mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Bug 592833 - Merge all media state machines into a single thread. r=roc
This commit is contained in:
parent
09f21e3e39
commit
f75f5e57e5
@ -1987,11 +1987,11 @@ void nsHTMLMediaElement::NetworkError()
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void nsHTMLMediaElement::DecodeError()
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{
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if (mDecoder) {
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mDecoder->Shutdown();
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mDecoder = nsnull;
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}
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if (mIsLoadingFromSourceChildren) {
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if (mDecoder) {
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mDecoder->Shutdown();
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mDecoder = nsnull;
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}
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mError = nsnull;
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if (mSourceLoadCandidate) {
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DispatchAsyncSourceError(mSourceLoadCandidate);
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@ -46,6 +46,7 @@
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#include "nsTArray.h"
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#include "VideoUtils.h"
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#include "nsBuiltinDecoder.h"
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#include "nsBuiltinDecoderStateMachine.h"
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using namespace mozilla;
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@ -122,20 +123,6 @@ PRBool nsBuiltinDecoder::Init(nsHTMLMediaElement* aElement)
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return PR_TRUE;
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}
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void nsBuiltinDecoder::Stop()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread");
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// The decode thread must die before the state machine can die.
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// The state machine must die before the reader.
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// The state machine must die before the decoder.
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if (mStateMachineThread)
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mStateMachineThread->Shutdown();
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mStateMachineThread = nsnull;
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mDecoderStateMachine = nsnull;
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}
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void nsBuiltinDecoder::Shutdown()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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@ -161,17 +148,6 @@ void nsBuiltinDecoder::Shutdown()
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ChangeState(PLAY_STATE_SHUTDOWN);
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nsMediaDecoder::Shutdown();
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// We can't destroy mDecoderStateMachine until mStateMachineThread is shut down.
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// It's unsafe to Shutdown() the decode thread here, as
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// nsIThread::Shutdown() may run events, such as JS event handlers,
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// and we could be running at an unsafe time such as during element
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// destruction.
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// So we destroy the decoder on the main thread in an asynchronous event.
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// See bug 468721.
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nsCOMPtr<nsIRunnable> event =
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NS_NewRunnableMethod(this, &nsBuiltinDecoder::Stop);
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NS_DispatchToMainThread(event, NS_DISPATCH_NORMAL);
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nsContentUtils::UnregisterShutdownObserver(this);
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}
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@ -183,8 +159,8 @@ nsBuiltinDecoder::~nsBuiltinDecoder()
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}
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nsresult nsBuiltinDecoder::Load(nsMediaStream* aStream,
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nsIStreamListener** aStreamListener,
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nsMediaDecoder* aCloneDonor)
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nsIStreamListener** aStreamListener,
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nsMediaDecoder* aCloneDonor)
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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if (aStreamListener) {
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@ -229,7 +205,7 @@ nsresult nsBuiltinDecoder::Load(nsMediaStream* aStream,
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ChangeState(PLAY_STATE_LOADING);
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return StartStateMachineThread();
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return ScheduleStateMachineThread();
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}
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nsresult nsBuiltinDecoder::RequestFrameBufferLength(PRUint32 aLength)
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@ -244,39 +220,25 @@ nsresult nsBuiltinDecoder::RequestFrameBufferLength(PRUint32 aLength)
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return res;
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}
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nsresult nsBuiltinDecoder::CreateStateMachineThread()
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nsresult nsBuiltinDecoder::ScheduleStateMachineThread()
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{
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if (mShuttingDown)
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return NS_OK;
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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NS_ASSERTION(mDecoderStateMachine,
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"Must have state machine to start state machine thread");
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if (mStateMachineThread) {
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return NS_OK;
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}
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nsresult res = NS_NewThread(getter_AddRefs(mStateMachineThread));
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if (NS_FAILED(res)) {
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Shutdown();
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return res;
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}
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return NS_OK;
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}
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nsresult nsBuiltinDecoder::StartStateMachineThread()
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{
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if (mShuttingDown)
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return NS_OK;
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NS_ASSERTION(mDecoderStateMachine,
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"Must have state machine to start state machine thread");
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nsresult res = CreateStateMachineThread();
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if (NS_FAILED(res)) return res;
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return mStateMachineThread->Dispatch(mDecoderStateMachine, NS_DISPATCH_NORMAL);
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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nsBuiltinDecoderStateMachine* m =
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static_cast<nsBuiltinDecoderStateMachine*>(mDecoderStateMachine.get());
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return m->ScheduleStateMachine();
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}
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nsresult nsBuiltinDecoder::Play()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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nsresult res = StartStateMachineThread();
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nsresult res = ScheduleStateMachineThread();
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NS_ENSURE_SUCCESS(res,res);
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if (mPlayState == PLAY_STATE_SEEKING) {
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mNextState = PLAY_STATE_PLAYING;
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@ -314,7 +276,7 @@ nsresult nsBuiltinDecoder::Seek(double aTime)
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ChangeState(PLAY_STATE_SEEKING);
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}
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return StartStateMachineThread();
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return ScheduleStateMachineThread();
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}
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nsresult nsBuiltinDecoder::PlaybackRateChanged()
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@ -548,7 +510,7 @@ nsBuiltinDecoder::GetStatistics()
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double nsBuiltinDecoder::ComputePlaybackRate(PRPackedBool* aReliable)
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{
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GetReentrantMonitor().AssertCurrentThreadIn();
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NS_ASSERTION(NS_IsMainThread() || IsCurrentThread(mStateMachineThread),
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NS_ASSERTION(NS_IsMainThread() || OnStateMachineThread(),
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"Should be on main or state machine thread.");
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PRInt64 length = mStream ? mStream->GetLength() : -1;
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@ -561,7 +523,7 @@ double nsBuiltinDecoder::ComputePlaybackRate(PRPackedBool* aReliable)
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void nsBuiltinDecoder::UpdatePlaybackRate()
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{
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NS_ASSERTION(NS_IsMainThread() || IsCurrentThread(mStateMachineThread),
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NS_ASSERTION(NS_IsMainThread() || OnStateMachineThread(),
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"Should be on main or state machine thread.");
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GetReentrantMonitor().AssertCurrentThreadIn();
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if (!mStream)
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@ -921,3 +883,7 @@ void nsBuiltinDecoder::UpdatePlaybackOffset(PRInt64 aOffset)
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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mPlaybackPosition = NS_MAX(aOffset, mPlaybackPosition);
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}
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PRBool nsBuiltinDecoder::OnStateMachineThread() const {
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return IsCurrentThread(nsBuiltinDecoderStateMachine::GetStateMachineThread());
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}
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@ -269,6 +269,9 @@ public:
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// on the appropriate threads.
