Commit Graph

5 Commits

Author SHA1 Message Date
Boris Chiou
afe6cee3de Bug 1079755 - Send composer info to Layerscope viewer. r=kamidphish
Add a composition info, composedByHwc, in META packet to
notify users whether this frame is composed by Hardware composer.

--HG--
extra : rebase_source : b3883178f41acb92fa91b0cab5905d22fcf38553
2015-01-16 15:00:25 +08:00
Markus Stange
abdabfe784 Bug 1073103 - SReplace 'Thebes' with 'Painted' in some more places. r=roc 2014-09-26 13:07:06 -04:00
Markus Stange
131bfce4c5 Bug 1073103 - Rename ThebesLayer to PaintedLayer. r=roc
--HG--
rename : gfx/layers/basic/BasicThebesLayer.cpp => gfx/layers/basic/BasicPaintedLayer.cpp
rename : gfx/layers/basic/BasicThebesLayer.h => gfx/layers/basic/BasicPaintedLayer.h
rename : gfx/layers/client/ClientThebesLayer.cpp => gfx/layers/client/ClientPaintedLayer.cpp
rename : gfx/layers/client/ClientThebesLayer.h => gfx/layers/client/ClientPaintedLayer.h
rename : gfx/layers/client/ClientTiledThebesLayer.cpp => gfx/layers/client/ClientTiledPaintedLayer.cpp
rename : gfx/layers/client/ClientTiledThebesLayer.h => gfx/layers/client/ClientTiledPaintedLayer.h
rename : gfx/layers/composite/ThebesLayerComposite.cpp => gfx/layers/composite/PaintedLayerComposite.cpp
rename : gfx/layers/composite/ThebesLayerComposite.h => gfx/layers/composite/PaintedLayerComposite.h
rename : gfx/layers/d3d10/ThebesLayerD3D10.cpp => gfx/layers/d3d10/PaintedLayerD3D10.cpp
rename : gfx/layers/d3d10/ThebesLayerD3D10.h => gfx/layers/d3d10/PaintedLayerD3D10.h
rename : gfx/layers/d3d9/ThebesLayerD3D9.cpp => gfx/layers/d3d9/PaintedLayerD3D9.cpp
rename : gfx/layers/d3d9/ThebesLayerD3D9.h => gfx/layers/d3d9/PaintedLayerD3D9.h
2014-09-26 13:06:08 -04:00
Boris Chiou
be39891576 Bug 959118 - Dump layer tree with layer scope on the viewer. r=dglastonbury
We also want to dump layer tree on the viewer, so we
can check the layer tree and layerscope together
in the viewer. This can help us resolve more gfx bugs.

In this patch, I only add a part of the layer data to
the protocol buffer packet, and you can check the
.proto file for more information if you want to add
more layer data.

By the way, as Jeff's suggestion, use auto & MakeUnique<>()
to make the UniquePtr initialization more concise.
2014-07-27 22:32:00 +02:00
Boris Chiou
c38d1bbde7 Bug 1035045 - Handle packets by the protocol buffer. r=kamidphish
Use google protocol buffer to handle our package in LayerScope.
Note: LayerScopePacket.pb.h and LayerScopePacket.pb.cc were
generated by version 2.4.1.
2014-07-09 23:16:00 -04:00