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Bug 853963 - Make the case where the listener and panner are at the same spot with 360 cone angles really a no-op; r=padenot
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@ -237,6 +237,7 @@ PannerNodeEngine::EqualPowerPanningFunction(const AudioChunk& aInput,
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mConeInnerAngle == 360 &&
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mConeOuterAngle == 360) {
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*aOutput = aInput;
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return;
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}
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// The output of this node is always stereo, no matter what the inputs are.
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