Bug 1060869 (Part 1) - Add lifetime control to SurfaceCache. r=dholbert

This commit is contained in:
Seth Fowler 2014-11-26 01:37:56 -08:00
parent eb3d46b2b8
commit e357b0b82b
4 changed files with 358 additions and 93 deletions

View File

@ -205,7 +205,8 @@ public:
// Insert the new surface into the cache immediately. We need to do this so
// that we won't start multiple scaling jobs for the same size.
SurfaceCache::Insert(mDstRef.get(), ImageKey(mImage.get()),
RasterSurfaceKey(mDstSize.ToIntSize(), mImageFlags));
RasterSurfaceKey(mDstSize.ToIntSize(), mImageFlags),
Lifetime::Transient);
return true;
}
@ -259,9 +260,9 @@ public:
NS_WARNING("HQ scaling failed");
// Remove the frame from the cache since we know we don't need it.
SurfaceCache::RemoveIfPresent(ImageKey(mImage.get()),
RasterSurfaceKey(mDstSize.ToIntSize(),
mImageFlags));
SurfaceCache::RemoveSurface(ImageKey(mImage.get()),
RasterSurfaceKey(mDstSize.ToIntSize(),
mImageFlags));
// Release everything we're holding, too.
mSrcRef.reset();
@ -364,7 +365,7 @@ RasterImage::~RasterImage()
}
// Release any HQ scaled frames from the surface cache.
SurfaceCache::Discard(this);
SurfaceCache::RemoveImage(ImageKey(this));
mAnim = nullptr;

View File

@ -118,18 +118,18 @@ class CachedSurface
public:
NS_INLINE_DECL_REFCOUNTING(CachedSurface)
CachedSurface(imgFrame* aSurface,
const IntSize aTargetSize,
const Cost aCost,
const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey)
CachedSurface(imgFrame* aSurface,
const Cost aCost,
const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey,
const Lifetime aLifetime)
: mSurface(aSurface)
, mTargetSize(aTargetSize)
, mCost(aCost)
, mImageKey(aImageKey)
, mSurfaceKey(aSurfaceKey)
, mLifetime(aLifetime)
{
MOZ_ASSERT(mSurface, "Must have a valid SourceSurface");
MOZ_ASSERT(mSurface, "Must have a valid surface");
MOZ_ASSERT(mImageKey, "Must have a valid image key");
}
@ -138,18 +138,34 @@ public:
return mSurface->DrawableRef();
}
void SetLocked(bool aLocked)
{
if (aLocked && mLifetime == Lifetime::Persistent) {
// This may fail, and that's OK. We make no guarantees about whether
// locking is successful if you call SurfaceCache::LockImage() after
// SurfaceCache::Insert().
mDrawableRef = mSurface->DrawableRef();
} else {
mDrawableRef.reset();
}
}
bool IsLocked() const { return bool(mDrawableRef); }
ImageKey GetImageKey() const { return mImageKey; }
SurfaceKey GetSurfaceKey() const { return mSurfaceKey; }
CostEntry GetCostEntry() { return image::CostEntry(this, mCost); }
nsExpirationState* GetExpirationState() { return &mExpirationState; }
Lifetime GetLifetime() const { return mLifetime; }
private:
nsExpirationState mExpirationState;
nsRefPtr<imgFrame> mSurface;
const IntSize mTargetSize;
DrawableFrameRef mDrawableRef;
const Cost mCost;
const ImageKey mImageKey;
const SurfaceKey mSurfaceKey;
const Lifetime mLifetime;
};
/*
@ -157,11 +173,16 @@ private:
* able to remove all surfaces associated with an image when the image is
* destroyed or invalidated. Since this will happen frequently, it makes sense
* to make it cheap by storing the surfaces for each image separately.
*
* ImageSurfaceCache also keeps track of whether its associated image is locked
* or unlocked.
