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Bug 781731 - Set Azure shadow canvas size match thebes in order to match performance. r=Bas
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@ -287,7 +287,8 @@ public:
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mTempRect = mgfx::Rect(0, 0, ctx->mWidth, ctx->mHeight);
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Float blurRadius = mSigma * 3;
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static const gfxFloat GAUSSIAN_SCALE_FACTOR = (3 * sqrt(2 * M_PI) / 4) * 1.5;
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int32_t blurRadius = (int32_t) floor(mSigma * GAUSSIAN_SCALE_FACTOR + 0.5);
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// We need to enlarge and possibly offset our temporary surface
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// so that things outside of the canvas may cast shadows.
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