Commit Graph

33 Commits

Author SHA1 Message Date
Ehsan Akhgari
7275461f2b Bug 865247 - Part 2: Tell MediaInputPorts about their input and output ports; r=roc 2013-05-05 11:47:59 -04:00
Ehsan Akhgari
1cff2c39cc Bug 866434 - Part 2: Give each AudioParam that is connected to an AudioNode an AudioNodeStream; r=roc
These MediaStreams are used as a way to down-mix the input AudioChunks, and
also as a way to get proper stream processing ordering.  The MediaStream for
the source AudioNode is an input to these streams, and these streams in turn
are inputs to the MediaStream that the AudioNode that owns the AudioParam owns.
This way, the Media Streams Graph processing code will order the streams so
that by the time that the MediaStream for a given node is processed, all of the
MediaStreams belonging to the AudioNode(s) feeding into the AudioParam have
been processed.

This has a tricky side-effect that those streams also being considered when
determining the input block for the AudioNodeStream belonging to the
AudioParam's owner AudioNode.  In order to fix that, we simply special case
those streams and make AudioNodeStream::ObtainInputBlock ignore them.
2013-05-01 21:02:31 -04:00
Ehsan Akhgari
af0f671957 Bug 866434 - Part 1: Make it possible to connect an AudioNode to an AudioParam; r=roc 2013-05-01 18:59:02 -04:00
Ehsan Akhgari
a7511c0a90 Bug 867588 - Remove support for implementing Web Audio nodes which are not connected to the MediaStreams backend; r=roc 2013-05-01 11:09:07 -04:00
Ehsan Akhgari
6b4953320e Bug 865234 - Part 2: Send the channel mixing information to the AudioNodeStream; r=roc 2013-04-27 19:25:23 -04:00
Ehsan Akhgari
b040e0542f Bug 865234 - Part 1: Add DOM bindings for the channel mixing attributes; r=roc 2013-04-27 18:44:50 -04:00
Ehsan Akhgari
aa2f359407 Bug 865004 - Disconnect the AudioNode from the graph before deleting it; r=bzbarsky 2013-04-24 16:57:07 -04:00
Ehsan Akhgari
00242b8515 Backed out changeset 089871cdaf1e (bug 865004) because of crashtest leaks on a CLOSED TREE 2013-04-24 16:29:08 -04:00
Ehsan Akhgari
5657b79a8a Bug 865004 - Disconnect the AudioNode from the graph before deleting it; r=bzbarsky 2013-04-24 15:30:19 -04:00
Ehsan Akhgari
99da564fc5 Bug 864709 - Part 2: Protect accesses to AudioNodeEngine::mNode using a lock; r=padenot 2013-04-24 12:13:45 -04:00
Ehsan Akhgari
c0fb4f1dfc Bug 834513 follow-up: Mode AudioNode::DestroyMediaStream into the cpp file, and inline UnbindFromEngine 2013-04-22 22:45:37 -04:00
Ehsan Akhgari
f25c4a0e7e Bug 834513 - Part 2: Add an AudioNode weak pointer to the AudioNodeEngine class; r=roc 2013-04-20 12:16:28 -04:00
Ehsan Akhgari
848d2fc00a Bug 853298 - Part 2: Make AudioNode an EventTarget; r=smaug 2013-04-12 11:28:33 -04:00
Ehsan Akhgari
ff2971de14 Bug 853298 - Part 1: Switch the ownership model of audio nodes to be based the cycle collector with wrapper caches; r=roc
Here is what this patch does:
 * Got rid of the JSBindingFinalized stuff
 * Made all nodes wrappercached
 * Started to hold a self reference while the AudioBufferSourceNode is playing back
 * Converted the input references to weak references
 * Got rid of all of the SetProduceOwnOutput and UpdateOutputEnded logic

