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Bug 900248. Reinstate some removed code and don't composite immediately after resetting the device. r=Bas
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@ -484,6 +484,8 @@ CompositorD3D9::BeginFrame(const nsIntRegion& aInvalidRegion,
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// to redraw everything so we can put that in our new textures and use
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// to redraw everything so we can put that in our new textures and use
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// them for compositing.
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// them for compositing.
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mParent->SendInvalidateAll();
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mParent->SendInvalidateAll();
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CancelCompositing(aRenderBoundsOut);
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return;
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}
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}
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if (!mDeviceManager->VerifyReadyForRendering()) {
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if (!mDeviceManager->VerifyReadyForRendering()) {
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