Commit Graph

46 Commits

Author SHA1 Message Date
Markus Stange
f96cfc66b0 Bug 924102 - Add a FilterNode implementation that uses Direct2D 1.1 effects. Most of this patch was written by Bas. r=mstange, r=Bas 2013-11-27 12:25:16 +01:00
Markus Stange
3b8525bea8 Bug 924102 - Implement DrawTarget filter APIs with FilterNodeSoftware for Cairo, CG, D2D, D2D1 and Dual. r=Bas 2013-11-27 12:22:56 +01:00
Birunthan Mohanathas
6e206a8696 Bug 784739 - Switch from NULL to nullptr in gfx/2d/; r=Bas
--HG--
extra : rebase_source : 340bb0ff65c56c23bf2a4c8e24d082e938997831
2013-07-20 11:48:55 +03:00
Jacek Caban
a1d8801b86 Bug 880836 - Fixed 'extra qualification' error on GCC. 2013-06-29 12:13:17 +02:00
Bas Schouten
178c9b506d Bug 878032 - Part 2: Factor out partial bitmap uploading and scaling. r=jrmuizel 2013-06-19 22:48:40 +02:00
Bas Schouten
339613f6ba Bug 878032 - Part 1: Factor out some simle none-RenderTarget dependent functions. r=jrmuizel 2013-06-19 22:48:40 +02:00
Ehsan Akhgari
87dd79fd6e Backed out 2 changesets (bug 878032) because of Windows build bustage
Backed out changeset 3cb61a7d5746 (bug 878032)
Backed out changeset 627c03f469d8 (bug 878032)

Landed on a CLOSED TREE
2013-06-19 17:35:21 -04:00
Bas Schouten
533345357e Bug 878032 - Part 2: Factor out partial bitmap uploading and scaling. r=jrmuizel 2013-06-19 22:48:40 +02:00
Bas Schouten
20fd8ab1d8 Bug 878032 - Part 1: Factor out some simle none-RenderTarget dependent functions. r=jrmuizel 2013-06-19 22:48:40 +02:00
Jeff Muizelaar
6fc104ba83 Bug 880836. Add MaskSurface() to Azure. r=bas
This gives a substantial performance improvement over the more general Mask():

Test (MaskSurface10x10):  1.93042ms +/- 0.305028
Test (MaskSurface100x100):  2.33435ms +/- 1.00807
Test (MaskSurface500x500):  28.0472ms +/- 0.820744
Test (MaskSurface1000x1000):  107.656ms +/- 6.44615
Test (Mask10x10):  13.5237ms +/- 0.0932034
Test (Mask100x100):  14.0742ms +/- 1.21005
Test (Mask500x500):  96.5596ms +/- 1.81415
Test (Mask1000x1000):  356.891ms +/- 9.30592

--HG--
extra : rebase_source : a3031305302fb4abe93aa480df35ed0936d68cd8
2013-06-12 23:57:51 -04:00
Ryan VanderMeulen
01296b90c1 Backed out changeset 8dcb029b9ca5 (bug 880836) for asserts.
CLOSED TREE
2013-06-18 12:08:19 -04:00
Jeff Muizelaar
f7aa0ef397 Bug 880836. Add MaskSurface() to Azure. r=bas
This gives a substantial performance improvement over the more general Mask():

Test (MaskSurface10x10):  1.93042ms +/- 0.305028
Test (MaskSurface100x100):  2.33435ms +/- 1.00807
Test (MaskSurface500x500):  28.0472ms +/- 0.820744
Test (MaskSurface1000x1000):  107.656ms +/- 6.44615
Test (Mask10x10):  13.5237ms +/- 0.0932034
Test (Mask100x100):  14.0742ms +/- 1.21005
Test (Mask500x500):  96.5596ms +/- 1.81415
Test (Mask1000x1000):  356.891ms +/- 9.30592

