Bug 912996: Fix whitespaces, r=qdot

--HG--
extra : rebase_source : 1494c72c57e9e47dd7e082ef39bc264d348b6224
This commit is contained in:
Thomas Zimmermann 2013-09-06 10:17:55 +02:00
parent 9b9c3f3673
commit ee48608b82
2 changed files with 17 additions and 17 deletions

View File

@ -76,7 +76,7 @@ public:
MOZ_ASSERT(NS_IsMainThread());
return mConsumer == nullptr;
}
void ShutdownOnMainThread()
{
MOZ_ASSERT(NS_IsMainThread());
@ -134,17 +134,17 @@ public:
ClearDelayedConnectTask();
}
/**
/**
* Connect to a socket
*/
void Connect();
/**
/**
* Run bind/listen to prepare for further runs of accept()
*/
void Listen();
/**
/**
* Accept an incoming connection
*/
void Accept();
@ -217,7 +217,7 @@ private:
*/
ScopedClose mFd;
/**
/**
* Connector object used to create the connection we are currently using.
*/
nsAutoPtr<UnixSocketConnector> mConnector;
@ -480,7 +480,7 @@ void ShutdownSocketTask::Run()
NS_ENSURE_SUCCESS_VOID(rv);
}
void
void
UnixSocketImpl::Accept()
{
MOZ_ASSERT(!NS_IsMainThread());

View File

@ -92,13 +92,13 @@ public:
*/
virtual int Create() = 0;
/**
/**
* Since most socket specifics are related to address formation into a
* sockaddr struct, this function is defined by subclasses and fills in the
* structure as needed for whatever connection it is trying to build
*
* @param aIsServer True is we are acting as a server socket
* @param aAddrSize Size of the struct
* @param aAddrSize Size of the struct
* @param aAddr Struct to fill
* @param aAddress If aIsServer is false, Address to connect to. nullptr otherwise.
*
@ -109,7 +109,7 @@ public:
sockaddr_any& aAddr,
const char* aAddress) = 0;
/**
/**
* Does any socket type specific setup that may be needed
*
* @param aFd File descriptor for opened socket
@ -118,7 +118,7 @@ public:
*/
virtual bool SetUp(int aFd) = 0;
/**
/**
* Get address of socket we're currently connected to. Return null string if
* not connected.
*
@ -192,7 +192,7 @@ public:
const char* aAddress,
int aDelayMs = 0);
/**
/**
* Starts a task on the socket that will try to accept a new connection in a
* non-blocking manner.
*
@ -208,33 +208,33 @@ public:
*/
void CloseSocket();
/**
/**
* Callback for socket connect/accept success. Called after connect/accept has
* finished. Will be run on main thread, before any reads take place.
*/
virtual void OnConnectSuccess() = 0;
/**
/**
* Callback for socket connect/accept error. Will be run on main thread.
*/
virtual void OnConnectError() = 0;
/**
/**
* Callback for socket disconnect. Will be run on main thread.
*/
virtual void OnDisconnect() = 0;
/**
/**
* Called by implementation to notify consumer of success.
*/
void NotifySuccess();
/**
/**
* Called by implementation to notify consumer of error.
*/
void NotifyError();
/**
/**
* Called by implementation to notify consumer of disconnect.
*/
void NotifyDisconnect();