*/
class ImageSurfaceCache
{
~ImageSurfaceCache() {}
~ImageSurfaceCache() { }
public:
ImageSurfaceCache() : mLocked(false) { }
NS_INLINE_DECL_REFCOUNTING(ImageSurfaceCache)
typedef nsRefPtrHashtable<nsGenericHashKey<SurfaceKey>, CachedSurface> SurfaceTable;
@ -171,6 +192,9 @@ public:
void Insert(const SurfaceKey& aKey, CachedSurface* aSurface)
{
MOZ_ASSERT(aSurface, "Should have a surface");
MOZ_ASSERT(!mLocked || aSurface->GetLifetime() != Lifetime::Persistent ||
aSurface->IsLocked(),
"Inserting an unlocked persistent surface for a locked image");
mSurfaces.Put(aKey, aSurface);
}
@ -195,8 +219,12 @@ public:
mSurfaces.EnumerateRead(aFunction, aData);
}
void SetLocked(bool aLocked) { mLocked = aLocked; }
bool IsLocked() const { return mLocked; }
private:
SurfaceTable mSurfaces;
bool mLocked;
};
/*
@ -218,6 +246,7 @@ public:
, mMemoryPressureObserver(new MemoryPressureObserver)
, mMaxCost(aSurfaceCacheSize)
, mAvailableCost(aSurfaceCacheSize)
, mLockedCost(0)
{
nsCOMPtr<nsIObserverService> os = services::GetObserverService();
if (os)
@ -239,23 +268,22 @@ public:
RegisterWeakMemoryReporter(this);
}
void Insert(imgFrame* aSurface,
IntSize aTargetSize,
bool Insert(imgFrame* aSurface,
const Cost aCost,
const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey)
const SurfaceKey& aSurfaceKey,
Lifetime aLifetime)
{
MOZ_ASSERT(!Lookup(aImageKey, aSurfaceKey),
"Inserting a duplicate surface into the SurfaceCache");
// If this is bigger than the maximum cache size, refuse to cache it.
if (!CanHold(aCost))
return;
// If this is bigger than we can hold after discarding everything we can,
// refuse to cache it.
if (!CanHoldAfterDiscarding(aCost))
return false;
nsRefPtr<CachedSurface> surface =
new CachedSurface(aSurface, aTargetSize, aCost, aImageKey, aSurfaceKey);
// Remove elements in order of cost until we can fit this in the cache.
// Remove elements in order of cost until we can fit this in the cache. Note
// that locked surfaces aren't in mCosts, so we never remove them here.
while (aCost > mAvailableCost) {
MOZ_ASSERT(!mCosts.IsEmpty(), "Removed everything and it still won't fit");
Remove(mCosts.LastElement().GetSurface());
@ -269,10 +297,24 @@ public:
mImageCaches.Put(aImageKey, cache);
}
nsRefPtr<CachedSurface> surface =
new CachedSurface(aSurface, aCost, aImageKey, aSurfaceKey, aLifetime);
// We require that locking succeed if the image is locked and the surface is
// persistent; the caller may need to know this to handle errors correctly.
if (cache->IsLocked() && aLifetime == Lifetime::Persistent) {
surface->SetLocked(true);
if (!surface->IsLocked()) {
return false;
}
}
// Insert.
MOZ_ASSERT(aCost <= mAvailableCost, "Inserting despite too large a cost");
cache->Insert(aSurfaceKey, surface);
StartTracking(surface);
return true;
}
void Remove(CachedSurface* aSurface)
@ -286,8 +328,9 @@ public:
StopTracking(aSurface);
cache->Remove(aSurface);
// Remove the per-image cache if it's unneeded now.
if (cache->IsEmpty()) {
// Remove the per-image cache if it's unneeded now. (Keep it if the image is
// locked, since the per-image cache is where we store that state.)
