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Bug 1022612. Part 24: Simplify nsDisplayList::ComputeVisibilityForSublist now that FrameLayerBuilder does most of the work. r=mattwoodrow
--HG-- extra : rebase_source : 0db68211898c111a465dc641bed8e3b2923f0e4e
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@ -1017,16 +1017,11 @@ void nsDisplayListSet::MoveTo(const nsDisplayListSet& aDestination) const
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aDestination.Outlines()->AppendToTop(Outlines());
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}
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void
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nsDisplayList::FlattenTo(nsTArray<nsDisplayItem*>* aElements) {
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static void
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MoveListTo(nsDisplayList* aList, nsTArray<nsDisplayItem*>* aElements) {
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nsDisplayItem* item;
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while ((item = RemoveBottom()) != nullptr) {
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if (item->GetType() == nsDisplayItem::TYPE_WRAP_LIST) {
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item->GetSameCoordinateSystemChildren()->FlattenTo(aElements);
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item->~nsDisplayItem();
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} else {
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aElements->AppendElement(item);
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}
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while ((item = aList->RemoveBottom()) != nullptr) {
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aElements->AppendElement(item);
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}
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}
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@ -1094,31 +1089,6 @@ TreatAsOpaque(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder)
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return opaqueClipped;
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}
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/* Checks if aPotentialScrollItem is a scroll layer item and aPotentialScrollbarItem
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* is an overlay scrollbar item for the same scroll frame.
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*/
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static bool
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IsScrollLayerItemAndOverlayScrollbarForScrollFrame(
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nsDisplayItem* aPotentialScrollItem, nsDisplayItem* aPotentialScrollbarItem)
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{
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if (aPotentialScrollItem->GetType() == nsDisplayItem::TYPE_SCROLL_LAYER &&
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aPotentialScrollbarItem &&
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aPotentialScrollbarItem->GetType() == nsDisplayItem::TYPE_OWN_LAYER &&
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LookAndFeel::GetInt(LookAndFeel::eIntID_UseOverlayScrollbars)) {
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nsDisplayScrollLayer* scrollItem =
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static_cast<nsDisplayScrollLayer*>(aPotentialScrollItem);
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nsDisplayOwnLayer* layerItem =
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static_cast<nsDisplayOwnLayer*>(aPotentialScrollbarItem);
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if ((layerItem->GetFlags() &
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(nsDisplayOwnLayer::VERTICAL_SCROLLBAR |
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nsDisplayOwnLayer::HORIZONTAL_SCROLLBAR)) &&
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layerItem->Frame()->GetParent() == scrollItem->GetScrollFrame()) {
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return true;
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}
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}
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return false;
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}
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bool
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nsDisplayList::ComputeVisibilityForSublist(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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@ -1136,43 +1106,10 @@ nsDisplayList::ComputeVisibilityForSublist(nsDisplayListBuilder* aBuilder,
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bool anyVisible = false;
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nsAutoTArray<nsDisplayItem*, 512> elements;
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FlattenTo(&elements);
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bool forceTransparentSurface = false;
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MoveListTo(this, &elements);
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for (int32_t i = elements.Length() - 1; i >= 0; --i) {
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nsDisplayItem* item = elements[i];
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nsDisplayItem* belowItem = i < 1 ? nullptr : elements[i - 1];
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nsDisplayList* list = item->GetSameCoordinateSystemChildren();
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if (aBuilder->AllowMergingAndFlattening()) {
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if (belowItem && item->TryMerge(aBuilder, belowItem)) {
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belowItem->~nsDisplayItem();
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elements.ReplaceElementsAt(i - 1, 1, item);
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continue;
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}
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// If an overlay scrollbar item is between a scroll layer item and the
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// other scroll layer items that we need to merge with just move the
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// scrollbar item up, that way it will be on top of the scrolled content
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// and we can try to merge all the scroll layer items.
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if (IsScrollLayerItemAndOverlayScrollbarForScrollFrame(item, belowItem)) {
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elements[i] = belowItem;
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elements[i-1] = item;
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i++;
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continue;
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}
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if (list && item->ShouldFlattenAway(aBuilder)) {
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// The elements on the list >= i no longer serve any use.
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elements.SetLength(i);
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list->FlattenTo(&elements);
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i = elements.Length();
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item->~nsDisplayItem();
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continue;
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}
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}
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nsRect bounds = item->GetClippedBounds(aBuilder);
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nsRegion itemVisible;
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@ -1216,17 +1153,11 @@ nsDisplayList::ComputeVisibilityForSublist(nsDisplayListBuilder* aBuilder,
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aVisibleRegion->SetEmpty();
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}
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}
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if (aBuilder->NeedToForceTransparentSurfaceForItem(item) ||
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(list && list->NeedsTransparentSurface())) {
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forceTransparentSurface = true;
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}
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}
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AppendToBottom(item);
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}
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mIsOpaque = !aVisibleRegion->Intersects(mVisibleRect);
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mForceTransparentSurface = forceTransparentSurface;
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return anyVisible;
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}
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@ -1699,9 +1699,6 @@ private:
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// it. Don't let us be heap-allocated!
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void* operator new(size_t sz) CPP_THROW_NEW;
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// Utility function used to massage the list during ComputeVisibility.
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void FlattenTo(nsTArray<nsDisplayItem*>* aElements);
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nsDisplayItemLink mSentinel;
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nsDisplayItemLink* mTop;
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