Benoit Jacob
1b69af79f6
Bug 711592 - Update ANGLE to r924 - no review
...
Upstream is at http://code.google.com/p/angleproject/
2011-12-18 18:20:45 -05:00
Benoit Jacob
cf73b0e3b9
Bug 707555 - Update ANGLE to r901 (v1.0) to grab correctness fixes - no review
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This is just syncing us with the upstream http://code.google.com/p/angleproject
2011-12-04 17:24:41 -05:00
Benoit Jacob
8215f8aa3e
Bug 703917 - Upgrade ANGLE to r885 - no review
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This is syncing us with the upstream http://code.google.com/p/angleproject
2011-11-19 18:18:59 -05:00
Benoit Jacob
e3f00a8572
Bug 697333 - Update ANGLE to r809 - no review
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This is just syncing us with the upstream,
http://code.google.com/p/angleproject/
This gets us two important fixes, for bug 676071 and bug 694495.
2011-11-02 00:56:35 -04:00
Benoit Jacob
257620bd20
Bug 696889 - Upgrade ANGLE to r802 - no review
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This is syncing us with the ANGLE project at
http://code.google.com/p/angleproject/
Also, with this new ANGLE revision, two WebGL conformance tests are now passing on windows so this patch removes them from failing_tests_windows.txt.
--HG--
rename : gfx/angle/angle-instrinsic-msvc2005.patch => gfx/angle/angle-intrinsic-msvc2005.patch
2011-10-25 08:58:43 -04:00
Ehsan Akhgari
1f2fca0d4d
Bug 694801 - VC11 fails to compile angle because pool_allocator<T> doesn't have operator =; r=bjacob
2011-10-19 10:17:02 -04:00
Benoit Jacob
d0562bfee9
Bug 690735 - upgrade ANGLE to r774 - no review, just syncing with upstream
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This doesn't involve any Makefile change so should be relatively safe.
This is needed for:
* BUILTIN_FUNCTION_EMULATION (r773,774), blocker for 665578
* extensions validation in shaders (r745), blocker for 684853
* major performance improvements and bug fixes
2011-10-01 00:03:10 -04:00
Benoit Jacob
7f79f5e7b1
Bug 680840 - Use infallible allocations in GrowAtomTable() - r=dveditz
2011-09-09 18:00:21 -04:00
Benoit Jacob
5de2c95a0d
Bug 682506 - Upgrade ANGLE to r740 - r=upstream
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I need this now especially as it gets us the shader modification mechanisms to work around Mac GL crashes, see bug 665578
The relevant ANGLE revisions are 734, 738, and 740 fixes a bug in 738.
This also allows us to reset our set of cherrypicked ANGLE revisions which was starting to be very big.
2011-08-30 18:50:05 -04:00
Benoit Jacob
ba4e0394e4
Bug 681400 - import ANGLE r739 - r=upstream
2011-08-24 11:32:17 -04:00
Benoit Jacob
78960e0532
Bug 673075 - import ANGLE r711 - r=upstream
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This lets ANGLE reject shaders that have recursive functions.
2011-08-15 15:54:25 -04:00
Benoit Jacob
32d2e69807
Bug 676918 - import ANGLE r719 - r=upstream
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This fixes a crash in glReadPixels in some unusual circumstances like after locking and unlocking the screen.
2011-08-15 15:53:46 -04:00
Makoto Kato
bcce667983
Bug 616918 - Turn on ANGLE on Win64. r=bjacob
2011-08-11 19:17:54 +09:00
Benoit Jacob
c3d59e565c
Bug 675634 - import ANGLE r712 - r=upstream
2011-08-02 18:06:25 -04:00
Benoit Jacob
d624db447b
Bug 675625 - limit GLSL identifiers to 250 characters to work around a NVIDIA bug - r=jrmuizel
2011-08-02 18:06:25 -04:00
Benoit Jacob
002ad973d9
Bug 646825 - import ANGLE r702 - r=upstream
2011-07-26 11:53:47 -04:00
Benoit Jacob
c4cbfb78a0
Bug 665934 - fix bug: arev was meant instead of amap - r=upstream
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This patch has been taken in ANGLE upstream as r699.
