Oleg Romashin
61e5abed8a
Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. part2 r=roc a=apporval2.0
2010-11-30 07:51:56 +02:00
Justin Lebar
43b18d2b18
Backed out changeset a5ec817740f0. a=orange
2010-11-29 09:08:24 -08:00
Oleg Romashin
233ef8a80c
Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0
2010-11-24 11:35:21 +02:00
Dave Townsend
1244f0ae62
Backing out changeset 8fff1c186b30 from bug 607653 due to reftest failures on OSX. a=bustage
2010-11-24 16:19:41 -08:00
Oleg Romashin
a8abb4a458
Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0
2010-11-24 11:35:21 +02:00
Tatiana Meshkova
b3ef0bae09
bug 606730 - Remote thebesLayer BG color rendering always, even if it's not visible, Part 1: Add mLastChild to all ContainerLayer r=roc a=roc
2010-11-16 18:33:56 -05:00
Robert O'Callahan
669ff953e8
Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
2010-11-08 22:06:15 +13:00
Bas Schouten
911e5dfba9
Bug 584494: Avoid creating intermediate surfaces in D3D9 layers. r=roc a=blocking-betaN
2010-10-21 22:41:04 +02:00
Bas Schouten
1a307b788a
Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
2010-10-02 00:24:58 +02:00
Bas Schouten
910c08e31f
Bug 596419: Fix up layer destruction scheme. r=jrmuizel
2010-09-15 22:15:49 +00:00
Bas Schouten
5cbe2d49ec
Bug 596152: Clear intermediate textures used with container layers. r=jrmuizel a=blocking-beta7
2010-09-15 17:00:42 +00:00
Matt Woodrow
8188c29e37
Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
2010-09-03 15:51:04 +12:00
Matt Woodrow
47a1df4aa3
Bug 593224 - ContainerLayerD3D9 can reset the clip rect r=Bas, a=blocking2.0
2010-09-03 15:50:53 +12:00
Jeff Muizelaar
8854ffd842
Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
...
Previously we adjusted the vertex locations directly, now
they have an implicit adjustment that happens in the vertex shader.
This should let us ignore the pixel center differences between
opengl/d3d9/d3d10.
2010-09-01 17:10:51 -04:00
Bas Schouten
16fbc64865
Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
2010-08-11 01:32:45 +02:00
Matt Woodrow
76ed4033a0
Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
2010-07-01 20:01:09 -05:00
Robert O'Callahan
a66b969df2
Bug 586041. Part 2: refactor RemoveChild. r=bas
2010-06-01 11:32:05 +12:00
Robert O'Callahan
17b78218c8
Bug 568041. Add user-data API and GetRoot to LayerManager. Move mVisibleRegion into Layer. r=bas,sr=vlad
2010-06-01 11:29:37 +12:00
Bas Schouten
c5e57ed188
Numerous whitespace fixes in D3D9 layers code.
2010-05-29 05:27:03 +02:00
Bas Schouten
44402345e3
Bug 567966: Part 1: Properly handle siblings and children. Also fix missing release on container destructor. r=vlad
2010-05-25 09:37:19 +02:00
Bas Schouten
a6f5b5a240
Bug 567943: Let ContainerLayerD3D9 keep references to their children. r=roc
2010-05-25 04:43:59 +02:00
Bas Schouten
5c0ef5136a
Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
2010-05-24 17:28:51 +02:00