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Bug 951491 - Ensure ResumeTimeouts() after FreeInnerObjects() does nothing. r=bz
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@ -1083,6 +1083,7 @@ nsGlobalWindow::nsGlobalWindow(nsGlobalWindow *aOuterWindow)
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#endif
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mShowFocusRingForContent(false),
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mFocusByKeyOccurred(false),
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mInnerObjectsFreed(false),
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mHasGamepad(false),
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#ifdef MOZ_GAMEPAD
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mHasSeenGamepadInput(false),
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@ -1520,6 +1521,8 @@ nsGlobalWindow::FreeInnerObjects()
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// re-create.
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NotifyDOMWindowDestroyed(this);
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mInnerObjectsFreed = true;
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// Kill all of the workers for this window.
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mozilla::dom::workers::CancelWorkersForWindow(this);
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@ -12561,7 +12564,7 @@ nsGlobalWindow::ResumeTimeouts(bool aThawChildren)
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NS_ASSERTION(mTimeoutsSuspendDepth, "Mismatched calls to ResumeTimeouts!");
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--mTimeoutsSuspendDepth;
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bool shouldResume = (mTimeoutsSuspendDepth == 0);
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bool shouldResume = (mTimeoutsSuspendDepth == 0) && !mInnerObjectsFreed;
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nsresult rv;
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if (shouldResume) {
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@ -1407,6 +1407,10 @@ protected:
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// should be displayed.
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bool mFocusByKeyOccurred : 1;
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// Ensure that a call to ResumeTimeouts() after FreeInnerObjects() does nothing.
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// This member is only used by inner windows.
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bool mInnerObjectsFreed : 1;
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// Indicates whether this window wants gamepad input events
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bool mHasGamepad : 1;
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#ifdef MOZ_GAMEPAD
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