Bug 1036602 - Fix up D3D11 genshaders.sh script; r=bas

From 42aa031e5b36efe5603525c7967557fec7e09ec5 Mon Sep 17 00:00:00 2001
---
 gfx/layers/d3d11/genshaders.sh | 74 +++++++++++++++++++++++++-----------------
 1 file changed, 45 insertions(+), 29 deletions(-)
This commit is contained in:
Vladimir Vukicevic 2014-07-09 12:27:38 -07:00
parent 4795d6beb0
commit ea7294edf2

View File

@ -3,33 +3,49 @@
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
tempfile=tmpShaderHeader
rm CompositorD3D11Shaders.h
fxc CompositorD3D11.hlsl -ELayerQuadVS -nologo -Tvs_4_0_level_9_3 -Fh$tempfile -VnLayerQuadVS
cat $tempfile >> CompositorD3D11Shaders.h
fxc CompositorD3D11.hlsl -ESolidColorShader -Tps_4_0_level_9_3 -nologo -Fh$tempfile -VnSolidColorShader
cat $tempfile >> CompositorD3D11Shaders.h
fxc CompositorD3D11.hlsl -ERGBShader -Tps_4_0_level_9_3 -nologo -Fh$tempfile -VnRGBShader
cat $tempfile >> CompositorD3D11Shaders.h
fxc CompositorD3D11.hlsl -ERGBAShader -Tps_4_0_level_9_3 -nologo -Fh$tempfile -VnRGBAShader
cat $tempfile >> CompositorD3D11Shaders.h
fxc CompositorD3D11.hlsl -EComponentAlphaShader -Tps_4_0_level_9_3 -nologo -Fh$tempfile -VnComponentAlphaShader
cat $tempfile >> CompositorD3D11Shaders.h
fxc CompositorD3D11.hlsl -EYCbCrShader -Tps_4_0_level_9_3 -nologo -Fh$tempfile -VnYCbCrShader
cat $tempfile >> CompositorD3D11Shaders.h
fxc CompositorD3D11.hlsl -ELayerQuadMaskVS -nologo -Tvs_4_0_level_9_3 -Fh$tempfile -VnLayerQuadMaskVS
cat $tempfile >> CompositorD3D11Shaders.h
fxc CompositorD3D11.hlsl -ELayerQuadMask3DVS -nologo -Tvs_4_0_level_9_3 -Fh$tempfile -VnLayerQuadMask3DVS
cat $tempfile >> CompositorD3D11Shaders.h
fxc CompositorD3D11.hlsl -ESolidColorShaderMask -Tps_4_0_level_9_3 -nologo -Fh$tempfile -VnSolidColorShaderMask
cat $tempfile >> CompositorD3D11Shaders.h
fxc CompositorD3D11.hlsl -ERGBShaderMask -Tps_4_0_level_9_3 -nologo -Fh$tempfile -VnRGBShaderMask
cat $tempfile >> CompositorD3D11Shaders.h
fxc CompositorD3D11.hlsl -ERGBAShaderMask -Tps_4_0_level_9_3 -nologo -Fh$tempfile -VnRGBAShaderMask
cat $tempfile >> CompositorD3D11Shaders.h
fxc CompositorD3D11.hlsl -ERGBAShaderMask3D -Tps_4_0_level_9_3 -nologo -Fh$tempfile -VnRGBAShaderMask3D
cat $tempfile >> CompositorD3D11Shaders.h
fxc CompositorD3D11.hlsl -EYCbCrShaderMask -Tps_4_0_level_9_3 -nologo -Fh$tempfile -VnYCbCrShaderMask
cat $tempfile >> CompositorD3D11Shaders.h
fxc CompositorD3D11.hlsl -EComponentAlphaShaderMask -Tps_4_0_level_9_3 -nologo -Fh$tempfile -VnComponentAlphaShaderMask
cat $tempfile >> CompositorD3D11Shaders.h
FXC_DEBUG_FLAGS="-Zi -Fd shaders.pdb"
FXC_FLAGS=""
# If DEBUG is in the environment, then rebuild with debug info
if [ "$DEBUG" != "" ] ; then
FXC_FLAGS="$FXC_DEBUG_FLAGS"
fi
makeShaderVS() {
fxc -nologo $FXC_FLAGS -Tvs_4_0_level_9_3 $SRC -E$1 -Vn$1 -Fh$tempfile
cat $tempfile >> $DEST
}
makeShaderPS() {
fxc -nologo $FXC_FLAGS -Tps_4_0_level_9_3 $SRC -E$1 -Vn$1 -Fh$tempfile
cat $tempfile >> $DEST
}
SRC=CompositorD3D11.hlsl
DEST=CompositorD3D11Shaders.h
rm -f $DEST
makeShaderVS LayerQuadVS
makeShaderPS SolidColorShader
makeShaderPS RGBShader
makeShaderPS RGBAShader
makeShaderPS ComponentAlphaShader
makeShaderPS YCbCrShader
makeShaderVS LayerQuadMaskVS
makeShaderVS LayerQuadMask3DVS
makeShaderPS SolidColorShaderMask
makeShaderPS RGBShaderMask
makeShaderPS RGBAShaderMask
makeShaderPS RGBAShaderMask3D
makeShaderPS YCbCrShaderMask
makeShaderPS ComponentAlphaShaderMask
SRC=CompositorD3D11VR.hlsl
DEST=CompositorD3D11ShadersVR.h
rm -f $DEST
makeShaderVS OculusVRDistortionVS
makeShaderPS OculusVRDistortionPS
rm $tempfile