Bug 1055891: Add contrast to layer effects. Rename preferences to be consistent. More comments, some more explicit tests. r=mattwoodrow

This commit is contained in:
Milan Sreckovic 2014-08-25 15:36:17 -04:00
parent 4c6bc69f88
commit f37c041a80
3 changed files with 91 additions and 32 deletions

View File

@ -411,8 +411,14 @@ LayerManagerComposite::RenderDebugOverlay(const Rect& aBounds)
}
RefPtr<CompositingRenderTarget>
LayerManagerComposite::PushGroup()
LayerManagerComposite::PushGroupForLayerEffects()
{
// This is currently true, so just making sure that any new use of this
// method is flagged for investigation
MOZ_ASSERT(gfxPrefs::LayersEffectInvert() ||
gfxPrefs::LayersEffectGrayscale() ||
gfxPrefs::LayersEffectContrast() != 0.0);
RefPtr<CompositingRenderTarget> previousTarget = mCompositor->GetCurrentRenderTarget();
// make our render target the same size as the destination target
// so that we don't have to change size if the drawing area changes.
@ -427,35 +433,65 @@ LayerManagerComposite::PushGroup()
mCompositor->SetRenderTarget(mTwoPassTmpTarget);
return previousTarget;
}
void LayerManagerComposite::PopGroup(RefPtr<CompositingRenderTarget> aPreviousTarget, nsIntRect aClipRect)
void
LayerManagerComposite::PopGroupForLayerEffects(RefPtr<CompositingRenderTarget> aPreviousTarget,
nsIntRect aClipRect,
bool aGrayscaleEffect,
bool aInvertEffect,
float aContrastEffect)
{
MOZ_ASSERT(mTwoPassTmpTarget);
// This is currently true, so just making sure that any new use of this
// method is flagged for investigation
MOZ_ASSERT(aInvertEffect || aGrayscaleEffect || aContrastEffect != 0.0);
mCompositor->SetRenderTarget(aPreviousTarget);
EffectChain effectChain(RootLayer());
Matrix5x4 matrix;
if (gfxPrefs::Grayscale()) {
matrix._11 = matrix._12 = matrix._13 = 0.2126f;
matrix._21 = matrix._22 = matrix._23 = 0.7152f;
matrix._31 = matrix._32 = matrix._33 = 0.0722f;
Matrix5x4 effectMatrix;
if (aGrayscaleEffect) {
// R' = G' = B' = luminance
// R' = 0.2126*R + 0.7152*G + 0.0722*B
// G' = 0.2126*R + 0.7152*G + 0.0722*B
// B' = 0.2126*R + 0.7152*G + 0.0722*B
Matrix5x4 grayscaleMatrix(0.2126f, 0.2126f, 0.2126f, 0,
0.7152f, 0.7152f, 0.7152f, 0,
0.0722f, 0.0722f, 0.0722f, 0,
0, 0, 0, 1,
0, 0, 0, 0);
effectMatrix = grayscaleMatrix;
}
if (gfxPrefs::Invert()) {
matrix._11 = -matrix._11;
matrix._12 = -matrix._12;
matrix._13 = -matrix._13;
matrix._21 = -matrix._21;
matrix._22 = -matrix._22;
matrix._23 = -matrix._23;
matrix._31 = -matrix._31;
matrix._32 = -matrix._32;
matrix._33 = -matrix._33;
matrix._51 = 1;
matrix._52 = 1;
matrix._53 = 1;
if (aInvertEffect) {
// R' = 1 - R
// G' = 1 - G
// B' = 1 - B
Matrix5x4 colorInvertMatrix(-1, 0, 0, 0,
0, -1, 0, 0,
0, 0, -1, 0,
0, 0, 0, 1,
1, 1, 1, 0);
effectMatrix = effectMatrix * colorInvertMatrix;
}
if (aContrastEffect != 0.0) {
// Multiplying with:
// R' = (1 + c) * (R - 0.5) + 0.5
// G' = (1 + c) * (G - 0.5) + 0.5
// B' = (1 + c) * (B - 0.5) + 0.5
float cP1 = aContrastEffect + 1;
float hc = 0.5*aContrastEffect;
Matrix5x4 contrastMatrix( cP1, 0, 0, 0,
0, cP1, 0, 0,
0, 0, cP1, 0,
0, 0, 0, 1,
-hc, -hc, -hc, 0);
effectMatrix = effectMatrix * contrastMatrix;
}
effectChain.mPrimaryEffect = new EffectRenderTarget(mTwoPassTmpTarget);
effectChain.mSecondaryEffects[EffectTypes::COLOR_MATRIX] = new EffectColorMatrix(matrix);
effectChain.mSecondaryEffects[EffectTypes::COLOR_MATRIX] = new EffectColorMatrix(effectMatrix);
gfx::Rect clipRectF(aClipRect.x, aClipRect.y, aClipRect.width, aClipRect.height);
mCompositor->DrawQuad(Rect(Point(0, 0), Size(mTwoPassTmpTarget->GetSize())), clipRectF, effectChain, 1.,
@ -473,8 +509,15 @@ LayerManagerComposite::Render()
return;
}
/** Our more efficient but less powerful alter ego, if one is available. */
nsRefPtr<Composer2D> composer2D = mCompositor->GetWidget()->GetComposer2D();
// At this time, it doesn't really matter if these preferences change
// during the execution of the function; we should be safe in all
// permutations. However, may as well just get the values onces and
// then use them, just in case the consistency becomes important in
// the future.
bool invertVal = gfxPrefs::LayersEffectInvert();
bool grayscaleVal = gfxPrefs::LayersEffectGrayscale();
float contrastVal = gfxPrefs::LayersEffectContrast();
bool haveLayerEffects = (invertVal || grayscaleVal || contrastVal != 0.0);
// Set LayerScope begin/end frame
LayerScopeAutoFrame frame(PR_Now());
@ -494,8 +537,13 @@ LayerManagerComposite::Render()
LayerScope::SendLayerDump(Move(packet));
}
if (gfxPrefs::Invert() || gfxPrefs::Grayscale()) {
composer2D = nullptr;
/** Our more efficient but less powerful alter ego, if one is available. */
nsRefPtr<Composer2D> composer2D;
// We can't use composert2D if we have layer effects, so only get it
// when we don't have any effects.
if (!haveLayerEffects) {
composer2D = mCompositor->GetWidget()->GetComposer2D();
}
if (!mTarget && composer2D && composer2D->TryRender(mRoot, mWorldMatrix, mGeometryChanged)) {
@ -558,8 +606,8 @@ LayerManagerComposite::Render()
actualBounds.height));
RefPtr<CompositingRenderTarget> previousTarget;
if (gfxPrefs::Invert() || gfxPrefs::Grayscale()) {
previousTarget = PushGroup();
if (haveLayerEffects) {
previousTarget = PushGroupForLayerEffects();
} else {
mTwoPassTmpTarget = nullptr;
}
@ -577,7 +625,9 @@ LayerManagerComposite::Render()
}
if (mTwoPassTmpTarget) {
PopGroup(previousTarget, clipRect);
MOZ_ASSERT(haveLayerEffects);
PopGroupForLayerEffects(previousTarget, clipRect,
grayscaleVal, invertVal, contrastVal);
}
// Allow widget to render a custom foreground.