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virtual PRBool OnDecodeThread() const = 0;
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// Returns PR_TRUE if the current thread is the state machine thread.
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virtual PRBool OnStateMachineThread() const = 0;
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virtual nsHTMLMediaElement::NextFrameStatus GetNextFrameStatus() = 0;
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// Cause state transitions. These methods obtain the decoder monitor
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@ -425,19 +428,13 @@ class nsBuiltinDecoder : public nsMediaDecoder
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// Tells our nsMediaStream to put all loads in the background.
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virtual void MoveLoadsToBackground();
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// Stop the state machine thread and drop references to the thread and
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// state machine.
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void Stop();
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void AudioAvailable(float* aFrameBuffer, PRUint32 aFrameBufferLength, float aTime);
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// Called by the state machine to notify the decoder that the duration
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// has changed.
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void DurationChanged();
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PRBool OnStateMachineThread() const {
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return IsCurrentThread(mStateMachineThread);
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}
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PRBool OnStateMachineThread() const;
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PRBool OnDecodeThread() const {
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return mDecoderStateMachine->OnDecodeThread();
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@ -567,14 +564,9 @@ public:
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// Notifies the element that decoding has failed.
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void DecodeError();
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// Ensures the state machine thread is running, starting a new one
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// if necessary.
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nsresult StartStateMachineThread();
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// Creates the state machine thread. The state machine may wish to create
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// the state machine thread without running it immediately if it needs to
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// schedule it to run in future.
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nsresult CreateStateMachineThread();
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// Schedules the state machine to run one cycle on the shared state
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// machine thread. Main thread only.
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nsresult ScheduleStateMachineThread();
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/******
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* The following members should be accessed with the decoder lock held.
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@ -595,9 +587,6 @@ public:
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// time of the last decoded video frame).
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nsChannelStatistics mPlaybackStatistics;
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// Thread to manage playback state machine.
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nsCOMPtr<nsIThread> mStateMachineThread;
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// The current playback position of the media resource in units of
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// seconds. This is updated approximately at the framerate of the
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// video (if it is a video) or the callback period of the audio.
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@ -171,6 +171,28 @@ public:
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const PRUint32 mRate;
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};
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static PRUint32 gStateMachineCount = 0;
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static nsIThread* gStateMachineThread = 0;
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nsIThread* nsBuiltinDecoderStateMachine::GetStateMachineThread() {
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return gStateMachineThread;
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}
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// Shuts down a thread asynchronously.
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class ShutdownThreadEvent : public nsRunnable
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{
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public:
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ShutdownThreadEvent(nsIThread* aThread) : mThread(aThread) {}
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~ShutdownThreadEvent() {}
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NS_IMETHOD Run() {
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mThread->Shutdown();
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mThread = nsnull;
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return NS_OK;
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}
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private:
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nsCOMPtr<nsIThread> mThread;
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};
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nsBuiltinDecoderStateMachine::nsBuiltinDecoderStateMachine(nsBuiltinDecoder* aDecoder,
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nsBuiltinDecoderReader* aReader) :
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mDecoder(aDecoder),
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@ -194,17 +216,40 @@ nsBuiltinDecoderStateMachine::nsBuiltinDecoderStateMachine(nsBuiltinDecoder* aDe
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mDecodeThreadIdle(PR_FALSE),
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mStopAudioThread(PR_TRUE),
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mQuickBuffering(PR_FALSE),
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mEventManager(aDecoder)
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mEventManager(aDecoder),
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mIsRunning(PR_FALSE),
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mRunAgain(PR_FALSE),
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mDispatchedRunEvent(PR_FALSE)
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{
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MOZ_COUNT_CTOR(nsBuiltinDecoderStateMachine);
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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if (gStateMachineCount == 0) {
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NS_ASSERTION(!gStateMachineThread, "Should have null state machine thread!");
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nsresult res = NS_NewThread(&gStateMachineThread);
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NS_ABORT_IF_FALSE(NS_SUCCEEDED(res), "Can't create media state machine thread");
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}
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gStateMachineCount++;
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}
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nsBuiltinDecoderStateMachine::~nsBuiltinDecoderStateMachine()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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MOZ_COUNT_DTOR(nsBuiltinDecoderStateMachine);
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if (mTimer)
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mTimer->Cancel();
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mTimer = nsnull;
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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NS_ABORT_IF_FALSE(gStateMachineCount > 0,
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"State machine ref count must be > 0");
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gStateMachineCount--;
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if (gStateMachineCount == 0) {
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LOG(PR_LOG_DEBUG, ("Destroying media state machine thread"));
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nsCOMPtr<nsIRunnable> event = new ShutdownThreadEvent(gStateMachineThread);
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NS_RELEASE(gStateMachineThread);
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gStateMachineThread = nsnull;
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NS_DispatchToMainThread(event);
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}
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}
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PRBool nsBuiltinDecoderStateMachine::HasFutureAudio() const {
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@ -257,7 +302,7 @@ void nsBuiltinDecoderStateMachine::DecodeThreadRun()
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}
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mDecodeThreadIdle = PR_TRUE;
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LOG(PR_LOG_DEBUG, ("%p Decode thread finished", mDecoder));
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LOG(PR_LOG_DEBUG, ("%p Decode thread finished", mDecoder.get()));
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}
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void nsBuiltinDecoderStateMachine::DecodeLoop()
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@ -337,7 +382,7 @@ void nsBuiltinDecoderStateMachine::DecodeLoop()
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{
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skipToNextKeyframe = PR_TRUE;
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LOG(PR_LOG_DEBUG, ("%p Skipping video decode to the next keyframe", mDecoder));
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LOG(PR_LOG_DEBUG, ("%p Skipping video decode to the next keyframe", mDecoder.get()));
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}
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// Video decode.