if (cache->IsEmpty() && !cache->IsLocked()) {
mImageCaches.Remove(imageKey);
}
}
@ -299,8 +342,14 @@ public:
"Cost too large and the caller didn't catch it");
mAvailableCost -= costEntry.GetCost();
mCosts.InsertElementSorted(costEntry);
mExpirationTracker.AddObject(aSurface);
if (aSurface->IsLocked()) {
mLockedCost += costEntry.GetCost();
MOZ_ASSERT(mLockedCost <= mMaxCost, "Locked more than we can hold?");
} else {
mCosts.InsertElementSorted(costEntry);
mExpirationTracker.AddObject(aSurface);
}
}
void StopTracking(CachedSurface* aSurface)
@ -308,12 +357,21 @@ public:
MOZ_ASSERT(aSurface, "Should have a surface");
CostEntry costEntry = aSurface->GetCostEntry();
mExpirationTracker.RemoveObject(aSurface);
DebugOnly<bool> foundInCosts = mCosts.RemoveElementSorted(costEntry);
mAvailableCost += costEntry.GetCost();
if (aSurface->IsLocked()) {
MOZ_ASSERT(mLockedCost >= costEntry.GetCost(), "Costs don't balance");
mLockedCost -= costEntry.GetCost();
// XXX(seth): It'd be nice to use an O(log n) lookup here. This is O(n).
MOZ_ASSERT(!mCosts.Contains(costEntry),
"Shouldn't have a cost entry for a locked surface");
} else {
mExpirationTracker.RemoveObject(aSurface);
DebugOnly<bool> foundInCosts = mCosts.RemoveElementSorted(costEntry);
MOZ_ASSERT(foundInCosts, "Lost track of costs for this surface");
}
MOZ_ASSERT(foundInCosts, "Lost track of costs for this surface");
MOZ_ASSERT(mAvailableCost <= mMaxCost, "More available cost than we started with");
mAvailableCost += costEntry.GetCost();
MOZ_ASSERT(mAvailableCost <= mMaxCost,
"More available cost than we started with");
}
DrawableFrameRef Lookup(const ImageKey aImageKey,
@ -335,12 +393,15 @@ public:
return DrawableFrameRef();
}
mExpirationTracker.MarkUsed(surface);
if (!surface->IsLocked()) {
mExpirationTracker.MarkUsed(surface);
}
return ref;
}
void RemoveIfPresent(const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey)
void RemoveSurface(const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey)
{
nsRefPtr<ImageSurfaceCache> cache = GetImageCache(aImageKey);
if (!cache)
@ -358,7 +419,33 @@ public:
return aCost <= mMaxCost;
}
void Discard(const ImageKey aImageKey)
void LockImage(const ImageKey aImageKey)
{
nsRefPtr<ImageSurfaceCache> cache = GetImageCache(aImageKey);
if (!cache) {
cache = new ImageSurfaceCache;
mImageCaches.Put(aImageKey, cache);
}
cache->SetLocked(true);
// Try to lock all the surfaces the per-image cache is holding.
cache->ForEach(DoLockSurface, this);
}
void UnlockImage(const ImageKey aImageKey)
{
nsRefPtr<ImageSurfaceCache> cache = GetImageCache(aImageKey);
if (!cache)
return; // Already unlocked and removed.
cache->SetLocked(false);
// Unlock all the surfaces the per-image cache is holding.
cache->ForEach(DoUnlockSurface, this);
}
void RemoveImage(const ImageKey aImageKey)
{
nsRefPtr<ImageSurfaceCache> cache = GetImageCache(aImageKey);
if (!cache)
@ -372,13 +459,16 @@ public:
cache->ForEach(DoStopTracking, this);
// The per-image cache isn't needed anymore, so remove it as well.
// This implicitly unlocks the image if it was locked.
mImageCaches.Remove(aImageKey);
}
void DiscardAll()
{
// Remove in order of cost because mCosts is an array and the other data
// structures are all hash tables.
// structures are all hash tables. Note that locked surfaces (persistent
// surfaces belonging to locked images) are not removed, since they aren't
// present in mCosts.
while (!mCosts.IsEmpty()) {
Remove(mCosts.LastElement().GetSurface());
}
@ -392,14 +482,64 @@ public:
return PL_DHASH_NEXT;
}
NS_IMETHOD
CollectReports(nsIHandleReportCallback* aHandleReport, nsISupports* aData,
bool aAnonymize)
static PLDHashOperator DoLockSurface(const SurfaceKey&,
CachedSurface* aSurface,
void* aCache)
{
return MOZ_COLLECT_REPORT(
"imagelib-surface-cache", KIND_OTHER, UNITS_BYTES,
SizeOfSurfacesEstimate(),
"Memory used by the imagelib temporary surface cache.");
if (aSurface->GetLifetime() == Lifetime::Transient ||
aSurface->IsLocked()) {
return PL_DHASH_NEXT;
}
auto cache = static_cast<SurfaceCacheImpl*>(aCache);
cache->StopTracking(aSurface);
// Lock the surface. This can fail.
