Commit Graph

79 Commits

Author SHA1 Message Date
Bas Schouten
28581d2aad Bug 717393 - Part 2: Refactor clip management and add ClippedMask texture. r=jrmuizel 2012-05-15 16:57:51 +02:00
Bas Schouten
e82d65b328 Bug 717393 - Part 1: Add helper for creating DWriteGlyphRuns. r=jrmuizel 2012-05-15 16:57:51 +02:00
Bas Schouten
0a269a2595 Bug 754751: Fix GetClippedGeometry to work with rectangular clips. r=jrmuizel 2012-05-15 16:57:51 +02:00
Bas Schouten
a1e540b756 Bug 732985 - Part 2: Use ImageScaler for large images. r=jrmuizel 2012-05-10 06:31:14 +02:00
Bas Schouten
e2245a8bc2 Backout bug 732985(f453201647a1,ca29dc47986a,f0ca5eb320c4,94ffc045ba89). 2012-05-08 04:58:37 +02:00
Bas Schouten
f1cad61c49 Bug 732985 - Part 2: Use ImageScaler for large images. r=jrmuizel 2012-05-08 04:31:30 +02:00
Bas Schouten
c098f1f9b2 Bug 736134 - Part 1: Add GlyphRenderingOptions API to Azure. r=jrmuizel 2012-03-19 19:20:17 +00:00
Bas Schouten
6e7653caf4 Bug 717302: Make sure to mark transform dirty after resetting to push clip. r=jrmuizel 2012-03-15 20:26:10 +00:00
Bas Schouten
0d910f5ed3 Bug 726951: Correctly use height to normalize mask v-texture coordinate. r=jrmuizel 2012-02-16 04:08:08 +01:00
Bas Schouten
b6c6b4d6dc Bug 719136: Don't attempt to upload when there's nothing to upload. r=jrmuizel 2012-01-31 06:15:23 +01:00
Bas Schouten
03a07b498c Bug 702878: Extend gfx::2d API and D2D backend with new functionality. r=jrmuizel sr=roc 2011-12-28 06:56:11 +01:00
Phil Ringnalda
ef2c35d259 Back out 9c78b4872333 (bug 702878) for Win M1 crashes and reftest orange 2011-12-27 21:09:44 -08:00
Bas Schouten
73338f5f2f Bug 702878: Extend gfx::2d API and D2D backend with new functionality. r=jrmuizel sr=roc 2011-12-28 03:51:38 +01:00
Robert O'Callahan
8da82fdaeb Bug 705559. Part 4: Speed up AddDependencyOnSource by exiting early when we already have the dependency. r=bas 2011-12-09 22:53:14 +13:00
Robert O'Callahan
b372c99c3b Bug 705559. Part 3: Use mDirtyTransform to avoid unnecessary SetTransform calls. r=bas 2011-12-09 22:53:14 +13:00
Robert O'Callahan
f8d6c819fc Bug 705559. Part 2: Keep only one snapshot per DrawTargetD2D since all stored snapshots represent the 'last state'. Reuse that snapshot if the state hasn't changed since the last snapshot. Keep the last snapshot alive and make the snapshot's mDrawTarget weak instead. Change mDependingOnTargets/mDependentTargets to be hashsets instead of vectors. Remove SourceSurfaceD2DTarget::mIsCopy since the null-ness of mDrawTarget means the same thing. r=bas 2011-12-09 22:51:57 +13:00
Robert O'Callahan
81cdee0bdd Bug 705173. Make mDependentTargets weak by tracking the inverse relationship in mDependingOnTargets. In Flush(), remove dependencies on other targets. r=bas 2011-11-25 15:12:40 +13:00
Bas Schouten
f8f9365920 Bug 691571: Properly mark Azure DrawTarget changed on all drawing operations. r=jrmuizel 2011-10-05 16:08:56 +02:00
Jacek Caban
0cbb10bd5d Bug 670093 - gfx/2d fails to compile on mingw r=bas.schouten 2011-08-23 17:35:13 +02:00
Bas Schouten
773198cdeb Bug 676753: Support subpixel-AA for the Azure D2D backend. r=jrmuizel 2011-08-16 04:37:00 +02:00
Bas Schouten
d364586638 Bug 666452 - Part 2: Minimize drawing done with shadow in the Azure D2D backend. r=BenWa 2011-07-13 02:34:43 +02:00
Bas Schouten
70cf943058 Bug 666097 - Fix radial gradient drawing in Azure. r=jrmuizel
* * *
Part 2: Adjust tests to properly confirm passing. r=jrmuizel
2011-07-08 18:49:35 +00:00
Bas Schouten
20707018d6 Bug 668801 - Followup: Properly address review comments. 2011-07-05 08:52:48 +00:00
Bas Schouten
951afc154e Bug 668801 - Part 3: Adjust dealing with clipped shadows to be accurate. r=jrmuizel 2011-07-05 06:28:20 +00:00
Bas Schouten
1234946c68 Bug 668801 - Part 2: Fix small bug in Azure shadow drawing. r=jrmuizel 2011-07-05 06:28:17 +00:00
Bas Schouten
756d1c7e15 Bug 668801 - Part 1: Adjust Azure for traditional shadow drawing style. r=jrmuizel 2011-07-05 06:28:14 +00:00
Chris Jones
1ed2dae061 Bug 662038, part 3: Implement dashing for d2d. r=Bas 2011-06-29 14:34:58 -07:00
Bas Schouten
915c27a3f4 Bug 667290: Properly clear the downsampled destination before blending to it. r=jrmuizel 2011-06-28 02:10:06 +02:00
Bas Schouten
1fb2634ff2 Bug 651858 - Part 1: Add the Azure API and Direct2D backend. r=jrmuizel sr=roc
--HG--
rename : gfx/src/BaseMargin.h => gfx/2d/BaseMargin.h
rename : gfx/src/BasePoint.h => gfx/2d/BasePoint.h
rename : gfx/src/BaseRect.h => gfx/2d/BaseRect.h
rename : gfx/src/BaseSize.h => gfx/2d/BaseSize.h
2011-06-24 19:41:16 +02:00