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@ -415,7 +460,7 @@ void nsBuiltinDecoderStateMachine::DecodeLoop()
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ScheduleStateMachine();
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}
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LOG(PR_LOG_DEBUG, ("%p Exiting DecodeLoop", mDecoder));
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LOG(PR_LOG_DEBUG, ("%p Exiting DecodeLoop", mDecoder.get()));
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}
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PRBool nsBuiltinDecoderStateMachine::IsPlaying()
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@ -428,7 +473,7 @@ PRBool nsBuiltinDecoderStateMachine::IsPlaying()
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void nsBuiltinDecoderStateMachine::AudioLoop()
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{
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NS_ASSERTION(OnAudioThread(), "Should be on audio thread.");
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LOG(PR_LOG_DEBUG, ("%p Begun audio thread/loop", mDecoder));
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LOG(PR_LOG_DEBUG, ("%p Begun audio thread/loop", mDecoder.get()));
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PRInt64 audioDuration = 0;
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PRInt64 audioStartTime = -1;
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PRUint32 channels, rate;
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@ -603,7 +648,7 @@ void nsBuiltinDecoderStateMachine::AudioLoop()
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mEventManager.Drain(mAudioEndTime);
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}
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}
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LOG(PR_LOG_DEBUG, ("%p Reached audio stream end.", mDecoder));
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LOG(PR_LOG_DEBUG, ("%p Reached audio stream end.", mDecoder.get()));
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{
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// Must hold lock while shutting down and anulling audio stream to prevent
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// state machine thread trying to use it while we're destroying it.
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@ -616,7 +661,7 @@ void nsBuiltinDecoderStateMachine::AudioLoop()
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// Kick the decode thread; it may be sleeping waiting for this to finish.
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mDecoder->GetReentrantMonitor().NotifyAll();
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}
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LOG(PR_LOG_DEBUG, ("%p Audio stream finished playing, audio thread exit", mDecoder));
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LOG(PR_LOG_DEBUG, ("%p Audio stream finished playing, audio thread exit", mDecoder.get()));
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}
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PRUint32 nsBuiltinDecoderStateMachine::PlaySilence(PRUint32 aSamples,
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@ -715,7 +760,7 @@ void nsBuiltinDecoderStateMachine::StartPlayback()
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{
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NS_ASSERTION(!IsPlaying(), "Shouldn't be playing when StartPlayback() is called");
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mDecoder->GetReentrantMonitor().AssertCurrentThreadIn();
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LOG(PR_LOG_DEBUG, ("%p StartPlayback", mDecoder));
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LOG(PR_LOG_DEBUG, ("%p StartPlayback", mDecoder.get()));
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mDecoder->mPlaybackStatistics.Start(TimeStamp::Now());
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mPlayStartTime = TimeStamp::Now();
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NS_ASSERTION(IsPlaying(), "Should report playing by end of StartPlayback()");
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@ -844,7 +889,7 @@ void nsBuiltinDecoderStateMachine::Shutdown()
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// Change state before issuing shutdown request to threads so those
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// threads can start exiting cleanly during the Shutdown call.
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LOG(PR_LOG_DEBUG, ("%p Changed state to SHUTDOWN", mDecoder));
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LOG(PR_LOG_DEBUG, ("%p Changed state to SHUTDOWN", mDecoder.get()));
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ScheduleStateMachine();
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mState = DECODER_STATE_SHUTDOWN;
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mDecoder->GetReentrantMonitor().NotifyAll();
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@ -870,7 +915,7 @@ void nsBuiltinDecoderStateMachine::Play()
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// when the state machine notices the decoder's state change to PLAYING.
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ReentrantMonitorAutoEnter mon(mDecoder->GetReentrantMonitor());
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if (mState == DECODER_STATE_BUFFERING) {
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LOG(PR_LOG_DEBUG, ("%p Changed state from BUFFERING to DECODING", mDecoder));
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LOG(PR_LOG_DEBUG, ("%p Changed state from BUFFERING to DECODING", mDecoder.get()));
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mState = DECODER_STATE_DECODING;
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mDecodeStartTime = TimeStamp::Now();
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}
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@ -911,20 +956,19 @@ void nsBuiltinDecoderStateMachine::Seek(double aTime)
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NS_ASSERTION(mEndTime != -1, "Should know end time by now");
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mSeekTime = NS_MIN(mSeekTime, mEndTime);
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mSeekTime = NS_MAX(mStartTime, mSeekTime);
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LOG(PR_LOG_DEBUG, ("%p Changed state to SEEKING (to %f)", mDecoder, aTime));
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LOG(PR_LOG_DEBUG, ("%p Changed state to SEEKING (to %f)", mDecoder.get(), aTime));
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mState = DECODER_STATE_SEEKING;
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ScheduleStateMachine();
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}
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void nsBuiltinDecoderStateMachine::StopDecodeThread()