aSurface->SetLocked(true);
cache->StartTracking(aSurface);
return PL_DHASH_NEXT;
}
static PLDHashOperator DoUnlockSurface(const SurfaceKey&,
CachedSurface* aSurface,
void* aCache)
{
if (aSurface->GetLifetime() == Lifetime::Transient ||
!aSurface->IsLocked()) {
return PL_DHASH_NEXT;
}
auto cache = static_cast<SurfaceCacheImpl*>(aCache);
cache->StopTracking(aSurface);
aSurface->SetLocked(false);
cache->StartTracking(aSurface);
return PL_DHASH_NEXT;
}
NS_IMETHOD
CollectReports(nsIHandleReportCallback* aHandleReport,
nsISupports* aData,
bool aAnonymize)
{
nsresult rv;
rv = MOZ_COLLECT_REPORT("imagelib-surface-cache-total",
KIND_OTHER, UNITS_BYTES,
SizeOfSurfacesEstimate(),
"Total memory used by the imagelib surface cache.");
NS_ENSURE_SUCCESS(rv, rv);
rv = MOZ_COLLECT_REPORT("imagelib-surface-cache-locked",
KIND_OTHER, UNITS_BYTES,
SizeOfLockedSurfacesEstimate(),
"Memory used by locked surfaces in the imagelib "
"surface cache.");
NS_ENSURE_SUCCESS(rv, rv);
return NS_OK;
}
// XXX(seth): This is currently only an estimate and, since we don't know
@ -411,6 +551,11 @@ public:
return mMaxCost - mAvailableCost;
}
Cost SizeOfLockedSurfacesEstimate() const
{
return mLockedCost;
}
private:
already_AddRefed<ImageSurfaceCache> GetImageCache(const ImageKey aImageKey)
{
@ -419,6 +564,16 @@ private:
return imageCache.forget();
}
// This is similar to CanHold() except that it takes into account the costs of
// locked surfaces. It's used internally in Insert(), but it's not exposed
// publicly because if we start permitting multithreaded access to the surface
// cache, which seems likely, then the result would be meaningless: another
// thread could insert a persistent surface or lock an image at any time.
bool CanHoldAfterDiscarding(const Cost aCost) const
{
return aCost <= mMaxCost - mLockedCost;
}
struct SurfaceTracker : public nsExpirationTracker<CachedSurface, 2>
{
SurfaceTracker(SurfaceCacheImpl* aCache, uint32_t aSurfaceCacheExpirationTimeMS)
@ -461,6 +616,7 @@ private:
nsRefPtr<MemoryPressureObserver> mMemoryPressureObserver;
const Cost mMaxCost;
Cost mAvailableCost;
Cost mLockedCost;
};
NS_IMPL_ISUPPORTS(SurfaceCacheImpl, nsIMemoryReporter)
@ -476,35 +632,39 @@ SurfaceCache::Initialize()
// Initialize preferences.
MOZ_ASSERT(!sInstance, "Shouldn't initialize more than once");
// See gfxPrefs for the default values
// See gfxPrefs for the default values of these preferences.
// Length of time before an unused surface is removed from the cache, in milliseconds.
uint32_t surfaceCacheExpirationTimeMS = gfxPrefs::ImageMemSurfaceCacheMinExpirationMS();
// Length of time before an unused surface is removed from the cache, in
// milliseconds.
uint32_t surfaceCacheExpirationTimeMS =
gfxPrefs::ImageMemSurfaceCacheMinExpirationMS();
// Maximum size of the surface cache, in kilobytes.
uint32_t surfaceCacheMaxSizeKB = gfxPrefs::ImageMemSurfaceCacheMaxSizeKB();
uint64_t surfaceCacheMaxSizeKB = gfxPrefs::ImageMemSurfaceCacheMaxSizeKB();
// A knob determining the actual size of the surface cache. Currently the
// cache is (size of main memory) / (surface cache size factor) KB
// or (surface cache max size) KB, whichever is smaller. The formula
// may change in the future, though.
