Vladimir Vukicevic
4d73c7e4a1
b=1010371; Update ANGLE; r=upstream
...
--HG--
rename : gfx/angle/src/compiler/64bit-lexer-safety.patch => gfx/angle/src/compiler/translator/64bit-lexer-safety.patch
rename : gfx/angle/src/compiler/ExtensionBehavior.h => gfx/angle/src/compiler/translator/ExtensionBehavior.h
rename : gfx/angle/src/compiler/InitializeDll.h => gfx/angle/src/compiler/translator/InitializeDll.h
rename : gfx/angle/src/compiler/InitializeGlobals.h => gfx/angle/src/compiler/translator/InitializeGlobals.h
rename : gfx/angle/src/compiler/InitializeParseContext.h => gfx/angle/src/compiler/translator/InitializeParseContext.h
rename : gfx/angle/src/compiler/MMap.h => gfx/angle/src/compiler/translator/MMap.h
rename : gfx/angle/src/compiler/PoolAlloc.h => gfx/angle/src/compiler/translator/PoolAlloc.h
rename : gfx/angle/src/compiler/Pragma.h => gfx/angle/src/compiler/translator/Pragma.h
rename : gfx/angle/src/compiler/QualifierAlive.h => gfx/angle/src/compiler/translator/QualifierAlive.h
rename : gfx/angle/src/compiler/RemoveTree.h => gfx/angle/src/compiler/translator/RemoveTree.h
rename : gfx/angle/src/compiler/generate_parser.sh => gfx/angle/src/compiler/translator/generate_parser.sh
rename : gfx/angle/src/compiler/glslang.h => gfx/angle/src/compiler/translator/glslang.h
rename : gfx/angle/src/libGLESv2/renderer/IndexBuffer11.h => gfx/angle/src/libGLESv2/renderer/d3d11/IndexBuffer11.h
rename : gfx/angle/src/libGLESv2/renderer/IndexBuffer9.h => gfx/angle/src/libGLESv2/renderer/d3d9/IndexBuffer9.h
rename : gfx/angle/src/libGLESv2/renderer/ShaderExecutable9.h => gfx/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.h
rename : gfx/angle/src/libGLESv2/renderer/SwapChain9.h => gfx/angle/src/libGLESv2/renderer/d3d9/SwapChain9.h
rename : gfx/angle/src/libGLESv2/renderer/VertexDeclarationCache.h => gfx/angle/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.h
rename : gfx/angle/src/libGLESv2/renderer/shaders/Blit.vs => gfx/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.vs
2014-07-04 11:49:25 -04:00
Jeff Gilbert
be33071c27
Bug 883478 - Update ANGLE to pull from 13-08-02. r=upstream,bjacob,bas
2013-09-06 17:24:36 -07:00
Benoit Jacob
2a22a3e1f7
Bug 774755 - 1/8 - Update ANGLE to r1242 - no review
...
--HG--
rename : gfx/angle/src/compiler/compilerdebug.h => gfx/angle/src/compiler/debug.h
2012-07-25 12:13:45 -04:00
Benoit Jacob
30ec0fc1a6
Bug 734657 - Upgrade ANGLE to r1042 - no review
...
The upstream is at:
http://code.google.com/p/angleproject/
This update allows to pass all conformance tests on Windows with ANGLE renderer; also fixes 2 crashes (see dependent bugs).
2012-04-15 15:05:00 -04:00
Benoit Jacob
57f5391e3e
Bug 720438 - Update ANGLE to r963 - no review
...
No review because this is just syncing us with upstream:
http://code.google.com/p/angleproject/
This is also doing some cleanup, removing stale/empty files and updating patches.
The main benefit from this update is that long-identifier-shortening has been fixed.
2012-01-26 12:04:15 -05:00
Benoit Jacob
cf73b0e3b9
Bug 707555 - Update ANGLE to r901 (v1.0) to grab correctness fixes - no review
...
This is just syncing us with the upstream http://code.google.com/p/angleproject
2011-12-04 17:24:41 -05:00
Benoit Jacob
8215f8aa3e
Bug 703917 - Upgrade ANGLE to r885 - no review
...
This is syncing us with the upstream http://code.google.com/p/angleproject
2011-11-19 18:18:59 -05:00
Benoit Jacob
257620bd20
Bug 696889 - Upgrade ANGLE to r802 - no review
...
This is syncing us with the ANGLE project at
http://code.google.com/p/angleproject/
Also, with this new ANGLE revision, two WebGL conformance tests are now passing on windows so this patch removes them from failing_tests_windows.txt.
--HG--
rename : gfx/angle/angle-instrinsic-msvc2005.patch => gfx/angle/angle-intrinsic-msvc2005.patch
2011-10-25 08:58:43 -04:00
Benoit Jacob
5de2c95a0d
Bug 682506 - Upgrade ANGLE to r740 - r=upstream
...
I need this now especially as it gets us the shader modification mechanisms to work around Mac GL crashes, see bug 665578
The relevant ANGLE revisions are 734, 738, and 740 fixes a bug in 738.
This also allows us to reset our set of cherrypicked ANGLE revisions which was starting to be very big.
2011-08-30 18:50:05 -04:00
Vladimir Vukicevic
246057b47c
b=602396; upgrade ANGLE to r445
2010-10-09 12:44:25 -07:00
Vladimir Vukicevic
d5c4af94ea
b=571172; import and use ANGLE GLSL ES shader validator (ANGLE source)
2010-07-14 20:52:32 -07:00