Benoit Girard
1283cbb069
Bug 724666 - Part 2: Add CGIOSurfaceContext to azure. r=jmuizelaar
2012-07-31 11:17:43 -04:00
Nicolas Silva
ac9c907a9b
Bug 775226 - Support CreateDrawTargetForData with Azure's CoreGraphics backend, r=jrmuizel
2012-07-26 14:06:23 -04:00
Jeff Muizelaar
54317a6cbc
Bug 764594. Remove some unneeded calls in the Azure CG backend. r=bgirard
...
Some old code that was copy-n-pasted but never used.
2012-06-12 21:15:32 -07:00
Jeff Muizelaar
6ee514463a
Bug 752341. Avoid using CGContextSetTextMatrix. r=bgirard
...
CGContextSetTextMatrix has behaviour that depends on the text
drawing mode. We want consistency so avoid CGContextSetTextMatrix.
--HG--
extra : rebase_source : c6e46252823586d947ec1dd19db7df980dee23f8
2012-05-21 10:22:11 -04:00
Gervase Markham
87620f5676
Bug 716478 - update licence to MPL 2.
2012-05-21 12:12:37 +01:00
Jeff Muizelaar
d2356ee6d6
Bug 743499. Handle negative sizes in CG backend. r=bas, a=akeybl
...
I didn't realize Sizes could be negative when originally writing this code.
2012-04-23 17:09:57 -04:00
Bas Schouten
c098f1f9b2
Bug 736134 - Part 1: Add GlyphRenderingOptions API to Azure. r=jrmuizel
2012-03-19 19:20:17 +00:00
Jeff Muizelaar
ec40979a31
Bug 731117. Bound the size of CG surfaces to match cairo. r=bas
...
This fixes crashes that can happen when we try to create
an image surface from a quartz surface larger than the maximum
size supported by image surfaces.
--HG--
extra : rebase_source : 6ef9c66a91068f75ddef90a3453a7360dd91fa78
2012-02-29 21:30:11 -05:00
Jeff Muizelaar
937c5ca852
Bug 728028. CG: Avoid double transforming filled gradients. r=mwoodrow
...
When we fixed transformed clips it caused us to double transform gradients. We
fix this by avoiding ::PushClip when drawing gradients. This has the advantage
of saving a save and restore pair and it makes Fill() more closely match
Stroke()
2012-02-25 00:35:39 -05:00
Rafael Ávila de Espíndola
f6cbb34577
Bug 723122 - fix clang build. r=jmuizelaar.
2012-02-02 10:02:06 +01:00
Ed Morley
08314b3ec8
Merge last PGO-green changeset of mozilla-inbound to mozilla-central
2012-01-31 10:52:29 +00:00
Jeff Muizelaar
f687321a23
Bug 720482. Make CG snapshots work more like the other backends. r=joe,mattwoodrow,bas
...
This has big improvement in the performance of GetImageData() because
we make the snapshot lazily instead of using the vm_copy() method
of CGBitmapContextCreateImage()
2012-01-31 01:46:54 -05:00
Jeff Muizelaar
c6a61d7d9a
Bug 722444. Initialize mData for 0 sized surfaces. r=bgirard
...
This avoids an invalid free() during destruction found with the
online canvas test suite.
--HG--
extra : rebase_source : e1aeff36e557b045fbaff38d7b46fdf91956ae49
2012-01-30 11:17:42 -05:00
Benoit Girard
33ac1e18fe
Bug 722164 - Set Azure Quartz Canvas image interpolation to low for better performance. r=jmuizelaar
2012-01-29 17:08:58 -05:00
Jeff Muizelaar
84e78d7e00
Bug 720721. Properly transform the clip path in DrawTargetCG. r=mwoodrow
...
This is a little tricky because we can't put a save/restore pair
around the operation because then we'll loose the clip.
2012-01-24 15:14:50 -05:00
Jeff Muizelaar
6f502219b5
Bug 719429. Fix canvas data leak in DrawTargetCG. r=ajuma
...
I forgot to fix this before landing and refound it using
http://s3.zazub.com/games/circle_game/index.html
2012-01-19 10:33:35 -05:00
Jeff Muizelaar
d2397bb29b
Bug 692879. Implement CoreGraphics Azure backend. r=mwoodrow
2012-01-09 13:54:44 -05:00
Matt Brubeck
717184f6d9
Back out efd165428f08 to 4a79fefefa28 (bug 580786, bug 716639, bug 692879, bug 717921) because of reftest error
2012-01-17 10:08:38 -08:00
Jeff Muizelaar
529f347f49
Bug 692879. Implement CoreGraphics Azure backend. r=mwoodrow
...
--HG--
extra : rebase_source : 94f8c205e16e961b5407396c0d0d3b41067222dc
2012-01-09 13:54:44 -05:00
Ms2ger
5bd0fc389c
Backout bug 580786 / bug 716639 / bug 692879 / bug 717921 / bug 692879 (2dc5909e63b0:ced751d32df6); a=philor
2012-01-17 10:48:19 +01:00
Jeff Muizelaar
f4d68ad863
Bug 692879. Implement CoreGraphics Azure backend. r=mwoodrow
2012-01-09 13:54:44 -05:00
Bas Schouten
1fb2634ff2
Bug 651858 - Part 1: Add the Azure API and Direct2D backend. r=jrmuizel sr=roc
...
--HG--
rename : gfx/src/BaseMargin.h => gfx/2d/BaseMargin.h
rename : gfx/src/BasePoint.h => gfx/2d/BasePoint.h
rename : gfx/src/BaseRect.h => gfx/2d/BaseRect.h
rename : gfx/src/BaseSize.h => gfx/2d/BaseSize.h
2011-06-24 19:41:16 +02:00