfe064310a8b
2013-09-05 13:29:38 -04:00
Ehsan Akhgari
be1e68caf3 Bug 912702 - Minimize the #includes in content/media; r=roc 2013-09-04 17:58:14 -04:00
Robert O'Callahan
107806bd3b Bug 856361. Part 3: Refactor AudioNodeStream to create ComputeFinalOuputChannelCount, AccumulateInputChunk and AdvanceOutputSegment, and make AudioNodeStreams be treated as always consumed by the MediaStreamGraph. r=ehsan
--HG--
extra : rebase_source : ef176c629f16a00042d2a281bfffbe75c31d6002
2013-07-24 22:11:35 +12:00
Ehsan Akhgari
e15c82a1f2 Bug 884632 - Optimize MediaStreamGraphImpl::PrepareUpdatesToMainThreadState in order to only include AudioNodeStreams that the main thread is interested in; r=roc 2013-06-18 23:09:44 -04:00
Josh Matthews
9ea183ce8d Bug 865257 - Implement MediaStreamAudioDestinationNode. r=ehsan,roc 2013-05-21 15:17:47 -04:00
Ehsan Akhgari
22b9d20d59 Bug 873553 - Part 2: Teach each AudioNodeStream about its sampling rate, and store the value inside AudioContext; r=roc
--HG--
extra : rebase_source : beed6a6f965acdff307b7d4861d5f336c224d498
2013-05-24 13:09:29 -04:00
Ehsan Akhgari
bee3aa1c74 Bug 865251 - Implement WaveShaperNode; r=roc 2013-05-14 00:12:30 -04:00
Nathan Froyd
dc3bfcbc39 Bug 869073 - make WebIDL enums enum classes instead of plain enums; r=bz 2013-05-06 15:28:13 -04:00
Ehsan Akhgari
07fbb18a70 Bug 865247 - Part 3: Add a ProduceAudioBlock overload to handle simultaneous processing of multiple input and output ports; r=roc
The ObtainInputBlock API is also changed to create an input block for one input
block at a time.  An array of these input blocks is then sent to
ProduceAudioBlock for processing, which generates an array of AudioChunks as
output.

Backwards compatibilty with existing engines is achieved by keeping the
existing ProduceAudioBlock API for use with engines with only a maximum of one
input and output port.
2013-05-05 11:48:45 -04:00
Ehsan Akhgari
bc394ffb2a Bug 866434 - Part 3: Mix in the value generated by AudioNode inputs to AudioParams when getting their values during audio processing; r=roc 2013-05-01 23:12:59 -04:00
Ehsan Akhgari
1cff2c39cc Bug 866434 - Part 2: Give each AudioParam that is connected to an AudioNode an AudioNodeStream; r=roc
These MediaStreams are used as a way to down-mix the input AudioChunks, and
also as a way to get proper stream processing ordering.  The MediaStream for
the source AudioNode is an input to these streams, and these streams in turn
are inputs to the MediaStream that the AudioNode that owns the AudioParam owns.
This way, the Media Streams Graph processing code will order the streams so
that by the time that the MediaStream for a given node is processed, all of the
MediaStreams belonging to the AudioNode(s) feeding into the AudioParam have
been processed.

This has a tricky side-effect that those streams also being considered when
determining the input block for the AudioNodeStream belonging to the
AudioParam's owner AudioNode.  In order to fix that, we simply special case
those streams and make AudioNodeStream::ObtainInputBlock ignore them.
2013-05-01 21:02:31 -04:00
Ehsan Akhgari
91e27e5d57 Bug 865234 - Part 5: Don't mark a stream as finished when there are streams following it; r=roc
Without this patch, if we have an AudioBufferSourceNode which is finished, the
nodes following it will not see its mLastChunk.  This breaks the Web Audio
block processing logic since we rely on the assumption that the buffer for the
last output of AudioBufferSourceNode is correctly passed to the following
engines.
2013-04-29 16:58:19 -04:00
Ehsan Akhgari
6b4953320e Bug 865234 - Part 2: Send the channel mixing information to the AudioNodeStream; r=roc 2013-04-27 19:25:23 -04:00
Ehsan Akhgari
e6ef206ecb Bug 834513 - Part 3: Implement ScriptProcessorNode; r=roc 2013-04-13 21:37:04 -04:00
Ehsan Akhgari
ff2971de14 Bug 853298 - Part 1: Switch the ownership model of audio nodes to be based the cycle collector with wrapper caches; r=roc
Here is what this patch does:
 * Got rid of the JSBindingFinalized stuff
 * Made all nodes wrappercached
 * Started to hold a self reference while the AudioBufferSourceNode is playing back
 * Converted the input references to weak references
 * Got rid of all of the SetProduceOwnOutput and UpdateOutputEnded logic