The nodes are now collected by the cycle collector which calls into
DisconnectFromGraph which drops the references to other nodes and destroys the
media stream.  Note that most of the cycles that are now inherent in the
ownership model are between nodes and their AudioParams (that is, the cycles
not created by content.)
2013-04-14 21:52:55 -04:00
Paul Adenot
697026ca9e Bug 853551 - Implement the doppler part of AudioPannerNode. r=ehsan 2013-04-11 14:47:57 +02:00
Ehsan Akhgari
382b80c6dc Bug 856328 - Part 1: Refactor sending an AudioParamTimeline to the stream into an AudioNode helper; r=padenot
--HG--
extra : rebase_source : 8e2331ded7c35d1a6e9057c5be5ad31a959beed9
2013-03-29 18:46:03 -07:00
Ehsan Akhgari
9e3c356900 Bug 852410 - Mark Web Audio streams as blocking on their input, not on their output; r=roc 2013-03-19 00:43:44 -04:00
Ehsan Akhgari
c330537726 Bug 849916 - Part 2: Add helper functions for sending different argument types to the AudioNodeStream; r=padenot 2013-03-12 11:28:14 -04:00
Ryan VanderMeulen
61ed64780f Backed out changesets 4ee69256f8f2, 2becc603eeb8, and afad1c17015e (bug 849916) for bustage on a CLOSED TREE. 2013-03-12 16:16:30 -04:00
Ehsan Akhgari
b17f67da6a Bug 849916 - Part 2: Add helper functions for sending different argument types to the AudioNodeStream; r=padenot 2013-03-12 11:28:14 -04:00
Ehsan Akhgari
c9672d8e62 Bug 804387. Part 10: Add a mechanism for ensuring that we don't attempt to allocate an input port if the input node is not hooked up to MSG yet. r=roc
--HG--
extra : rebase_source : dc3a202cbb94c266f6df4b0c1b5247522fc76658
2013-01-25 16:39:51 -05:00
Robert O'Callahan
088271f880 Bug 804387. Part 9: Update WebAudio implementation to integrate with AudioNodeStream. r=ehsan
This is a mega-patch that was too hard to disentangle. Here's what it does:
-- Create infrastructure around AudioNode::UpdateOutputEnded to detect
when a node can no longer produce any output. When that becomes true,
disconnect it from the AudioNode graph.
-- Have AudioNode implement JSBindingFinalized to use as input in
UpdateOutputEnded.
-- Give every AudioNode a MediaStream, and give every connection
a MediaInputPort.
-- Actually play the audio that reaches the AudioContext's destination node.
-- Force AudioContext to use the audio sample rate defined by MediaStreamGraph.
-- Fix AudioBufferSourceNode's start and stop methods to possibly throw and
take default 'when' parameters.
-- Create an AudioNodeStream for AudioBufferSourceNode and give it a
AudioBufferSourceNodeEngine that does what's needed. Set parameters for
this engine in the start() and stop() methods.
-- Create AudioBuffer::GetThreadSharedChannelsForRate, which is responsible
for stealing the contents of any JS array buffers, and bundling them up
into a thread-shared read-only buffer object which can be used as
part of an AudioChunk. This method will also be responsible for
resampling and caching as necessary.

