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Bug 738865 - Use Small Tiles should not be Android only. r=chrislord.net,bgirard
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@ -603,7 +603,6 @@ GLContext::CanUploadNonPowerOfTwo()
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bool
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bool
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GLContext::WantsSmallTiles()
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GLContext::WantsSmallTiles()
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{
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{
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#ifdef MOZ_WIDGET_ANDROID
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// We must use small tiles for good performance if we can't use
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// We must use small tiles for good performance if we can't use
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// glTexSubImage2D() for some reason.
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// glTexSubImage2D() for some reason.
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if (!CanUploadSubTextures())
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if (!CanUploadSubTextures())
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@ -616,9 +615,6 @@ GLContext::WantsSmallTiles()
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// Don't use small tiles otherwise. (If we implement incremental texture upload,
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// Don't use small tiles otherwise. (If we implement incremental texture upload,
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// then we will want to revisit this.)
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// then we will want to revisit this.)
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return false;
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return false;
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#else
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return false;
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#endif
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}
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}
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// Common code for checking for both GL extensions and GLX extensions.
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// Common code for checking for both GL extensions and GLX extensions.
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