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{
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NS_ASSERTION(OnStateMachineThread() || OnDecodeThread(),
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"Should be on state machine thread.");
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NS_ASSERTION(OnStateMachineThread(), "Should be on state machine thread.");
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mDecoder->GetReentrantMonitor().AssertCurrentThreadIn();
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mStopDecodeThread = PR_TRUE;
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mDecoder->GetReentrantMonitor().NotifyAll();
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if (mDecodeThread) {
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LOG(PR_LOG_DEBUG, ("%p Shutdown decode thread", mDecoder));
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LOG(PR_LOG_DEBUG, ("%p Shutdown decode thread", mDecoder.get()));
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{
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ReentrantMonitorAutoExit exitMon(mDecoder->GetReentrantMonitor());
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mDecodeThread->Shutdown();
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@ -940,7 +984,7 @@ void nsBuiltinDecoderStateMachine::StopAudioThread()
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mStopAudioThread = PR_TRUE;
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mDecoder->GetReentrantMonitor().NotifyAll();
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if (mAudioThread) {
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LOG(PR_LOG_DEBUG, ("%p Shutdown audio thread", mDecoder));
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LOG(PR_LOG_DEBUG, ("%p Shutdown audio thread", mDecoder.get()));
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{
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ReentrantMonitorAutoExit exitMon(mDecoder->GetReentrantMonitor());
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mAudioThread->Shutdown();
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@ -952,8 +996,7 @@ void nsBuiltinDecoderStateMachine::StopAudioThread()
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nsresult
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nsBuiltinDecoderStateMachine::StartDecodeThread()
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{
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NS_ASSERTION(IsCurrentThread(mDecoder->mStateMachineThread),
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"Should be on state machine thread.");
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NS_ASSERTION(OnStateMachineThread(), "Should be on state machine thread.");
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mDecoder->GetReentrantMonitor().AssertCurrentThreadIn();
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mStopDecodeThread = PR_FALSE;
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if ((mDecodeThread && !mDecodeThreadIdle) || mState >= DECODER_STATE_COMPLETED)
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@ -1072,7 +1115,7 @@ nsresult nsBuiltinDecoderStateMachine::DecodeMetadata()
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NS_ASSERTION(mState == DECODER_STATE_DECODING_METADATA,
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"Only call when in metadata decoding state");
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LOG(PR_LOG_DEBUG, ("%p Decoding Media Headers", mDecoder));
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LOG(PR_LOG_DEBUG, ("%p Decoding Media Headers", mDecoder.get()));
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nsresult res;
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nsVideoInfo info;
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{
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@ -1082,10 +1125,19 @@ nsresult nsBuiltinDecoderStateMachine::DecodeMetadata()
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mInfo = info;
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if (NS_FAILED(res) || (!info.mHasVideo && !info.mHasAudio)) {
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mState = DECODER_STATE_SHUTDOWN;
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// Dispatch the event to call DecodeError synchronously. This ensures
|
||||
// we're in shutdown state by the time we exit the decode thread.
|
||||
// If we just moved to shutdown state here on the decode thread, we may
|
||||
// cause the state machine to shutdown/free memory without closing its
|
||||
// media stream properly, and we'll get callbacks from the media stream
|
||||
// causing a crash. Note the state machine shutdown joins this decode
|
||||
// thread during shutdown (and other state machines can run on the state
|
||||
// machine thread while the join is waiting), so it's safe to do this
|
||||
// synchronously.
|
||||
nsCOMPtr<nsIRunnable> event =
|
||||
NS_NewRunnableMethod(mDecoder, &nsBuiltinDecoder::DecodeError);
|
||||
NS_DispatchToMainThread(event, NS_DISPATCH_NORMAL);
|
||||
ReentrantMonitorAutoExit exitMon(mDecoder->GetReentrantMonitor());
|
||||
NS_DispatchToMainThread(event, NS_DISPATCH_SYNC);
|
||||
return NS_ERROR_FAILURE;
|
||||
}
|
||||
mDecoder->StartProgressUpdates();
|
||||
@ -1107,7 +1159,7 @@ nsresult nsBuiltinDecoderStateMachine::DecodeMetadata()
|
||||
"Active seekable media should have end time");
|
||||
NS_ASSERTION(!mSeekable || GetDuration() != -1, "Seekable media should have duration");
|
||||
LOG(PR_LOG_DEBUG, ("%p Media goes from %lld to %lld (duration %lld) seekable=%d",
|
||||
mDecoder, mStartTime, mEndTime, GetDuration(), mSeekable));
|
||||
mDecoder.get(), mStartTime, mEndTime, GetDuration(), mSeekable));
|
||||
|
||||
// Inform the element that we've loaded the metadata and the first frame,
|
||||
// setting the default framebuffer size for audioavailable events. Also,
|
||||
@ -1126,7 +1178,7 @@ nsresult nsBuiltinDecoderStateMachine::DecodeMetadata()
|
||||
NS_DispatchToMainThread(metadataLoadedEvent, NS_DISPATCH_NORMAL);
|
||||
|
||||
if (mState == DECODER_STATE_DECODING_METADATA) {
|
||||
LOG(PR_LOG_DEBUG, ("%p Changed state from DECODING_METADATA to DECODING", mDecoder));
|
||||
LOG(PR_LOG_DEBUG, ("%p Changed state from DECODING_METADATA to DECODING", mDecoder.get()));
|
||||
StartDecoding();
|
||||
}
|
||||
|
||||
@ -1223,21 +1275,22 @@ void nsBuiltinDecoderStateMachine::DecodeSeek()
|
||||
return;
|
||||
|
||||
// Try to decode another frame to detect if we're at the end...
|
||||
LOG(PR_LOG_DEBUG, ("Seek completed, mCurrentFrameTime=%lld\n", mCurrentFrameTime));
|
||||
LOG(PR_LOG_DEBUG, ("%p Seek completed, mCurrentFrameTime=%lld\n",
|
||||
mDecoder.get(), mCurrentFrameTime));
|
||||
|
||||
// Change state to DECODING or COMPLETED now. SeekingStopped will
|
||||
// call nsBuiltinDecoderStateMachine::Seek to reset our state to SEEKING
|
||||
// if we need to seek again.
