Matt Woodrow
a5250ecdf6
Bug 770617 - Always mark inactive CanvasLayers as being dirty. r=cjones
2012-09-30 19:20:25 +13:00
Ehsan Akhgari
8c296bbcd4
Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg
...
This patch was generated by a script. Here's the source of the script for
future reference:
function convert() {
echo "Converting $1 to $2..."
find . ! -wholename "*nsprpub*" \
! -wholename "*security/nss*" \
! -wholename "*/.hg*" \
! -wholename "obj-ff-dbg*" \
! -name nsXPCOMCID.h \
! -name prtypes.h \
-type f \
\( -iname "*.cpp" \
-o -iname "*.h" \
-o -iname "*.c" \
-o -iname "*.cc" \
-o -iname "*.idl" \
-o -iname "*.ipdl" \
-o -iname "*.ipdlh" \
-o -iname "*.mm" \) | \
xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}
convert PRInt8 int8_t
convert PRUint8 uint8_t
convert PRInt16 int16_t
convert PRUint16 uint16_t
convert PRInt32 int32_t
convert PRUint32 uint32_t
convert PRInt64 int64_t
convert PRUint64 uint64_t
convert PRIntn int
convert PRUintn unsigned
convert PRSize size_t
convert PROffset32 int32_t
convert PROffset64 int64_t
convert PRPtrdiff ptrdiff_t
convert PRFloat64 double
2012-08-22 11:56:38 -04:00
Jeff Gilbert
9aa9b3b9f5
Bug 783663 - Add ReadScreenIntoImageSurface for reading pixels from the screen - r=bgirard
2012-08-20 17:13:32 -07:00
Matt Woodrow
4ac5f68b6f
Bug 539356 - Part 8a - Add END_NO_COMPOSITE to EndTransactionFlags and implement in for all LayerManagers. r=roc
2012-08-13 22:10:10 +12:00
Aryeh Gregor
57c0ad57fb
Bug 777292 part 2 - Change all nsnull to nullptr
2012-07-30 17:20:58 +03:00
Nicholas Cameron
50b06bd8f2
Bug 746883; fix the bustage possibly caused by 746896. r=mattwoodrow
2012-07-26 14:30:20 +12:00
Nicholas Cameron
9e4ceaecb8
Back out bug 746883, bug 764125, bug 761895, bug 746883, bug 748116
2012-07-26 18:48:24 +12:00
Nicholas Cameron
800f256f44
Bug 746883; fix the bustage possibly caused by 746896. r=mattwoodrow
2012-07-26 14:30:20 +12:00
Chris Jones
c31a9ea5db
Bug 765734, part 4: Add an RAII helper to open/close SurfaceDescriptors and mark usage of SurfaceDescriptor as ReadOnly or ReadWrite. r=BenWa,nrc sr=roc
...
--HG--
extra : rebase_source : 34d9f4f021bac540e96b82eceb855c9c2ce59ce6
2012-07-12 05:51:58 -07:00
Ehsan Akhgari
e13dc32085
Backout changeset d97bd4246317 (bug 539356) because of performance and correctness regressions
2012-07-03 20:26:18 -04:00
Matt Woodrow
d59a49c9a9
Bug 539356 - Part 8a - Add END_NO_COMPOSITE to EndTransactionFlags and implement in for all LayerManagers. r=roc
2012-06-30 15:06:10 +12:00
Gervase Markham
87620f5676
Bug 716478 - update licence to MPL 2.
2012-05-21 12:12:37 +01:00
Nicholas Cameron
69669ee102
Bug 716439; using masks in each of the dx9 backend layers. r-Bas
2012-03-07 10:07:48 +13:00
Matt Woodrow
b5a7210190
Bug 704124 - Use correct source surface with Azure canvas on d3d9 layers. r=Bas, a=blassey
2012-04-17 12:51:42 +12:00
Jeff Gilbert
cdb18186e9
Bug 735378 - Cache temporary composite surfaces - r=bgirard
2012-03-25 12:50:26 -07:00
Bas Schouten
738b240963
Bug 644199: Properly re-upload after clearing mTexture because of device reset. r=roc
2012-01-17 18:32:24 +01:00
Jeff Gilbert
8b562f6885
Bug 708124 - Remove unnecessary glFlushs from Layers - r=bjacob
2011-12-16 14:24:46 -08:00
Marco Castelluccio
34d53ff8bc
Bug 699258 - Get skia backend compiling and running on Windows. r=mattwoodrow
2011-11-18 17:00:37 +13:00
Matt Brubeck
78721ee177
Back out 5ddda2b25e28 and 3abfdb807a4f (bug 699258) for crashes in WinXP tests
2011-11-11 17:49:47 -08:00
Marco Castelluccio
79b0975cc8
Bug 699258 - Part 2: [Skia] Get Skia backend working on Windows.
2011-11-11 15:51:00 -05:00
Jeff Gilbert
e34df6bc1b
Bug 571507 - Add checks for texture creation failure to ContainerLayerD3D* - r=bas.schouten
2011-11-03 12:10:10 -07:00
Ehsan Akhgari
2a602a5685
Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron
...
