Bug 1067748. When a solid-color display item covers everything else in its layer, make it a ColorLayer. r=tn

This commit is contained in:
Robert O'Callahan 2014-09-16 16:27:14 +12:00
parent 6d3bc4bb4c
commit e63ed307d0
2 changed files with 38 additions and 7 deletions

View File

@ -67,7 +67,7 @@ LayerHasCheckerboardingAPZC(Layer* aLayer, gfxRGBA* aOutColor)
}
/**
* Returns a rectangle of content painted opaquely by aLayer. Very consertative;
* Returns a rectangle of content painted opaquely by aLayer. Very conservative;
* bails by returning an empty rect in any tricky situations.
*/
static nsIntRect

View File

@ -2324,6 +2324,27 @@ IsItemAreaInWindowOpaqueRegion(nsDisplayListBuilder* aBuilder,
return aBuilder->GetWindowOpaqueRegion().Contains(aComponentAlphaBounds);
}
// Return true if aItem is a uniform color over the intersection of its
// visible rect, bounds rect, and clip rect.
static bool
IsDisplayItemUniform(nsDisplayListBuilder* aBuilder,
nsDisplayItem* aItem,
const DisplayItemClip& aClip,
nscolor* aUniformColor)
{
bool uniform = aItem->IsUniform(aBuilder, aUniformColor);
if (!uniform) {
return false;
}
bool snap;
// Check to see if rounded-rect clipping affects the intersection of the
// item's visible and bounds rects. If it doesn't, then we're uniform over
// the intersection of those rects and the clip rect.
nsRect visibleRect =
aItem->GetBounds(aBuilder, &snap).Intersect(aItem->GetVisibleRect());
return !aClip.IsRectClippedByRoundedCorner(visibleRect);
}
void
PaintedLayerData::Accumulate(ContainerState* aState,
nsDisplayItem* aItem,
@ -2351,7 +2372,16 @@ PaintedLayerData::Accumulate(ContainerState* aState,
bool clipMatches = mItemClip == aClip;
mItemClip = aClip;
if (!mIsSolidColorInVisibleRegion && mOpaqueRegion.Contains(aDrawRect) &&
nscolor uniformColor;
// If a rounded corner affects the visible area of aItem (the intersection
// of its visible rect with its bounds), then it's not really uniform over
// its bounds. Implementations of nsDisplayItem::IsUniform do not
// consider this clipping.
bool isUniform = IsDisplayItemUniform(aState->mBuilder, aItem, aClip,
&uniformColor);
if (!mIsSolidColorInVisibleRegion && !isUniform &&
mOpaqueRegion.Contains(aDrawRect) &&
mVisibleRegion.Contains(aVisibleRect) && !mImage) {
// A very common case! Most pages have a PaintedLayer with the page
// background (opaque) visible and most or all of the page content over the
@ -2378,9 +2408,6 @@ PaintedLayerData::Accumulate(ContainerState* aState,
mImage = nullptr;
}
nscolor uniformColor;
bool isUniform = aItem->IsUniform(aState->mBuilder, &uniformColor);
// Some display items have to exist (so they can set forceTransparentSurface
// below) but don't draw anything. They'll return true for isUniform but
// a color with opacity 0.
@ -2395,12 +2422,16 @@ PaintedLayerData::Accumulate(ContainerState* aState,
isUniform = false;
FLB_LOG_PAINTED_LAYER_DECISION(this, " Display item does not cover the visible rect\n");
}
}
if (isUniform) {
if (mVisibleRegion.IsEmpty()) {
// This color is all we have
mSolidColor = uniformColor;
mIsSolidColorInVisibleRegion = true;
} else if (NS_GET_A(uniformColor) == 255 &&
aVisibleRect.Contains(mVisibleRegion.GetBounds())) {
// This color covers everything else in the layer
mSolidColor = uniformColor;
mIsSolidColorInVisibleRegion = true;
} else if (mIsSolidColorInVisibleRegion &&
mVisibleRegion.IsEqual(nsIntRegion(aVisibleRect)) &&
clipMatches) {