2011-06-27 13:27:04 -04:00
Benoit Jacob
66919c207e
Bug 663162 - Update ANGLE to r686 - r=joedrew
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Just an ANGLE update, plus updating the list of failed tests on WinXP, also now properly reporting on unexpeced success (using todo(true) instead of ok(false))
2011-06-10 14:59:08 -04:00
Benoit Jacob
2c0eb7e54e
Bug 657748 - Update ANGLE to r653 - a=joe
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This ANGLE update fixes bugs, brings large performance improvements, and adds major new features that web devs are looking forward to: vertex shader texture lookup and float textures.
http://code.google.com/p/angleproject/
This update is also needed because the version we're currently using is the chrome_m10 branch and that's no longer maintained. This update will make it much easier to apply security fixes if needed.
2011-05-24 11:05:56 -04:00
Vladimir Vukicevic
1b67db06c8
Bug 630019 - updated ANGLE PBuffers patch (makes ANGLE work again) - r=bjacob, a=blocking2.0
2011-01-31 20:58:21 -05:00
Benoit Jacob
2c9eb4a658
Bug 629538 - Upgrade ANGLE to r550 - 2/3 - r=vlad, a=blocking2.0
2011-01-29 22:31:21 -05:00
Vladimir Vukicevic
e24c8b11dd
b=618892; [webgl] implement pbuffers in ANGLE for faster interop; r=upstream
2011-01-06 14:07:12 -08:00
Vladimir Vukicevic
fdf0a111fc
fix ANGLE build on Android (don't bother with OS detection with NSPR); bustage fix; a=b
2010-12-27 12:25:47 -08:00
Vladimir Vukicevic
7a38ddd560
b=621067; Update angle to r515 to pick up crash fix; r+a=vlad
2010-12-22 15:31:02 -08:00
Vladimir Vukicevic
5a5c544bbf
b=619798; upgrade ANGLE to r511; r+a=vlad
2010-12-16 12:49:06 -08:00
Benoit Jacob
eff6d05bfd
Bug 618525 - ANGLE leaks locale objects (ANGLE bug 93) - r+a=vlad
2010-12-11 10:13:22 -05:00
Benoit Jacob
7b4994abe3
Bug 597946 - ANGLE compiler freezes on shader with bad #ifdef (ANGLE bug 40) - r=vlad, a=blocking-betaN
2010-12-11 10:13:22 -05:00
Vladimir Vukicevic
fe9026382b
b=616290; upgrade ANGLE to r498; r=bjacob
2010-12-03 14:44:01 -08:00
Vladimir Vukicevic
d0b53174f7
b=602396; upgrade ANGLE to r445, mozilla portion; r=bjacob a=b
2010-10-09 12:44:25 -07:00
Vladimir Vukicevic
5ff9acda51
b=590244; update ANGLE to r385; r=vlad; a=b
2010-09-01 15:04:51 -04:00
Robert Sayre
e015debe36
(b=583450, 583375) Fix ShaderLang.h bustage. Commas at the end of enum lists.
2010-07-31 00:01:14 -07:00
Vladimir Vukicevic
a827c80a2f
b=583375; update ANGLE to r367; r=vlad
2010-07-30 15:22:11 -07:00
Ginn Chen
ff09b88ca8
Bug 579856 Failed to build angle code with Sun Studio 12 r=vlad a=joedrew
2010-07-30 18:54:04 +08:00
Jacek Caban
68ad1d7609
Bug 579493 - ANGLE fails to compile on mingw r=vladimir
...
--HG--
extra : rebase_source : 52992f80a118d5fe124a285ead0a1e4fb53f7df6
2010-07-17 15:49:04 +02:00
Vladimir Vukicevic
ba073872bf
b=578938; ANGLE compilation broken for non-libxul shared builds; r=khuey
2010-07-15 12:49:09 -07:00
Vladimir Vukicevic
79bbb0f9ca
b=571172; import and use ANGLE GLSL ES shader validator (disabled by default for now); r=joe
2010-07-14 20:52:34 -07:00