--HG--
rename : layout/reftests/svg/text/dynamic-non-scaling-stroke-ref.svg => layout/reftests/svg/non-scaling-stroke-03-ref.svg
rename : layout/reftests/svg/text/dynamic-non-scaling-stroke.svg => layout/reftests/svg/non-scaling-stroke-03.svg
extra : rebase_source : a1218b8bc5cdcec7d4dd94561d841fb6e2a8ce5d
2013-06-12 23:57:51 -04:00
Brian R. Bondy
317076c311 Bug 793719 - Fix for D2D error on shutdown with VS2012. r=bas 2012-11-25 14:00:31 -05:00
Bas Schouten
e77095ab40 Bug 798931: Push clip layers to the correct render targets. r=roc 2012-10-08 12:17:17 +02:00
Bas Schouten
d4bc6c631b Bug 784382 - Part 2: Use new ID2D1DeviceContext interface in Azure. r=jrmuizel 2012-10-07 01:43:16 +02:00
Bas Schouten
c2c8bcf85c Bug 772726: Factor out pixel-aligned clip handling in DrawTargetD2D. r=jrmuizel 2012-09-18 23:04:42 +00:00
Joe Drew
c12d40e347 Bug 782416 - Switch from NULL to nullptr in gfx::2d. r=Bas
--HG--
extra : rebase_source : cfa9fc8ae592880e22e1f14cee42539b4f911668
2012-08-14 14:06:12 -04:00
Joe Drew
012f6296d7 Back out 98d2c24ce932 for failing to build r=moron 2012-08-15 12:51:33 -04:00
Joe Drew
7d9c231869 Bug 782416 - Switch from NULL to nullptr in gfx::2d. r=Bas
--HG--
extra : rebase_source : 9b12a2af4c55f4dc383e8075b400e7a1fbe1ac23
2012-08-14 14:06:12 -04:00
Robert O'Callahan
16858576bf Bug 772726. Part 3: Optimize DrawTargetD2D::GetClippedGeometry for the case where all clips are rectangles, to work around a D2D geometry-intersection bug. r=bas
--HG--
extra : rebase_source : 72a21554ec37818e1b5ba4c36d03e4f81010c6a1
2012-08-10 23:18:36 +12:00
Bas Schouten
0e378470a6 Bug 770033 - Part 3: Deal with extend modes for D2D partial bitmap uploads. r=jrmuizel 2012-07-04 20:23:16 +02:00
Bas Schouten
d8b7729753 Bug 765845: Reduce calling frequency of SetTextRenderingParams. r=jrmuizel 2012-06-26 02:59:18 +02:00
Bas Schouten
64457eec20 Bug 761397 - Part 1: Cache ID2D1Layers for D2D Azure backend. r=jrmuizel 2012-06-20 23:41:16 +02:00
Bas Schouten
5dad9a7e0a Bug 738189: Add memory reporting for Azure VRAM usage. r=jrmuizel 2012-06-20 23:41:16 +02:00
Bas Schouten
d27e8a8a34 Bug 756767 - Part 1: Simplify SourceSurfaceD2D and add DataSourceSurface support. r=jrmuizel 2012-05-21 17:27:30 +02:00
Bas Schouten
2c927c7673 Bug 756454: User 2D texture for gradient realizations. r=jrmuizel 2012-05-21 17:24:05 +02:00
Ed Morley
4e2da8437f Backout a693c64dc64e (bug 715768), c520957cc03f & 713ed280a80d (bug 756767), 20cb25a8b8ba (bug 756454), f3b5ad2320cb (bug 756424) for crashes 2012-05-21 18:56:46 +01:00
Bas Schouten
27f9d6c065 Bug 756767 - Part 1: Simplify SourceSurfaceD2D and add DataSourceSurface support. r=jrmuizel 2012-05-21 17:27:30 +02:00
Bas Schouten
4174e69824 Bug 756454: User 2D texture for gradient realizations. r=jrmuizel 2012-05-21 17:24:05 +02:00
Gervase Markham
ca171eec44 Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