View File

@ -269,8 +269,12 @@ private:
void WorldTransformRect(nsIntRect& aRect);
RefPtr<CompositingRenderTarget> PushGroup();
void PopGroup(RefPtr<CompositingRenderTarget> aPreviousTarget, nsIntRect aClipRect);
RefPtr<CompositingRenderTarget> PushGroupForLayerEffects();
void PopGroupForLayerEffects(RefPtr<CompositingRenderTarget> aPreviousTarget,
nsIntRect aClipRect,
bool aGrayscaleEffect,
bool aInvertEffect,
float aContrastEffect);
RefPtr<Compositor> mCompositor;
nsAutoPtr<LayerProperties> mClonedLayerTreeProperties;

View File

@ -222,6 +222,13 @@ private:
DECL_GFX_PREF(Live, "layers.flash-borders", FlashLayerBorders, bool, false);
DECL_GFX_PREF(Live, "layers.draw-layer-info", DrawLayerInfo, bool, false);
DECL_GFX_PREF(Live, "layers.dump", LayersDump, bool, false);
// 0 is "no change" for contrast, positive values increase it, negative values
// decrease it until we hit mid gray at -1 contrast, after that it gets weird.
DECL_GFX_PREF(Live, "layers.effect.contrast", LayersEffectContrast, float, 0.0f);
DECL_GFX_PREF(Live, "layers.effect.grayscale", LayersEffectGrayscale, bool, false);
DECL_GFX_PREF(Live, "layers.effect.invert", LayersEffectInvert, bool, false);
DECL_GFX_PREF(Once, "layers.enable-tiles", LayersTilesEnabled, bool, false);
DECL_GFX_PREF(Once, "layers.simple-tiles", LayersUseSimpleTiles, bool, false);
DECL_GFX_PREF(Once, "layers.force-per-tile-drawing", PerTileDrawing, bool, false);
@ -249,8 +256,6 @@ private:
DECL_GFX_PREF(Once, "layers.prefer-opengl", LayersPreferOpenGL, bool, false);
DECL_GFX_PREF(Once, "layers.progressive-paint", UseProgressiveTilePainting, bool, false);
DECL_GFX_PREF(Once, "layers.uniformity-info", UniformityInfo, bool, false);
DECL_GFX_PREF(Live, "layers.invert", Invert, bool, false);
DECL_GFX_PREF(Live, "layers.grayscale", Grayscale, bool, false);
DECL_GFX_PREF(Live, "layout.css.scroll-behavior.damping-ratio", ScrollBehaviorDampingRatio, float, 1.0f);
DECL_GFX_PREF(Live, "layout.css.scroll-behavior.enabled", ScrollBehaviorEnabled, bool, false);