// For example, a value of 64 would yield a 64MB cache on a 4GB machine.
// For example, a value of 4 would yield a 256MB cache on a 1GB machine.
// The smallest machines we are likely to run this code on have 256MB
// of memory, which would yield a 4MB cache on the default setting.
// of memory, which would yield a 64MB cache on this setting.
uint32_t surfaceCacheSizeFactor = gfxPrefs::ImageMemSurfaceCacheSizeFactor();
// Clamp to avoid division by zero below.
surfaceCacheSizeFactor = max(surfaceCacheSizeFactor, 1u);
// Compute the size of the surface cache.
uint32_t proposedSize = PR_GetPhysicalMemorySize() / surfaceCacheSizeFactor;
uint32_t surfaceCacheSizeBytes = min(proposedSize, surfaceCacheMaxSizeKB * 1024);
uint64_t proposedSize = PR_GetPhysicalMemorySize() / surfaceCacheSizeFactor;
uint64_t surfaceCacheSizeBytes = min(proposedSize, surfaceCacheMaxSizeKB * 1024);
uint32_t finalSurfaceCacheSizeBytes =
min(surfaceCacheSizeBytes, uint64_t(UINT32_MAX));
// Create the surface cache singleton with the requested expiration time and
// size. Note that the size is a limit that the cache may not grow beyond, but
// we do not actually allocate any storage for surfaces at this time.
sInstance = new SurfaceCacheImpl(surfaceCacheExpirationTimeMS,
surfaceCacheSizeBytes);
finalSurfaceCacheSizeBytes);
sInstance->InitMemoryReporter();
}
@ -527,17 +687,19 @@ SurfaceCache::Lookup(const ImageKey aImageKey,
return sInstance->Lookup(aImageKey, aSurfaceKey);
}
/* static */ void
/* static */ bool
SurfaceCache::Insert(imgFrame* aSurface,
const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey)
const SurfaceKey& aSurfaceKey,
Lifetime aLifetime)
{
MOZ_ASSERT(NS_IsMainThread());
if (sInstance) {
Cost cost = ComputeCost(aSurfaceKey.Size());
sInstance->Insert(aSurface, aSurfaceKey.Size(), cost, aImageKey,
aSurfaceKey);
if (!sInstance) {
return false;
}
Cost cost = ComputeCost(aSurfaceKey.Size());
return sInstance->Insert(aSurface, cost, aImageKey, aSurfaceKey, aLifetime);
}
/* static */ bool
@ -553,21 +715,39 @@ SurfaceCache::CanHold(const IntSize& aSize)
}
/* static */ void
SurfaceCache::RemoveIfPresent(const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey)
SurfaceCache::LockImage(Image* aImageKey)
{
MOZ_ASSERT(NS_IsMainThread());
if (sInstance) {
sInstance->RemoveIfPresent(aImageKey, aSurfaceKey);
return sInstance->LockImage(aImageKey);
}
}
/* static */ void
SurfaceCache::Discard(Image* aImageKey)
SurfaceCache::UnlockImage(Image* aImageKey)
{
MOZ_ASSERT(NS_IsMainThread());
if (sInstance) {
sInstance->Discard(aImageKey);
return sInstance->UnlockImage(aImageKey);
}
}
/* static */ void
SurfaceCache::RemoveSurface(const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey)
{
MOZ_ASSERT(NS_IsMainThread());
if (sInstance) {
sInstance->RemoveSurface(aImageKey, aSurfaceKey);
}
}
/* static */ void
SurfaceCache::RemoveImage(Image* aImageKey)
{
MOZ_ASSERT(NS_IsMainThread());
if (sInstance) {
sInstance->RemoveImage(aImageKey);
}
}

View File

@ -109,16 +109,33 @@ VectorSurfaceKey(const gfx::IntSize& aSize,
return SurfaceKey(aSize, aSVGContext, aAnimationTime, 0);
}
MOZ_BEGIN_ENUM_CLASS(Lifetime, uint8_t)
Transient,
Persistent
MOZ_END_ENUM_CLASS(Lifetime)
/**
* SurfaceCache is an imagelib-global service that allows caching of temporary
* surfaces. Surfaces expire from the cache automatically if they go too long
* without being accessed.
