Commit Graph

16 Commits

Author SHA1 Message Date
Vladimir Vukicevic
1b67db06c8 Bug 630019 - updated ANGLE PBuffers patch (makes ANGLE work again) - r=bjacob, a=blocking2.0 2011-01-31 20:58:21 -05:00
Mark Banner
ebb839218f Bustage fix follow-up to bug 629538. Fix pedantic error in ShaderLang.h that only shows up in non-IPC builds due to the way IPC disables pedantic. r=bjacob,a=bustage-fix 2011-01-30 15:54:07 +00:00
Benoit Jacob
8b30bae5e3 Bug 629971 - fix non-libXUL build: had damaged and not properly applied angle-shared.patch - r+a=bustage-of-non-libxul-build 2011-01-29 23:43:11 -05:00
Benoit Jacob
2c9eb4a658 Bug 629538 - Upgrade ANGLE to r550 - 2/3 - r=vlad, a=blocking2.0 2011-01-29 22:31:21 -05:00
Benoit Jacob
d5b139d66f Bug 629538 - Upgrade ANGLE to r550 - 1/3 - r=vlad, a=blocking2.0 2011-01-29 22:31:21 -05:00
Vladimir Vukicevic
e24c8b11dd b=618892; [webgl] implement pbuffers in ANGLE for faster interop; r=upstream 2011-01-06 14:07:12 -08:00
Vladimir Vukicevic
fe9026382b b=616290; upgrade ANGLE to r498; r=bjacob 2010-12-03 14:44:01 -08:00
Vladimir Vukicevic
d0b53174f7 b=602396; upgrade ANGLE to r445, mozilla portion; r=bjacob a=b 2010-10-09 12:44:25 -07:00
Vladimir Vukicevic
246057b47c b=602396; upgrade ANGLE to r445 2010-10-09 12:44:25 -07:00
Robert Sayre
e015debe36 (b=583450, 583375) Fix ShaderLang.h bustage. Commas at the end of enum lists. 2010-07-31 00:01:14 -07:00
Vladimir Vukicevic
a827c80a2f b=583375; update ANGLE to r367; r=vlad 2010-07-30 15:22:11 -07:00
Neil Rashbrook
726052be53 Windows static builds failing due to ANGLE changes, r=vlad 2010-07-17 14:22:26 +02:00
Vladimir Vukicevic
e06986f02d Fix ANGLE on gcc shared non-libxul builds, r=irc, and I know it's a CLOSED TREE 2010-07-15 14:38:22 -07:00
Vladimir Vukicevic
ba073872bf b=578938; ANGLE compilation broken for non-libxul shared builds; r=khuey 2010-07-15 12:49:09 -07:00
Vladimir Vukicevic
79bbb0f9ca b=571172; import and use ANGLE GLSL ES shader validator (disabled by default for now); r=joe 2010-07-14 20:52:34 -07:00
Vladimir Vukicevic
d5c4af94ea b=571172; import and use ANGLE GLSL ES shader validator (ANGLE source) 2010-07-14 20:52:32 -07:00