|
||||
|
||||
|
||||
nsCOMPtr<nsIRunnable> stopEvent;
|
||||
if (GetMediaTime() == mEndTime) {
|
||||
LOG(PR_LOG_DEBUG, ("%p Changed state from SEEKING (to %lld) to COMPLETED",
|
||||
mDecoder, seekTime));
|
||||
mDecoder.get(), seekTime));
|
||||
stopEvent = NS_NewRunnableMethod(mDecoder, &nsBuiltinDecoder::SeekingStoppedAtEnd);
|
||||
mState = DECODER_STATE_COMPLETED;
|
||||
} else {
|
||||
LOG(PR_LOG_DEBUG, ("%p Changed state from SEEKING (to %lld) to DECODING",
|
||||
mDecoder, seekTime));
|
||||
mDecoder.get(), seekTime));
|
||||
stopEvent = NS_NewRunnableMethod(mDecoder, &nsBuiltinDecoder::SeekingStopped);
|
||||
StartDecoding();
|
||||
}
|
||||
@ -1254,13 +1307,41 @@ void nsBuiltinDecoderStateMachine::DecodeSeek()
|
||||
ScheduleStateMachine();
|
||||
}
|
||||
|
||||
nsresult nsBuiltinDecoderStateMachine::Run()
|
||||
{
|
||||
ReentrantMonitorAutoEnter mon(mDecoder->GetReentrantMonitor());
|
||||
NS_ASSERTION(IsCurrentThread(mDecoder->mStateMachineThread),
|
||||
"Should be on state machine thread.");
|
||||
// Runnable to dispose of the decoder and state machine on the main thread.
|
||||
class nsDecoderDisposeEvent : public nsRunnable {
|
||||
public:
|
||||
nsDecoderDisposeEvent(already_AddRefed<nsBuiltinDecoder> aDecoder)
|
||||
: mDecoder(aDecoder) {}
|
||||
NS_IMETHOD Run() {
|
||||
NS_ASSERTION(NS_IsMainThread(), "Must be on main thread.");
|
||||
mDecoder = nsnull;
|
||||
return NS_OK;
|
||||
}
|
||||
private:
|
||||
nsRefPtr<nsBuiltinDecoder> mDecoder;
|
||||
};
|
||||
|
||||
// Runnable which dispatches an event to the main thread to dispose of the
|
||||
// decoder and state machine. This runs on the state machine thread after
|
||||
// the state machine has shutdown, and all events for that state machine have
|
||||
// finished running.
|
||||
class nsDispatchDisposeEvent : public nsRunnable {
|
||||
public:
|
||||
nsDispatchDisposeEvent(already_AddRefed<nsBuiltinDecoder> aDecoder)
|
||||
: mDecoder(aDecoder) {}
|
||||
NS_IMETHOD Run() {
|
||||
NS_DispatchToMainThread(new nsDecoderDisposeEvent(mDecoder.forget()),
|
||||
NS_DISPATCH_NORMAL);
|
||||
return NS_OK;
|
||||
}
|
||||
private:
|
||||
nsRefPtr<nsBuiltinDecoder> mDecoder;
|
||||
};
|
||||
|
||||
nsresult nsBuiltinDecoderStateMachine::RunStateMachine()
|
||||
{
|
||||
mDecoder->GetReentrantMonitor().AssertCurrentThreadIn();
|
||||
|
||||
mTimeout = TimeStamp();
|
||||
nsMediaStream* stream = mDecoder->GetCurrentStream();
|
||||
NS_ENSURE_TRUE(stream, NS_ERROR_NULL_POINTER);
|
||||
|
||||
@ -1273,6 +1354,21 @@ nsresult nsBuiltinDecoderStateMachine::Run()
|
||||
StopDecodeThread();
|
||||
NS_ASSERTION(mState == DECODER_STATE_SHUTDOWN,
|
||||
"How did we escape from the shutdown state???");
|
||||
// We must daisy-chain these events to destroy the decoder. We must
|
||||
// destroy the decoder on the main thread, but we can't destroy the
|
||||
// decoder while this thread holds the decoder monitor. We can't
|
||||
// dispatch an event to the main thread to destroy the decoder from
|
||||
// here, as the event may run before the dispatch returns, and we
|
||||
// hold the decoder monitor here. We also want to guarantee that the
|
||||
// state machine is destroyed on the main thread, and so the
|
||||
// event runner running this function (which holds a reference to the
|
||||
// state machine) needs to finish and be released in order to allow
|
||||
// that. So we dispatch an event to run after this event runner has
|
||||
// finished and released its monitor/references. That event then will
|
||||
// dispatch an event to the main thread to release the decoder and
|
||||
// state machine.
|
||||
NS_DispatchToCurrentThread(
|
||||
new nsDispatchDisposeEvent(mDecoder.forget()));
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
@ -1312,7 +1408,8 @@ nsresult nsBuiltinDecoderStateMachine::Run()
|
||||
!stream->IsSuspended())
|
||||
{
|
||||
LOG(PR_LOG_DEBUG,
|
||||
("Buffering: %.3lfs/%ds, timeout in %.3lfs %s",
|
||||
("%p Buffering: %.3lfs/%ds, timeout in %.3lfs %s",
|
||||
mDecoder.get(),
|
||||
GetUndecodedData() / static_cast<double>(USECS_PER_S),
|
||||
BUFFERING_WAIT,
|
||||
BUFFERING_WAIT - elapsed.ToSeconds(),
|
||||
@ -1320,9 +1417,9 @@ nsresult nsBuiltinDecoderStateMachine::Run()
|
||||
ScheduleStateMachine(USECS_PER_S);
|
||||
return NS_OK;
|
||||
} else {
|
||||
LOG(PR_LOG_DEBUG, ("%p Changed state from BUFFERING to DECODING", mDecoder));
|
||||
LOG(PR_LOG_DEBUG, ("%p Changed state from BUFFERING to DECODING", mDecoder.get()));
|
||||
LOG(PR_LOG_DEBUG, ("%p Buffered for %.3lfs",
|
||||
mDecoder,
|
||||
mDecoder.get(),
|
||||
(now - mBufferingStart).ToSeconds()));
|
||||
StartDecoding();
|
||||
}
|
||||
@ -1348,6 +1445,15 @@ nsresult nsBuiltinDecoderStateMachine::Run()
|
||||
case DECODER_STATE_COMPLETED: {
|
||||
StopDecodeThread();
|
||||
|
||||
if (mState != DECODER_STATE_COMPLETED) {
|
||||
// While we're waiting for the decode thread to shutdown, we can
|
||||
// change state, for example to seeking or shutdown state.