Bas Schouten
842825c810 Bug 717393 - Part 4: Add code for drawing subpixel AA to transparent surfaces. r=jrmuizel 2012-05-15 16:57:51 +02:00
Bas Schouten
e36b44e8c2 Bug 717393 - Part 3: Cache ClippedGeometry for D2D Azure backend. r=jrmuizel 2012-05-15 16:57:51 +02:00
Bas Schouten
13c1257585 Bug 717393 - Part 2: Refactor clip management and add ClippedMask texture. r=jrmuizel 2012-05-15 16:57:51 +02:00
Bas Schouten
ef709193e2 Bug 736134 - Part 1: Add GlyphRenderingOptions API to Azure. r=jrmuizel 2012-03-19 19:20:17 +00:00
Bas Schouten
9be9c0d565 Bug 702878: Extend gfx::2d API and D2D backend with new functionality. r=jrmuizel sr=roc 2011-12-28 06:56:11 +01:00
Phil Ringnalda
65d20c6b05 Back out 9c78b4872333 (bug 702878) for Win M1 crashes and reftest orange 2011-12-27 21:09:44 -08:00
Bas Schouten
c30eae6661 Bug 702878: Extend gfx::2d API and D2D backend with new functionality. r=jrmuizel sr=roc 2011-12-28 03:51:38 +01:00
Jacek Caban
2da79dd182 Bug 711385 - DrawTargetD2D.h fails to compile on mingw r=bas.schouten 2011-12-19 14:06:10 +01:00
Robert O'Callahan
2e41d40aa7 Bug 705559. Part 3: Use mDirtyTransform to avoid unnecessary SetTransform calls. r=bas 2011-12-09 22:53:14 +13:00
Robert O'Callahan
bf1ffae6f7 Bug 705559. Part 2: Keep only one snapshot per DrawTargetD2D since all stored snapshots represent the 'last state'. Reuse that snapshot if the state hasn't changed since the last snapshot. Keep the last snapshot alive and make the snapshot's mDrawTarget weak instead. Change mDependingOnTargets/mDependentTargets to be hashsets instead of vectors. Remove SourceSurfaceD2DTarget::mIsCopy since the null-ness of mDrawTarget means the same thing. r=bas 2011-12-09 22:51:57 +13:00
Robert O'Callahan
7d22b4bdb5 Bug 705173. Make mDependentTargets weak by tracking the inverse relationship in mDependingOnTargets. In Flush(), remove dependencies on other targets. r=bas 2011-11-25 15:12:40 +13:00
Bas Schouten
aa8d9fe0e0 Bug 666452 - Part 1: Expose functions to get the (stroked) bounds of a path. r=BenWa sr=roc 2011-07-13 02:34:40 +02:00
Bas Schouten
70cf943058 Bug 666097 - Fix radial gradient drawing in Azure. r=jrmuizel
* * *
Part 2: Adjust tests to properly confirm passing. r=jrmuizel
2011-07-08 18:49:35 +00:00
Bas Schouten
951afc154e Bug 668801 - Part 3: Adjust dealing with clipped shadows to be accurate. r=jrmuizel 2011-07-05 06:28:20 +00:00
Bas Schouten
756d1c7e15 Bug 668801 - Part 1: Adjust Azure for traditional shadow drawing style. r=jrmuizel 2011-07-05 06:28:14 +00:00
Bas Schouten
1fb2634ff2 Bug 651858 - Part 1: Add the Azure API and Direct2D backend. r=jrmuizel sr=roc
--HG--
rename : gfx/src/BaseMargin.h => gfx/2d/BaseMargin.h
rename : gfx/src/BasePoint.h => gfx/2d/BasePoint.h
rename : gfx/src/BaseRect.h => gfx/2d/BaseRect.h
rename : gfx/src/BaseSize.h => gfx/2d/BaseSize.h
2011-06-24 19:41:16 +02:00