* surfaces. Surfaces normally expire from the cache automatically if they go
* too long without being accessed.
*
* SurfaceCache does not hold surfaces directly; instead, it holds imgFrame
* objects, which hold surfaces but also layer on additional features specific
* to imagelib's needs like animation, padding support, and transparent support
* for volatile buffers.
*
* Sometime it's useful to temporarily prevent surfaces from expiring from the
* cache. This is most often because losing the data could harm the user
* experience (for example, we often don't want to allow surfaces that are
* currently visible to expire) or because it's not possible to rematerialize
* the surface. SurfaceCache supports this through the use of image locking and
* surface lifetimes; see the comments for Insert() and LockImage() for more
* details.
*
* Any image which stores surfaces in the SurfaceCache *must* ensure that it
* calls RemoveImage() before it is destroyed. See the comments for
* RemoveImage() for more details.
*
* SurfaceCache is not thread-safe; it should only be accessed from the main
* thread.
*/
@ -126,23 +143,25 @@ struct SurfaceCache
{
typedef gfx::IntSize IntSize;
/*
/**
* Initialize static data. Called during imagelib module initialization.
*/
static void Initialize();
/*
/**
* Release static data. Called during imagelib module shutdown.
*/
static void Shutdown();
/*
/**
* Look up the imgFrame containing a surface in the cache and returns a
* drawable reference to that imgFrame.
*
* If the imgFrame was found in the cache, but had stored its surface in a
* volatile buffer which was discarded by the OS, then it is automatically
* removed from the cache and an empty DrawableFrameRef is returned.
* removed from the cache and an empty DrawableFrameRef is returned. Note that
* this will never happen to persistent surfaces associated with a locked
* image; the cache keeps a strong reference to such surfaces internally.
*
* @param aImageKey Key data identifying which image the surface belongs to.
* @param aSurfaceKey Key data which uniquely identifies the requested surface.
@ -153,21 +172,46 @@ struct SurfaceCache
static DrawableFrameRef Lookup(const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey);
/*
/**
* Insert a surface into the cache. It is an error to call this function
* without first calling Lookup to verify that the surface is not already in
* the cache.
*
* Each surface in the cache has a lifetime, either Transient or Persistent.
* Transient surfaces can expire from the cache at any time. Persistent
* surfaces can ordinarily also expire from the cache at any time, but if the
* image they're associated with is locked, then these surfaces will never
* expire. This means that surfaces which cannot be rematerialized should be
* inserted with a persistent lifetime *after* the image is locked with
* LockImage(); if you use the other order, the surfaces might expire before
* LockImage() gets called.
*
* If a surface cannot be rematerialized, it may be important to know whether
* it was inserted into the cache successfully. Insert() returns false if it
* failed to insert the surface, which could happen because of capacity
* reasons, or because it was already freed by the OS. If you aren't inserting
* a surface with persistent lifetime, or if the surface isn't associated with
* a locked image, the return value is useless: the surface might expire
* immediately after being inserted, even though Insert() returned true. Thus,
* most callers do not need to check the return value.
*
* @param aTarget The new surface (wrapped in an imgFrame) to insert into
* the cache.
* @param aImageKey Key data identifying which image the surface belongs to.
* @param aSurfaceKey Key data which uniquely identifies the requested surface.
* @param aLifetime Whether this is a transient surface that can always be
* allowed to expire, or a persistent surface that
* shouldn't expire if the image is locked.
* @return false if the surface could not be inserted. Only check this if
* inserting a persistent surface associated with a locked image (see
* above for more information).
*/
static void Insert(imgFrame* aSurface,
static bool Insert(imgFrame* aSurface,
const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey);
const SurfaceKey& aSurfaceKey,
Lifetime aLifetime);
/*
/**
* Checks if a surface of a given size could possibly be stored in the cache.
* If CanHold() returns false, Insert() will always fail to insert the
* surface, but the inverse is not true: Insert() may take more information
@ -183,30 +227,69 @@ struct SurfaceCache
*/
static bool CanHold(const IntSize& aSize);
/*
* Removes a surface from the cache, if it's present.