The nodes are now collected by the cycle collector which calls into
DisconnectFromGraph which drops the references to other nodes and destroys the
media stream.  Note that most of the cycles that are now inherent in the
ownership model are between nodes and their AudioParams (that is, the cycles
not created by content.)
2013-04-14 21:52:55 -04:00
Ehsan Akhgari
20bf730bff Bug 856771 - Protect the source buffer nodes from leaking when their binding goes away without being played back; r=roc 2013-04-01 16:06:55 -04:00
Robert O'Callahan
2d9ba0737e Bug 850587. Part 2: Make NotifyHasCurrentData fire when a stream would be able to produce data if it was not blocked. r=jesup
Also removes NotifyHasCurrentData's boolean parameter; we just fire this
once and treat a stream that has once had current data as always
having current data (since we block a stream that would advance
beyond its available data).
2013-03-21 00:19:39 +13:00
Ehsan Akhgari
c704fae974 Bug 851966 - Only store the produced AudioChunks for AudioNodeStreams that will result in playback; r=roc 2013-03-17 20:37:47 -04:00
Ehsan Akhgari
c2ba945142 Bug 849916 - Part 1: Make it possible to send ThreeDPoint objects as commands to the MSG thread; r=padenot 2013-03-12 11:16:42 -04:00
Ryan VanderMeulen
61ed64780f Backed out changesets 4ee69256f8f2, 2becc603eeb8, and afad1c17015e (bug 849916) for bustage on a CLOSED TREE. 2013-03-12 16:16:30 -04:00
Ehsan Akhgari
1fc3470bd9 Bug 849916 - Part 1: Make it possible to send ThreeDPoint objects as commands to the MSG thread; r=padenot 2013-03-12 11:16:42 -04:00
Ehsan Akhgari
332078a8e8 Bug 836076 - Part 2: Make it possible to send AudioEventTimeline objects as commands to the MSG thread; r=roc 2013-01-28 17:42:27 -05:00
Robert O'Callahan
f76919f8a0 Bug 804387. Part 8: Create AudioNodeEngine and AudioNodeStream. r=jesup
Modifies MediaStreamGraph to always advance its time by a multiple of
WEBAUDIO_BLOCK_SIZE.

--HG--
extra : rebase_source : 99524b09edd4ac0e1bc6607f2ba14925bc2f11c2
2013-01-14 11:46:57 +13:00
Ehsan Akhgari
631b308649 Backed out 14 changesets (bug 804387) because of Android M2 crashes
Backed out changeset 80e8530f06ea (bug 804387)
Backed out changeset 3de2271ad47f (bug 804387)
Backed out changeset 00f86870931c (bug 804837)
Backed out changeset 0e3f20927c50 (bug 804387)
Backed out changeset e6ef90038007 (bug 804387)
Backed out changeset 0ad6f67a95f9 (bug 804387)
Backed out changeset d0772aba503c (bug 804387)
Backed out changeset 5477b87ff03e (bug 804387)
Backed out changeset 1d7ec5adc49f (bug 804387)
Backed out changeset 11f4d740cd6c (bug 804387)
Backed out changeset e6254d8997ab (bug 804387)
Backed out changeset 372322f3264d (bug 804387)
Backed out changeset 53d5ed687612 (bug 804387)
Backed out changeset 000b88ac40a7 (bug 804387)
2013-02-05 01:29:28 -05:00
Ehsan Akhgari
748ef8700c Backed out 3 changesets (bug 836076) becasue bug 804387 is getting backed out
Backed out changeset d567b1bb34ad (bug 836076)
Backed out changeset 51f7c9e31f9a (bug 836076)
Backed out changeset 901c735274bc (bug 836076)

--HG--
rename : content/media/AudioEventTimeline.h => content/media/webaudio/AudioEventTimeline.h
2013-02-05 01:28:38 -05:00
Ehsan Akhgari
3b924bf73e Bug 836076 - Part 2: Make it possible to send AudioEventTimeline objects as commands to the MSG thread; r=roc 2013-01-28 17:42:27 -05:00
Robert O'Callahan
f4306b8a20 Bug 804387. Part 8: Create AudioNodeEngine and AudioNodeStream. r=jesup
Modifies MediaStreamGraph to always advance its time by a multiple of
WEBAUDIO_BLOCK_SIZE.
2013-01-14 11:46:57 +13:00