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Bug 300904 - Improve mouse-over-window tracking so that we don't fire mousemove events if our window is covered by a window that's not one of our own. r=josh
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@ -105,6 +105,13 @@ extern "C" {
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CG_EXTERN void CGContextResetCTM(CGContextRef);
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CG_EXTERN void CGContextSetCTM(CGContextRef, CGAffineTransform);
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CG_EXTERN void CGContextResetClip(CGContextRef);
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// CGSPrivate.h
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typedef NSInteger CGSConnection;
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typedef NSInteger CGSWindow;
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extern CGSConnection _CGSDefaultConnection();
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extern CGError CGSGetScreenRectForWindow(const CGSConnection cid, CGSWindow wid, CGRect *outRect);
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extern CGError CGSGetWindowLevel(const CGSConnection cid, CGSWindow wid, CGWindowLevel *level);
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}
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#ifndef NS_LEOPARD_AND_LATER
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@ -6561,33 +6568,100 @@ ChildViewMouseTracker::ViewForEvent(NSEvent* aEvent)
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return [view isKindOfClass:[ChildView class]] ? (ChildView*)view : nil;
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}
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// Find the active window under the mouse. Returns nil if the mouse isn't over
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// any active window.
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NSWindow*
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ChildViewMouseTracker::WindowForEvent(NSEvent* anEvent)
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{
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NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NIL;
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static CGWindowLevel kDockWindowLevel = 0;
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static CGWindowLevel kPopupWindowLevel = 0;
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static CGWindowLevel kFloatingWindowLevel = 0;
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static BOOL WindowNumberIsUnderPoint(NSInteger aWindowNumber, NSPoint aPoint) {
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NSWindow* window = [NSApp windowWithWindowNumber:aWindowNumber];
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if (window) {
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// This is one of our own windows.
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return NSMouseInRect(aPoint, [window frame], NO);
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}
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CGSConnection cid = _CGSDefaultConnection();
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if (!kDockWindowLevel) {
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// These constants are in fact function calls, so cache them.
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kDockWindowLevel = kCGDockWindowLevel;
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kPopupWindowLevel = kCGPopUpMenuWindowLevel;
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kFloatingWindowLevel = kCGFloatingWindowLevel;
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}
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// Some things put transparent windows on top of everything. Ignore them.
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CGWindowLevel level;
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if ((kCGErrorSuccess == CGSGetWindowLevel(cid, aWindowNumber, &level)) &&
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(level == kDockWindowLevel || // Transparent layer, spanning the whole screen
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level == kFloatingWindowLevel || // invisible Jing window
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level > kPopupWindowLevel)) // Snapz Pro X while recording a screencast
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return false;
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CGRect rect;
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if (kCGErrorSuccess != CGSGetScreenRectForWindow(cid, aWindowNumber, &rect))
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return false;
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CGPoint point = { aPoint.x, nsCocoaUtils::FlippedScreenY(aPoint.y) };
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return CGRectContainsPoint(rect, point);
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}
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@interface NSWindow(SnowLeopardWindowUnderPointAPI)
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+ (NSInteger)windowNumberAtPoint:(NSPoint)point belowWindowWithWindowNumber:(NSInteger)windowNumber;
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@end
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// Find the window number of the window under the given point, regardless of
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// which app the window belongs to. Returns 0 if no window was found.
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static NSInteger WindowNumberAtPoint(NSPoint aPoint) {
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// Use the awesome new API on 10.6+.
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if ([NSWindow respondsToSelector:@selector(windowNumberAtPoint:belowWindowWithWindowNumber:)])
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return [NSWindow windowNumberAtPoint:aPoint belowWindowWithWindowNumber:0];
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// windowNumberAtPoint is not supported, so we'll have to find the right
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// window manually by iterating over all windows on the screen and testing
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// whether the mouse is inside the window's rect. We do this using private CGS
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// functions.
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// Another way of doing it would be to use tracking rects, but those are
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// view-controlled, so they need to be reset whenever an NSView changes its
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// size or position, which is expensive. See bug 300904 comment 20.
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// A problem with using the CGS functions is that we only look at the windows'
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// rects, not at the transparency of the actual pixel the mouse is over. This
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// means that we won't treat transparent pixels as transparent to mouse
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// events, which is a disadvantage over using tracking rects and leads to the
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// crummy window level workarounds in WindowNumberIsUnderPoint.
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// But speed is more important.
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// Get the window list.
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NSInteger windowCount;
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NSCountWindows(&windowCount);
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NSInteger* windowList = (NSInteger*)malloc(sizeof(NSInteger) * windowCount);
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if (!windowList)
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return nil;
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// The list we get back here is in order from front to back.
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NSWindowList(windowCount, windowList);
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NSPoint screenPoint = nsCocoaUtils::ScreenLocationForEvent(anEvent);
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for (NSInteger i = 0; i < windowCount; i++) {
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NSWindow* currentWindow = [NSApp windowWithWindowNumber:windowList[i]];
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if (currentWindow && NSMouseInRect(screenPoint, [currentWindow frame], NO)) {
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NSInteger windowNumber = windowList[i];
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if (WindowNumberIsUnderPoint(windowNumber, aPoint)) {
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free(windowList);
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return currentWindow;
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return windowNumber;
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}
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}
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free(windowList);
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return nil;
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return 0;
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}
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// Find Gecko window under the mouse. Returns nil if the mouse isn't over
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// any of our windows.
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NSWindow*
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ChildViewMouseTracker::WindowForEvent(NSEvent* anEvent)
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{
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NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NIL;
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NSPoint screenPoint = nsCocoaUtils::ScreenLocationForEvent(anEvent);
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NSInteger windowNumber = WindowNumberAtPoint(screenPoint);
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// This will return nil if windowNumber belongs to a window that we don't own.
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return [NSApp windowWithWindowNumber:windowNumber];
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NS_OBJC_END_TRY_ABORT_BLOCK_NIL;
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}
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