|
||||
// Whatever changed our state should have scheduled another state
|
||||
// machine run.
|
||||
NS_ASSERTION(IsStateMachineScheduled(), "Must have timer scheduled");
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
nsresult res = StartAudioThread();
|
||||
if (NS_FAILED(res)) return res;
|
||||
|
||||
@ -1359,9 +1465,9 @@ nsresult nsBuiltinDecoderStateMachine::Run()
|
||||
(HasAudio() && !mAudioCompleted)))
|
||||
{
|
||||
AdvanceFrame();
|
||||
NS_ASSERTION(mDecoder->GetState() == nsBuiltinDecoder::PLAY_STATE_PAUSED ||
|
||||
IsStateMachineScheduled(),
|
||||
"Must have timer scheduled");
|
||||
NS_ASSERTION(mDecoder->GetState() != nsBuiltinDecoder::PLAY_STATE_PLAYING ||
|
||||
IsStateMachineScheduled(),
|
||||
"Must have timer scheduled");
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
@ -1370,8 +1476,8 @@ nsresult nsBuiltinDecoderStateMachine::Run()
|
||||
StopPlayback();
|
||||
|
||||
if (mState != DECODER_STATE_COMPLETED) {
|
||||
// We've changed state. Whatever changed our state should have
|
||||
// scheduled another state machine run.
|
||||
// While we're presenting a frame we can change state. Whatever changed
|
||||
// our state should have scheduled another state machine run.
|
||||
NS_ASSERTION(IsStateMachineScheduled(), "Must have timer scheduled");
|
||||
return NS_OK;
|
||||
}
|
||||
@ -1412,7 +1518,7 @@ void nsBuiltinDecoderStateMachine::RenderVideoFrame(VideoData* aData,
|
||||
PRInt64
|
||||
nsBuiltinDecoderStateMachine::GetAudioClock()
|
||||
{
|
||||
NS_ASSERTION(IsCurrentThread(mDecoder->mStateMachineThread), "Should be on state machine thread.");
|
||||
NS_ASSERTION(OnStateMachineThread(), "Should be on state machine thread.");
|
||||
mDecoder->GetReentrantMonitor().AssertCurrentThreadIn();
|
||||
if (!HasAudio())
|
||||
return -1;
|
||||
@ -1425,7 +1531,7 @@ nsBuiltinDecoderStateMachine::GetAudioClock()
|
||||
|
||||
void nsBuiltinDecoderStateMachine::AdvanceFrame()
|
||||
{
|
||||
NS_ASSERTION(IsCurrentThread(mDecoder->mStateMachineThread), "Should be on state machine thread.");
|
||||
NS_ASSERTION(OnStateMachineThread(), "Should be on state machine thread.");
|
||||
mDecoder->GetReentrantMonitor().AssertCurrentThreadIn();
|
||||
|
||||
if (mDecoder->GetState() != nsBuiltinDecoder::PLAY_STATE_PLAYING) {
|
||||
@ -1605,7 +1711,7 @@ VideoData* nsBuiltinDecoderStateMachine::FindStartTime()
|
||||
// first acutal audio sample we have, we'll inject silence during playback
|
||||
// to ensure the audio starts at the correct time.
|
||||
mAudioStartTime = mStartTime;
|
||||
LOG(PR_LOG_DEBUG, ("%p Media start time is %lld", mDecoder, mStartTime));
|
||||
LOG(PR_LOG_DEBUG, ("%p Media start time is %lld", mDecoder.get(), mStartTime));
|
||||
return v;
|
||||
}
|
||||
|
||||
@ -1662,10 +1768,10 @@ void nsBuiltinDecoderStateMachine::StartBuffering()
|
||||
UpdateReadyState();
|
||||
mState = DECODER_STATE_BUFFERING;
|
||||
LOG(PR_LOG_DEBUG, ("%p Changed state from DECODING to BUFFERING, decoded for %.3lfs",
|
||||
mDecoder, decodeDuration.ToSeconds()));
|
||||
mDecoder.get(), decodeDuration.ToSeconds()));
|
||||
nsMediaDecoder::Statistics stats = mDecoder->GetStatistics();
|
||||
LOG(PR_LOG_DEBUG, ("%p Playback rate: %.1lfKB/s%s download rate: %.1lfKB/s%s",
|
||||
mDecoder,
|
||||
mDecoder.get(),
|
||||
stats.mPlaybackRate/1024, stats.mPlaybackRateReliable ? "" : " (unreliable)",
|
||||
stats.mDownloadRate/1024, stats.mDownloadRateReliable ? "" : " (unreliable)"));
|
||||
}
|
||||
@ -1679,11 +1785,61 @@ nsresult nsBuiltinDecoderStateMachine::GetBuffered(nsTimeRanges* aBuffered) {
|
||||
return res;
|
||||
}
|
||||
|
||||
static void RunStateMachine(nsITimer *aTimer, void *aClosure) {
|
||||
nsresult nsBuiltinDecoderStateMachine::Run()
|
||||
{
|
||||
ReentrantMonitorAutoEnter mon(mDecoder->GetReentrantMonitor());
|
||||
NS_ASSERTION(OnStateMachineThread(), "Should be on state machine thread.");
|
||||
|
||||
return CallRunStateMachine();
|
||||
}
|
||||
|
||||
nsresult nsBuiltinDecoderStateMachine::CallRunStateMachine()
|
||||
{
|
||||
mDecoder->GetReentrantMonitor().AssertCurrentThreadIn();
|
||||
NS_ASSERTION(OnStateMachineThread(), "Should be on state machine thread.");
|
||||
// This will be set to PR_TRUE by ScheduleStateMachine() if it's called
|
||||
// while we're in RunStateMachine().
