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b=967972 avoid overflow in buffer position when looping r=padenot
As a side-effect, the buffer playback will now continue from the same buffer sample number (even when looping), where possible, in the following situations: * Changing the loop start or end parameters. * Changing the buffer to one of a different sample rate. --HG-- extra : transplant_source : 2%11%7Dm%92pu%60%E3G%D4%D4%DB0%2B%20%9A%1Bd%FA
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@ -153,14 +153,13 @@ public:
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// Borrow a full buffer of size WEBAUDIO_BLOCK_SIZE from the source buffer
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// at offset aSourceOffset. This avoids copying memory.
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void BorrowFromInputBuffer(AudioChunk* aOutput,
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uint32_t aChannels,
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uintptr_t aSourceOffset)
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uint32_t aChannels)
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{
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aOutput->mDuration = WEBAUDIO_BLOCK_SIZE;
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aOutput->mBuffer = mBuffer;
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aOutput->mChannelData.SetLength(aChannels);
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for (uint32_t i = 0; i < aChannels; ++i) {
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aOutput->mChannelData[i] = mBuffer->GetData(i) + aSourceOffset;
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aOutput->mChannelData[i] = mBuffer->GetData(i) + mBufferPosition;
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}
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aOutput->mVolume = 1.0f;
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aOutput->mBufferFormat = AUDIO_FORMAT_FLOAT32;
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@ -170,13 +169,12 @@ public:
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// and put it at offset aBufferOffset in the destination buffer.
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void CopyFromInputBuffer(AudioChunk* aOutput,
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uint32_t aChannels,
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uintptr_t aSourceOffset,
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uintptr_t aBufferOffset,
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uintptr_t aOffsetWithinBlock,
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uint32_t aNumberOfFrames) {
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for (uint32_t i = 0; i < aChannels; ++i) {
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float* baseChannelData = static_cast<float*>(const_cast<void*>(aOutput->mChannelData[i]));
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memcpy(baseChannelData + aBufferOffset,
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mBuffer->GetData(i) + aSourceOffset,
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memcpy(baseChannelData + aOffsetWithinBlock,
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mBuffer->GetData(i) + mBufferPosition,
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aNumberOfFrames * sizeof(float));
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}
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}
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@ -191,15 +189,14 @@ public:
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uint32_t aChannels,
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uint32_t aOffsetWithinBlock,
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uint32_t& aFramesWritten,
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uint32_t aBufferOffset,
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uint32_t aBufferMax) {
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int32_t aBufferMax) {
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// TODO: adjust for mStop (see bug 913854 comment 9).
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uint32_t availableInOutputBuffer = WEBAUDIO_BLOCK_SIZE - aOffsetWithinBlock;
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SpeexResamplerState* resampler = Resampler(aStream, aChannels);
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MOZ_ASSERT(aChannels > 0);
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if (aBufferOffset < aBufferMax) {
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uint32_t availableInInputBuffer = aBufferMax - aBufferOffset;
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if (mBufferPosition < aBufferMax) {
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uint32_t availableInInputBuffer = aBufferMax - mBufferPosition;
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// Limit the number of input samples copied and possibly
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// format-converted for resampling by estimating how many will be used.
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// This may be a little small when filling the resampler with initial
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@ -210,7 +207,7 @@ public:
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availableInOutputBuffer * num / den + 10);
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for (uint32_t i = 0; true; ) {
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uint32_t inSamples = inputLimit;
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const float* inputData = mBuffer->GetData(i) + aBufferOffset;
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const float* inputData = mBuffer->GetData(i) + mBufferPosition;
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uint32_t outSamples = availableInOutputBuffer;
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float* outputData =
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@ -308,17 +305,16 @@ public:
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uint32_t aChannels,
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uint32_t* aOffsetWithinBlock,
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TrackTicks* aCurrentPosition,
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uint32_t aBufferOffset,
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uint32_t aBufferMax)
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int32_t aBufferMax)
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{
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MOZ_ASSERT(*aCurrentPosition < mStop);
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uint32_t numFrames =
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std::min<TrackTicks>(std::min(WEBAUDIO_BLOCK_SIZE - *aOffsetWithinBlock,
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aBufferMax - aBufferOffset),
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mStop - *aCurrentPosition);
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std::min(std::min<TrackTicks>(WEBAUDIO_BLOCK_SIZE - *aOffsetWithinBlock,
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aBufferMax - mBufferPosition),
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mStop - *aCurrentPosition);
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if (numFrames == WEBAUDIO_BLOCK_SIZE && !ShouldResample(aStream->SampleRate())) {
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MOZ_ASSERT(aBufferOffset < aBufferMax);
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BorrowFromInputBuffer(aOutput, aChannels, aBufferOffset);
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MOZ_ASSERT(mBufferPosition < aBufferMax);
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BorrowFromInputBuffer(aOutput, aChannels);
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*aOffsetWithinBlock += numFrames;
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*aCurrentPosition += numFrames;
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mBufferPosition += numFrames;
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@ -327,14 +323,14 @@ public:
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AllocateAudioBlock(aChannels, aOutput);
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}
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if (!ShouldResample(aStream->SampleRate())) {
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MOZ_ASSERT(aBufferOffset < aBufferMax);
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CopyFromInputBuffer(aOutput, aChannels, aBufferOffset, *aOffsetWithinBlock, numFrames);
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MOZ_ASSERT(mBufferPosition < aBufferMax);
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CopyFromInputBuffer(aOutput, aChannels, *aOffsetWithinBlock, numFrames);
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*aOffsetWithinBlock += numFrames;
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*aCurrentPosition += numFrames;
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mBufferPosition += numFrames;
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} else {
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uint32_t framesWritten;
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CopyFromInputBufferWithResampling(aStream, aOutput, aChannels, *aOffsetWithinBlock, framesWritten, aBufferOffset, aBufferMax);
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CopyFromInputBufferWithResampling(aStream, aOutput, aChannels, *aOffsetWithinBlock, framesWritten, aBufferMax);
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*aOffsetWithinBlock += framesWritten;
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*aCurrentPosition += framesWritten;
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}
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@ -424,15 +420,16 @@ public:
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continue;
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}
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if (mLoop) {
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if (mBufferPosition < mLoopEnd) {
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CopyFromBuffer(aStream, aOutput, channels, &written, &streamPosition, mBufferPosition, mLoopEnd);
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} else {
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uint32_t offsetInLoop = (mBufferPosition - mLoopEnd) % (mLoopEnd - mLoopStart);
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CopyFromBuffer(aStream, aOutput, channels, &written, &streamPosition, mLoopStart + offsetInLoop, mLoopEnd);
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// mLoopEnd can become less than mBufferPosition when a LOOPEND engine
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// parameter is received after "loopend" is changed on the node or a
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// new buffer with lower samplerate is set.
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if (mBufferPosition >= mLoopEnd) {
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mBufferPosition = mLoopStart;
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}
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CopyFromBuffer(aStream, aOutput, channels, &written, &streamPosition, mLoopEnd);
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} else {
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if (mBufferPosition < mBufferEnd || mRemainingResamplerTail) {
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CopyFromBuffer(aStream, aOutput, channels, &written, &streamPosition, mBufferPosition, mBufferEnd);
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CopyFromBuffer(aStream, aOutput, channels, &written, &streamPosition, mBufferEnd);
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} else {
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FillWithZeroes(aOutput, channels, &written, &streamPosition, TRACK_TICKS_MAX);
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}
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