Landing on a CLOSED TREE
2011-10-17 10:59:28 -04:00
Jeff Gilbert
ddbd79d20d
Bug 692458 - Fix for GLContext currency error - r=bjacob
2011-10-07 15:16:48 -04:00
Oleg Romashin
c4c535022d
Bug 689045 - Canvas Shadow swap/Init API rework r=cjones
...
--HG--
extra : rebase_source : 7b2acb0ffededb54815d7222d79999d32506bee5
2011-09-27 15:19:28 -07:00
Benoit Girard
dd61f3a2ea
Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
2011-07-04 09:15:05 -04:00
Benoit Girard
069dc7b333
Backout 627489bb6288.
2011-07-01 18:05:54 -04:00
Benoit Girard
c83b82cbd1
Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
2011-07-01 16:57:15 -04:00
Robert O'Callahan
1f51cb45b0
Bug 622072. Part 2: Add DidTransactionCallback to CanvasLayer. r=bas, sr=joe
2011-03-28 12:59:46 +13:00
Robert O'Callahan
e865324942
Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
...
The rectangle parameter is currently not used --- all callers always pass the full canvas bounds. In the long term,
we probably won't want this parameter since all implementations should be doing accelerated drawing direct to buffers
with no intermediate copies, hence there will be no need to optimize the size of those copies. Plus, performance-sensitive
testcases tend to paint most or all of the canvas on every frame anyway.
2011-03-28 12:59:46 +13:00
Ehsan Akhgari
931bd6ee19
Back out bug 622072 because it caused bug 645987
2011-03-29 14:31:53 -04:00
Robert O'Callahan
333b8d0f05
Bug 622072. Part 2: Add DidTransactionCallback to CanvasLayer. r=bas, sr=joe
2011-03-28 12:59:46 +13:00
Robert O'Callahan
6536947736
Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
...
The rectangle parameter is currently not used --- all callers always pass the full canvas bounds. In the long term,
we probably won't want this parameter since all implementations should be doing accelerated drawing direct to buffers
with no intermediate copies, hence there will be no need to optimize the size of those copies. Plus, performance-sensitive
testcases tend to paint most or all of the canvas on every frame anyway.
2011-03-28 12:59:46 +13:00
Bas Schouten
5ebefc9aa2
Bug 628173 - Part 1: Update CanvasLayerD3D9 to respect surface content type. r=jrmuizel a=blocking-final
2011-02-10 21:03:24 +01:00
Bas Schouten
e83cf39bed
Bug 593604 - Part 11: Remove code to support D2D/D3D9 interop. r+a=roc
2011-01-04 02:37:10 +01:00
Bas Schouten
e9e5023ac1
Bug 604452: Default to linear upscaling in D3D9 layers and adhere to mFiler. r=bjacob a=blocking-final
2010-12-29 19:22:18 +00:00
Bas Schouten
bf0f317029
Backed out changeset c59ea33927d7
2010-12-29 19:31:26 +00:00
-f
3ecf39d8bf
Bug 604452: Default to linear upscaling in D3D9 layers and adhere to mFiler. r=bjacob a=blocking-final
2010-12-29 19:22:18 +00:00
Matt Woodrow
0a67be7b51
Bug 605057 - Add gfxASurface::GetAsImageSurface to convert generic surfaces into image surfaces without copies (if possible). r=roc a=b
2010-11-11 15:31:22 -05:00
Robert O'Callahan
669ff953e8
Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
2010-11-08 22:06:15 +13:00
Bas Schouten
911e5dfba9
Bug 584494: Avoid creating intermediate surfaces in D3D9 layers. r=roc a=blocking-betaN
2010-10-21 22:41:04 +02:00
Bas Schouten
1a307b788a
Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
2010-10-02 00:24:58 +02:00
Bas Schouten
a41f88e4e6
Bug 596489 - Part 1: Refactor DeviceManager ownership. r=jrmuizel
2010-09-15 22:15:56 +00:00
Bas Schouten
910c08e31f
Bug 596419: Fix up layer destruction scheme. r=jrmuizel
2010-09-15 22:15:49 +00:00
Bas Schouten
e4f9c60a96
Bug 595154 - Part 4: Bail when texture lock fails. r=vlad a=b
2010-09-14 12:57:25 +02:00
Bas Schouten
419fbbb7b3
Bug 595154 - Part 3: Recreate/update CanvasLayerD3D9 texture when needed. r=vlad
2010-09-14 12:57:03 +02:00
Bas Schouten
260c735044
Bug 595154 - Part 2: Clean CanvasLayerD3D9 resources when needed. r=jrmuizel
2010-09-14 12:56:56 +02:00
Bas Schouten
8f778f866d
Bug 593268 - Part 3: Implement CreateOptimalSurface for D3D9 layers and use interop in CanvasLayerD3D9. r=jrmuizel
2010-09-08 05:27:36 +02:00
Matt Woodrow
8188c29e37
Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
2010-09-03 15:51:04 +12:00
Jeff Muizelaar
8854ffd842
Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
...
Previously we adjusted the vertex locations directly, now
they have an implicit adjustment that happens in the vertex shader.
This should let us ignore the pixel center differences between
opengl/d3d9/d3d10.
2010-09-01 17:10:51 -04:00
Matt Woodrow
5407e8a286
Bug 589978 - [D3D9] 2D canvas layers always have premultiplied alpha. r=bas, a=beta5+
2010-08-23 20:58:27 -07:00