--HG--
rename : content/media/MediaStreamGraph.cpp => content/media/MediaStreamGraphImpl.h
extra : rebase_source : 9fa0ec0efa304acd6513e427103d6339c78efa53
2013-02-05 12:07:25 +13:00
Ehsan Akhgari
631b308649 Backed out 14 changesets (bug 804387) because of Android M2 crashes
Backed out changeset 80e8530f06ea (bug 804387)
Backed out changeset 3de2271ad47f (bug 804387)
Backed out changeset 00f86870931c (bug 804837)
Backed out changeset 0e3f20927c50 (bug 804387)
Backed out changeset e6ef90038007 (bug 804387)
Backed out changeset 0ad6f67a95f9 (bug 804387)
Backed out changeset d0772aba503c (bug 804387)
Backed out changeset 5477b87ff03e (bug 804387)
Backed out changeset 1d7ec5adc49f (bug 804387)
Backed out changeset 11f4d740cd6c (bug 804387)
Backed out changeset e6254d8997ab (bug 804387)
Backed out changeset 372322f3264d (bug 804387)
Backed out changeset 53d5ed687612 (bug 804387)
Backed out changeset 000b88ac40a7 (bug 804387)
2013-02-05 01:29:28 -05:00
Ehsan Akhgari
979dd3370b Bug 804387. Part 10: Add a mechanism for ensuring that we don't attempt to allocate an input port if the input node is not hooked up to MSG yet. r=roc 2013-01-25 16:39:51 -05:00
Robert O'Callahan
45c5e4a1ad Bug 804837. Part 9: Update WebAudio implementation to integrate with AudioNodeStream. r=ehsan
This is a mega-patch that was too hard to disentangle. Here's what it does:
-- Create infrastructure around AudioNode::UpdateOutputEnded to detect
when a node can no longer produce any output. When that becomes true,
disconnect it from the AudioNode graph.
-- Have AudioNode implement JSBindingFinalized to use as input in
UpdateOutputEnded.
-- Give every AudioNode a MediaStream, and give every connection
a MediaInputPort.
-- Actually play the audio that reaches the AudioContext's destination node.
-- Force AudioContext to use the audio sample rate defined by MediaStreamGraph.
-- Fix AudioBufferSourceNode's start and stop methods to possibly throw and
take default 'when' parameters.
-- Create an AudioNodeStream for AudioBufferSourceNode and give it a
AudioBufferSourceNodeEngine that does what's needed. Set parameters for
this engine in the start() and stop() methods.
-- Create AudioBuffer::GetThreadSharedChannelsForRate, which is responsible
for stealing the contents of any JS array buffers, and bundling them up
into a thread-shared read-only buffer object which can be used as
part of an AudioChunk. This method will also be responsible for
resampling and caching as necessary.
2013-02-05 12:07:25 +13:00
Robert O'Callahan
fc44cd635c Bug 804837. Part 0: Rework the connection and input/output port logic for Web Audio nodes; r=ehsan
Here's what this patch does:
-- Makes AudioNodes mostly not use nsWrapperCache. AudioDestinationNode
still does.
-- Rename MaxNumberOfInputs/Outputs to NumberOfInputs/Outputs, and have them
default to 1 in AudioNode.
-- Allow any number of nodes to be connected to any given input/output port.
2013-01-23 19:50:18 -05:00
Andrew McCreight
890cc3b945 Bug 815454 - Clean up Traverse/Unlink of web audio. r=smaug 2012-11-27 15:08:22 -08:00
Benoit Jacob
a1d7e0f511 Bug 807437 - Eliminate redundant Traverse/Unlink CC macros - part 1: automatic changes - r=mccr8 2012-11-15 02:32:40 -05:00
Peter Van der Beken
e737736f98 Fix for bug 799465 (Add complete support for non-nsISupports objects in new DOM bindings) - remove nsISupports from AudioContext. r=ehsan.
--HG--
extra : rebase_source : f37b849c020bd9e4bc72e16df71a0241fafb0829
2012-10-09 20:50:26 +02:00
Ehsan Akhgari
707fdff5de Bug 792649 - Make the simplest of Web Audio tests work without audio playback for now; r=bzbarsky 2012-09-24 23:31:58 -04:00
Ehsan Akhgari
0a35cb68cb Bug 792646 - Implement the skeleton of Web Audio source and destination nodes; r=bzbarsky
This is the bare minimum that one needs in order to get those interfaces
implemented.  The work to make the simplest of Web Audio test cases
actually pass will be done in bug 792649.
2012-09-21 11:33:03 -04:00
Ehsan Akhgari
bc04fdf9fc Backout changeset 7d0776416955 (bug 792646) because of leaks 2012-09-20 19:47:07 -04:00
Ehsan Akhgari
a26464712e Bug 792646 - Implement the skeleton of Web Audio source and destination nodes; r=bzbarsky
This is the bare minimum that one needs in order to get those interfaces
implemented.  The work to make the simplest of Web Audio test cases
actually pass will be done in bug 792649.
2012-09-20 18:05:38 -04:00