|
||||
mRunAgain = PR_FALSE;
|
||||
|
||||
// Set to PR_TRUE whenever we dispatch an event to run this state machine.
|
||||
// This flag prevents us from dispatching
|
||||
mDispatchedRunEvent = PR_FALSE;
|
||||
|
||||
mTimeout = TimeStamp();
|
||||
|
||||
mIsRunning = PR_TRUE;
|
||||
nsresult res = RunStateMachine();
|
||||
mIsRunning = PR_FALSE;
|
||||
|
||||
if (mRunAgain && !mDispatchedRunEvent) {
|
||||
mDispatchedRunEvent = PR_TRUE;
|
||||
return NS_DispatchToCurrentThread(this);
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
static void TimeoutExpired(nsITimer *aTimer, void *aClosure) {
|
||||
nsBuiltinDecoderStateMachine *machine =
|
||||
static_cast<nsBuiltinDecoderStateMachine*>(aClosure);
|
||||
NS_ASSERTION(machine, "Must have been passed state machine");
|
||||
machine->Run();
|
||||
machine->TimeoutExpired();
|
||||
}
|
||||
|
||||
void nsBuiltinDecoderStateMachine::TimeoutExpired()
|
||||
{
|
||||
ReentrantMonitorAutoEnter mon(mDecoder->GetReentrantMonitor());
|
||||
NS_ASSERTION(OnStateMachineThread(), "Must be on state machine thread");
|
||||
if (mIsRunning) {
|
||||
mRunAgain = PR_TRUE;
|
||||
} else if (!mDispatchedRunEvent) {
|
||||
// We don't have an event dispatched to run the state machine, so we
|
||||
// can just run it from here.
|
||||
CallRunStateMachine();
|
||||
}
|
||||
// Otherwise, an event has already been dispatched to run the state machine
|
||||
// as soon as possible. Nothing else needed to do, the state machine is
|
||||
// going to run anyway.
|
||||
}
|
||||
|
||||
nsresult nsBuiltinDecoderStateMachine::ScheduleStateMachine() {
|
||||
@ -1692,6 +1848,8 @@ nsresult nsBuiltinDecoderStateMachine::ScheduleStateMachine() {
|
||||
|
||||
nsresult nsBuiltinDecoderStateMachine::ScheduleStateMachine(PRInt64 aUsecs) {
|
||||
mDecoder->GetReentrantMonitor().AssertCurrentThreadIn();
|
||||
NS_ABORT_IF_FALSE(gStateMachineThread,
|
||||
"Must have a state machine thread to schedule");
|
||||
|
||||
if (mState == DECODER_STATE_SHUTDOWN) {
|
||||
return NS_ERROR_FAILURE;
|
||||
@ -1704,34 +1862,43 @@ nsresult nsBuiltinDecoderStateMachine::ScheduleStateMachine(PRInt64 aUsecs) {
|
||||
// We've already scheduled a timer set to expire at or before this time,
|
||||
// or have an event dispatched to run the state machine.
|
||||
return NS_OK;
|
||||
} else if (timeout < mTimeout && mTimer) {
|
||||
}
|
||||
if (mTimer) {
|
||||
// We've been asked to schedule a timer to run before an existing timer.
|
||||
// Cancel the existing timer.
|
||||
mTimer->Cancel();
|
||||
}
|
||||
}
|
||||
|
||||
// Ensure the state machine thread is alive; we'll be running on it!
|
||||
nsresult res = mDecoder->CreateStateMachineThread();
|
||||
if (NS_FAILED(res)) return res;
|
||||
PRUint32 ms = static_cast<PRUint32>((aUsecs / USECS_PER_MS) & 0xFFFFFFFF);
|
||||
if (ms == 0) {
|
||||
if (mIsRunning) {
|
||||
// We're currently running this state machine on the state machine
|
||||
// thread. Signal it to run again once it finishes its current cycle.
|
||||
mRunAgain = PR_TRUE;
|
||||
return NS_OK;
|
||||
} else if (!mDispatchedRunEvent) {
|
||||
// We're not currently running this state machine on the state machine
|
||||
// thread. Dispatch an event to run one cycle of the state machine.
|
||||
mDispatchedRunEvent = PR_TRUE;
|
||||
return gStateMachineThread->Dispatch(this, NS_DISPATCH_NORMAL);
|
||||
}
|
||||
// We're not currently running this state machine on the state machine
|
||||
// thread, but something has already dispatched an event to run it again,
|
||||
// so just exit; it's going to run real soon.
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
mTimeout = timeout;
|
||||
|
||||
PRUint32 ms =
|
||||
static_cast<PRUint32>((aUsecs / USECS_PER_MS) & 0xFFFFFFFF);
|
||||
if (ms == 0) {
|
||||
// We've been asked to schedule a timer to run ASAP, so just dispatch an
|
||||
// event rather than using a timer.
|
||||
return mDecoder->mStateMachineThread->Dispatch(this, NS_DISPATCH_NORMAL);
|
||||
}
|
||||
|
||||
nsresult res;
|
||||
if (!mTimer) {
|
||||
mTimer = do_CreateInstance("@mozilla.org/timer;1", &res);
|
||||
if (NS_FAILED(res)) return res;
|
||||
mTimer->SetTarget(mDecoder->mStateMachineThread);
|
||||
mTimer->SetTarget(gStateMachineThread);
|
||||
}
|
||||
|
||||
res = mTimer->InitWithFuncCallback(RunStateMachine,
|
||||
res = mTimer->InitWithFuncCallback(::TimeoutExpired,
|
||||
this,
|
||||
ms,
|
||||
nsITimer::TYPE_ONE_SHOT);
|
||||
|
@ -173,8 +173,7 @@ public:
|
||||
virtual void UpdatePlaybackPosition(PRInt64 aTime);
|
||||
virtual void StartBuffering();
|
||||
|
||||
// State machine thread run function. Polls the state, sends frames to be
|
||||
// displayed at appropriate times, and generally manages the decode.
