Ehsan Akhgari
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cc2dbcc735
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Bug 935778 - Part 0.6: Add support for MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME and use it in moz2d
X-Git-Commit-ID: bc256ac44cbba52b04f8f0390965632ec4507608
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2014-02-24 08:23:37 -05:00 |
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Bas Schouten
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35cb9312ad
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Bug 960254 - Part 4: Implement the new Map/Unmap API for Direct2D. r=jrmuizel
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2014-01-16 13:17:24 +01:00 |
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Bas Schouten
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370e329706
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Backed out 5 changesets (bug 960254, bug 960354)
Backed out changeset 4441c32c724c (bug 960254)
Backed out changeset 4aecc5ca2a19 (bug 960254)
Backed out changeset 9f499e5f7954 (bug 960354)
Backed out changeset fd9b6b044a5a (bug 960354)
Backed out changeset c1f6fbc397bd (bug 960354)
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2014-01-16 14:36:53 +01:00 |
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Bas Schouten
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bdef25f246
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Bug 960254: Implement the new Map/Unmap API for Direct2D. r=jrmuizel
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2014-01-16 13:17:24 +01:00 |
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Benoit Jacob
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b493201ca4
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Bug 958375 - 1/9 - Make SurfaceType a typed enum - r=Bas
Specifically:
r=Bas for manual changes
f=Bas for automatic changes
See attachments on the bug for the specific breakdown.
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2014-01-10 13:55:24 -05:00 |
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Nicolas Silva
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5a6c7540bb
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Bug 948470 - Correctly set the format of DataSourceSurfaceD2DDrawTarget. r=Bas
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2013-12-19 16:36:46 +01:00 |
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Markus Stange
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f96cfc66b0
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Bug 924102 - Add a FilterNode implementation that uses Direct2D 1.1 effects. Most of this patch was written by Bas. r=mstange, r=Bas
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2013-11-27 12:25:16 +01:00 |
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Bas Schouten
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5dad9a7e0a
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Bug 738189: Add memory reporting for Azure VRAM usage. r=jrmuizel
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2012-06-20 23:41:16 +02:00 |
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Bas Schouten
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d27e8a8a34
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Bug 756767 - Part 1: Simplify SourceSurfaceD2D and add DataSourceSurface support. r=jrmuizel
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2012-05-21 17:27:30 +02:00 |
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Ed Morley
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4e2da8437f
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Backout a693c64dc64e (bug 715768), c520957cc03f & 713ed280a80d (bug 756767), 20cb25a8b8ba (bug 756454), f3b5ad2320cb (bug 756424) for crashes
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2012-05-21 18:56:46 +01:00 |
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Bas Schouten
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27f9d6c065
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Bug 756767 - Part 1: Simplify SourceSurfaceD2D and add DataSourceSurface support. r=jrmuizel
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2012-05-21 17:27:30 +02:00 |
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Gervase Markham
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ca171eec44
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Bug 716478 - update licence to MPL 2.
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2012-05-21 12:12:37 +01:00 |
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Robert O'Callahan
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bf1ffae6f7
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Bug 705559. Part 2: Keep only one snapshot per DrawTargetD2D since all stored snapshots represent the 'last state'. Reuse that snapshot if the state hasn't changed since the last snapshot. Keep the last snapshot alive and make the snapshot's mDrawTarget weak instead. Change mDependingOnTargets/mDependentTargets to be hashsets instead of vectors. Remove SourceSurfaceD2DTarget::mIsCopy since the null-ness of mDrawTarget means the same thing. r=bas
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2011-12-09 22:51:57 +13:00 |
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Bas Schouten
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1fb2634ff2
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Bug 651858 - Part 1: Add the Azure API and Direct2D backend. r=jrmuizel sr=roc
--HG--
rename : gfx/src/BaseMargin.h => gfx/2d/BaseMargin.h
rename : gfx/src/BasePoint.h => gfx/2d/BasePoint.h
rename : gfx/src/BaseRect.h => gfx/2d/BaseRect.h
rename : gfx/src/BaseSize.h => gfx/2d/BaseSize.h
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2011-06-24 19:41:16 +02:00 |
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