Commit Graph

29 Commits

Author SHA1 Message Date
Bas Schouten
13c1257585 Bug 717393 - Part 2: Refactor clip management and add ClippedMask texture. r=jrmuizel 2012-05-15 16:57:51 +02:00
Bas Schouten
98d653e97b Bug 717393 - Part 1: Add helper for creating DWriteGlyphRuns. r=jrmuizel 2012-05-15 16:57:51 +02:00
Bas Schouten
870387f59e Bug 754751: Fix GetClippedGeometry to work with rectangular clips. r=jrmuizel 2012-05-15 16:57:51 +02:00
Bas Schouten
f0e0d55139 Bug 732985 - Part 2: Use ImageScaler for large images. r=jrmuizel 2012-05-10 06:31:14 +02:00
Bas Schouten
ffa6f985a1 Backout bug 732985(f453201647a1,ca29dc47986a,f0ca5eb320c4,94ffc045ba89). 2012-05-08 04:58:37 +02:00
Bas Schouten
3c6147ff53 Bug 732985 - Part 2: Use ImageScaler for large images. r=jrmuizel 2012-05-08 04:31:30 +02:00
Bas Schouten
ef709193e2 Bug 736134 - Part 1: Add GlyphRenderingOptions API to Azure. r=jrmuizel 2012-03-19 19:20:17 +00:00
Bas Schouten
518eac5956 Bug 717302: Make sure to mark transform dirty after resetting to push clip. r=jrmuizel 2012-03-15 20:26:10 +00:00
Bas Schouten
39993f3d42 Bug 726951: Correctly use height to normalize mask v-texture coordinate. r=jrmuizel 2012-02-16 04:08:08 +01:00
Bas Schouten
79584f02fc Bug 719136: Don't attempt to upload when there's nothing to upload. r=jrmuizel 2012-01-31 06:15:23 +01:00
Bas Schouten
9be9c0d565 Bug 702878: Extend gfx::2d API and D2D backend with new functionality. r=jrmuizel sr=roc 2011-12-28 06:56:11 +01:00
Phil Ringnalda
65d20c6b05 Back out 9c78b4872333 (bug 702878) for Win M1 crashes and reftest orange 2011-12-27 21:09:44 -08:00
Bas Schouten
c30eae6661 Bug 702878: Extend gfx::2d API and D2D backend with new functionality. r=jrmuizel sr=roc 2011-12-28 03:51:38 +01:00
Robert O'Callahan
b22b8717f9 Bug 705559. Part 4: Speed up AddDependencyOnSource by exiting early when we already have the dependency. r=bas 2011-12-09 22:53:14 +13:00
Robert O'Callahan
2e41d40aa7 Bug 705559. Part 3: Use mDirtyTransform to avoid unnecessary SetTransform calls. r=bas 2011-12-09 22:53:14 +13:00
Robert O'Callahan
bf1ffae6f7 Bug 705559. Part 2: Keep only one snapshot per DrawTargetD2D since all stored snapshots represent the 'last state'. Reuse that snapshot if the state hasn't changed since the last snapshot. Keep the last snapshot alive and make the snapshot's mDrawTarget weak instead. Change mDependingOnTargets/mDependentTargets to be hashsets instead of vectors. Remove SourceSurfaceD2DTarget::mIsCopy since the null-ness of mDrawTarget means the same thing. r=bas 2011-12-09 22:51:57 +13:00
Robert O'Callahan
7d22b4bdb5 Bug 705173. Make mDependentTargets weak by tracking the inverse relationship in mDependingOnTargets. In Flush(), remove dependencies on other targets. r=bas 2011-11-25 15:12:40 +13:00
Bas Schouten
f8f9365920 Bug 691571: Properly mark Azure DrawTarget changed on all drawing operations. r=jrmuizel 2011-10-05 16:08:56 +02:00
Jacek Caban
0cbb10bd5d Bug 670093 - gfx/2d fails to compile on mingw r=bas.schouten 2011-08-23 17:35:13 +02:00
Bas Schouten
773198cdeb Bug 676753: Support subpixel-AA for the Azure D2D backend. r=jrmuizel 2011-08-16 04:37:00 +02:00
Bas Schouten
d364586638 Bug 666452 - Part 2: Minimize drawing done with shadow in the Azure D2D backend. r=BenWa 2011-07-13 02:34:43 +02:00
Bas Schouten
70cf943058 Bug 666097 - Fix radial gradient drawing in Azure. r=jrmuizel
* * *
Part 2: Adjust tests to properly confirm passing. r=jrmuizel
2011-07-08 18:49:35 +00:00
Bas Schouten
20707018d6 Bug 668801 - Followup: Properly address review comments. 2011-07-05 08:52:48 +00:00
Bas Schouten
951afc154e Bug 668801 - Part 3: Adjust dealing with clipped shadows to be accurate. r=jrmuizel 2011-07-05 06:28:20 +00:00
Bas Schouten
1234946c68 Bug 668801 - Part 2: Fix small bug in Azure shadow drawing. r=jrmuizel 2011-07-05 06:28:17 +00:00
Bas Schouten
756d1c7e15 Bug 668801 - Part 1: Adjust Azure for traditional shadow drawing style. r=jrmuizel 2011-07-05 06:28:14 +00:00
Chris Jones
1ed2dae061 Bug 662038, part 3: Implement dashing for d2d. r=Bas 2011-06-29 14:34:58 -07:00
Bas Schouten
915c27a3f4 Bug 667290: Properly clear the downsampled destination before blending to it. r=jrmuizel 2011-06-28 02:10:06 +02:00
Bas Schouten
1fb2634ff2 Bug 651858 - Part 1: Add the Azure API and Direct2D backend. r=jrmuizel sr=roc
--HG--
rename : gfx/src/BaseMargin.h => gfx/2d/BaseMargin.h
rename : gfx/src/BasePoint.h => gfx/2d/BasePoint.h
rename : gfx/src/BaseRect.h => gfx/2d/BaseRect.h
rename : gfx/src/BaseSize.h => gfx/2d/BaseSize.h
2011-06-24 19:41:16 +02:00