|
||||
// State machine thread run function. Defers to RunStateMachine().
|
||||
NS_IMETHOD Run();
|
||||
|
||||
// This is called on the state machine thread and audio thread.
|
||||
@ -215,13 +214,19 @@ public:
|
||||
}
|
||||
|
||||
PRBool OnStateMachineThread() const {
|
||||
return mDecoder->OnStateMachineThread();
|
||||
return IsCurrentThread(GetStateMachineThread());
|
||||
}
|
||||
|
||||
// The decoder object that created this state machine. The decoder
|
||||
// always outlives us since it controls our lifetime. This is accessed
|
||||
// read only on the AV, state machine, audio and main thread.
|
||||
nsBuiltinDecoder* mDecoder;
|
||||
|
||||
// The decoder object that created this state machine. The state machine
|
||||
// holds a strong reference to the decoder to ensure that the decoder stays
|
||||
// alive once media element has started the decoder shutdown process, and has
|
||||
// dropped its reference to the decoder. This enables the state machine to
|
||||
// keep using the decoder's monitor until the state machine has finished
|
||||
// shutting down, without fear of the monitor being destroyed. After
|
||||
// shutting down, the state machine will then release this reference,
|
||||
// causing the decoder to be destroyed. This is accessed on the decode,
|
||||
// state machine, audio and main threads.
|
||||
nsRefPtr<nsBuiltinDecoder> mDecoder;
|
||||
|
||||
// The decoder monitor must be obtained before modifying this state.
|
||||
// NotifyAll on the monitor must be called when the state is changed by
|
||||
@ -250,14 +255,23 @@ public:
|
||||
// Accessed on the main and state machine threads.
|
||||
virtual void SetFrameBufferLength(PRUint32 aLength);
|
||||
|
||||
// Schedules the state machine thread to run the state machine.
|
||||
// Returns the shared state machine thread.
|
||||
static nsIThread* GetStateMachineThread();
|
||||
|
||||
// Schedules the shared state machine thread to run the state machine.
|
||||
// If the state machine thread is the currently running the state machine,
|
||||
// we wait until that has completely finished before running the state
|
||||
// machine again.
|
||||
nsresult ScheduleStateMachine();
|
||||
|
||||
// Schedules the state machine thread to run the state machine
|
||||
// Schedules the shared state machine thread to run the state machine
|
||||
// in aUsecs microseconds from now, if it's not already scheduled to run
|
||||
// earlier, in which case the request is discarded.
|
||||
nsresult ScheduleStateMachine(PRInt64 aUsecs);
|
||||
|
||||
// Timer function to implement ScheduleStateMachine(aUsecs).
|
||||
void TimeoutExpired();
|
||||
|
||||
protected:
|
||||
|
||||
// Returns PR_TRUE if we've got less than aAudioUsecs microseconds of decoded
|
||||
@ -418,8 +432,17 @@ protected:
|
||||
// to call.
|
||||
void DecodeThreadRun();
|
||||
|
||||
// State machine thread run function. Defers to RunStateMachine().
|
||||
nsresult CallRunStateMachine();
|
||||
|
||||
// Performs one "cycle" of the state machine. Polls the state, and may send
|
||||
// a video frame to be displayed, and generally manages the decode. Called
|
||||
// periodically via timer to ensure the video stays in sync.
|
||||
nsresult RunStateMachine();
|
||||
|
||||
PRBool IsStateMachineScheduled() const {
|
||||
return !mTimeout.IsNull();
|
||||
mDecoder->GetReentrantMonitor().AssertCurrentThreadIn();
|
||||
return !mTimeout.IsNull() || mRunAgain;
|
||||
}
|
||||
|
||||
// The size of the decoded YCbCr frame.
|
||||
@ -561,6 +584,21 @@ protected:
|
||||
// Synchronised via decoder monitor.
|
||||
PRPackedBool mQuickBuffering;
|
||||
|
||||
// PR_TRUE if the shared state machine thread is currently running this
|
||||
// state machine.
|
||||
PRPackedBool mIsRunning;
|
||||
|
||||
// PR_TRUE if we should run the state machine again once the current
|
||||
// state machine run has finished.
|
||||
PRPackedBool mRunAgain;
|
||||
|
||||
// PR_TRUE if we've dispatched an event to run the state machine. It's
|
||||
// imperative that we don't dispatch multiple events to run the state
|
||||
// machine at the same time, as our code assume all events are synchronous.
|
||||
// If we dispatch multiple events, the second event can run while the
|
||||
// first is shutting down a thread, causing inconsistent state.
|
||||
PRPackedBool mDispatchedRunEvent;
|
||||
|
||||
private:
|
||||
// Manager for queuing and dispatching MozAudioAvailable events. The
|
||||
// event manager is accessed from the state machine and audio threads,
|
||||
|
@ -65,20 +65,6 @@ class nsTimeRanges;
|
||||
#define FRAMEBUFFER_LENGTH_MIN 512
|
||||
#define FRAMEBUFFER_LENGTH_MAX 16384
|
||||
|
||||
// Shuts down a thread asynchronously.
|
||||
class ShutdownThreadEvent : public nsRunnable
|
||||
{
|
||||
public:
|
||||
ShutdownThreadEvent(nsIThread* aThread) : mThread(aThread) {}
|
||||
~ShutdownThreadEvent() {}
|
||||
NS_IMETHOD Run() {
|
||||
mThread->Shutdown();
|
||||
return NS_OK;
|
||||
}
|
||||
private:
|
||||
nsCOMPtr<nsIThread> mThread;
|
||||
};
|
||||
|
||||
// All methods of nsMediaDecoder must be called from the main thread only
|
||||
// with the exception of GetImageContainer, SetVideoData and GetStatistics,
|
||||
// which can be called from any thread.
|
||||
|
Loading…
Reference in New Issue
Block a user