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Fix max texture size handling in displayport clamping. (bug 1135907 follow-up, r=kats)
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@ -848,7 +848,10 @@ GetMaxDisplayPortSize(nsIContent* aContent)
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}
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nsPresContext* presContext = frame->PresContext();
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uint32_t maxSizeInDevPixels = lm->GetMaxTextureSize();
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int32_t maxSizeInDevPixels = lm->GetMaxTextureSize();
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if (maxSizeInDevPixels < 0 || maxSizeInDevPixels == INT_MAX) {
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return nscoord_MAX;
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}
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return presContext->DevPixelsToAppUnits(maxSizeInDevPixels);
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}
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@ -1053,11 +1056,9 @@ GetDisplayPortImpl(nsIContent* aContent, nsRect *aResult, float aMultiplier)
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if (!gfxPrefs::LayersTilesEnabled()) {
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// Either we should have gotten a valid rect directly from the displayport
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// base, or we should have computed a valid rect from the margins.
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NS_ASSERTION(GetMaxDisplayPortSize(aContent) <= 0 ||
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result.width < GetMaxDisplayPortSize(aContent),
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NS_ASSERTION(result.width <= GetMaxDisplayPortSize(aContent),
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"Displayport must be a valid texture size");
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NS_ASSERTION(GetMaxDisplayPortSize(aContent) <= 0 ||
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result.height < GetMaxDisplayPortSize(aContent),
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NS_ASSERTION(result.height <= GetMaxDisplayPortSize(aContent),
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"Displayport must be a valid texture size");
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}
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