/**
* Locks an image, preventing any of that image's surfaces from expiring
* unless they have a transient lifetime.
*
* Regardless of locking, any of an image's surfaces may be removed using
* RemoveSurface(), and all of an image's surfaces are removed by
* RemoveImage(), whether the image is locked or not.
*
* It's safe to call LockImage() on an image that's already locked; this has
* no effect.
*
* You must always unlock any image you lock. You may do this explicitly by
* calling UnlockImage(), or implicitly by calling RemoveImage(). Since you're
* required to call RemoveImage() when you destroy an image, this doesn't
* impose any additional requirements, but it's preferable to call
* UnlockImage() earlier if it's possible.
*
* @param aImageKey The image to lock.
*/
static void LockImage(const ImageKey aImageKey);
/**
* Unlocks an image, allowing any of its surfaces to expire at any time.
*
* It's OK to call UnlockImage() on an image that's already unlocked; this has
* no effect.
*
* @param aImageKey The image to lock.
*/
static void UnlockImage(const ImageKey aImageKey);
/**
* Removes a surface from the cache, if it's present. If it's not present,
* RemoveSurface() has no effect.
*
* Use this function to remove individual surfaces that have become invalid.
* Prefer Discard() or DiscardAll() when they're applicable, as they have much
* better performance than calling this function repeatedly.
* Prefer RemoveImage() or DiscardAll() when they're applicable, as they have
* much better performance than calling this function repeatedly.
*
* @param aImageKey Key data identifying which image the surface belongs to.
* @param aSurfaceKey Key data which uniquely identifies the requested surface.
*/
static void RemoveIfPresent(const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey);
/*
* Evicts any cached surfaces associated with the given image from the cache.
* This MUST be called, at a minimum, when the image is destroyed. If
* another image were allocated at the same address it could result in
* subtle, difficult-to-reproduce bugs.
static void RemoveSurface(const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey);
/**
* Removes all cached surfaces associated with the given image from the cache.
* If the image is locked, it is automatically unlocked.
*
* This MUST be called, at a minimum, when an Image which could be storing
* surfaces in the surface cache is destroyed. If another image were allocated
* at the same address it could result in subtle, difficult-to-reproduce bugs.
*
* @param aImageKey The image which should be removed from the cache.
*/
static void Discard(const ImageKey aImageKey);
static void RemoveImage(const ImageKey aImageKey);
/*
* Evicts all caches surfaces from ths cache.
/**
* Evicts all evictable surfaces from the cache.
*
* All surfaces are evictable except for persistent surfaces associated with
* locked images. Non-evictable surfaces can only be removed by
* RemoveSurface() or RemoveImage().
*/
static void DiscardAll();

View File

@ -337,7 +337,7 @@ VectorImage::VectorImage(ProgressTracker* aProgressTracker,
VectorImage::~VectorImage()
{
CancelAllListeners();
SurfaceCache::Discard(this);
SurfaceCache::RemoveImage(ImageKey(this));
}
//------------------------------------------------------------------------------
@ -565,7 +565,7 @@ VectorImage::SendInvalidationNotifications()
// notifications directly in |InvalidateObservers...|.
if (mProgressTracker) {
SurfaceCache::Discard(this);
SurfaceCache::RemoveImage(ImageKey(this));
mProgressTracker->SyncNotifyProgress(FLAG_FRAME_COMPLETE,
nsIntRect::GetMaxSizedIntRect());
}
@ -903,7 +903,8 @@ VectorImage::CreateSurfaceAndShow(const SVGDrawingParameters& aParams)
SurfaceCache::Insert(frame, ImageKey(this),
VectorSurfaceKey(aParams.size,
aParams.svgContext,
aParams.animationTime));
aParams.animationTime),
Lifetime::Transient);
// Draw.
nsRefPtr<gfxDrawable> drawable =
@ -971,7 +972,7 @@ VectorImage::UnlockImage()
NS_IMETHODIMP
VectorImage::RequestDiscard()
{
SurfaceCache::Discard(this);
SurfaceCache::RemoveImage(ImageKey(this));
return NS_OK;
}