Bug 1154389 - Stop leaking DeviceSuccessCallbackRunnable objects, and release its mOnSuccess and mOnFailure on the main thread if needed; r=jesup

This commit is contained in:
Ehsan Akhgari 2015-04-14 13:59:59 -04:00
parent 68991a4890
commit e2b1da84ff

View File

@ -46,6 +46,7 @@
#include "MediaTrackConstraints.h"
#include "VideoUtils.h"
#include "Latency.h"
#include "nsProxyRelease.h"
// For PR_snprintf
#include "prprf.h"
@ -332,6 +333,18 @@ public:
mOnFailure.swap(aOnFailure);
}
~DeviceSuccessCallbackRunnable()
{
if (!NS_IsMainThread()) {
// This can happen if the main thread processes the runnable before
// GetUserMediaDevicesTask::Run returns.
nsCOMPtr<nsIThread> mainThread = do_GetMainThread();
NS_ProxyRelease(mainThread, mOnSuccess);
NS_ProxyRelease(mainThread, mOnFailure);
}
}
nsresult
AnonymizeId(nsAString& aId, const nsACString& aOriginKey)
{
@ -1498,10 +1511,7 @@ public:
result->AppendElement(source);
}
}
// In the case of failure with this newly allocated runnable, we
// intentionally leak the runnable, because we've pawned mOnSuccess and
// mOnFailure onto it which are main thread objects unsafe to release here.
DeviceSuccessCallbackRunnable* runnable =
nsRefPtr<DeviceSuccessCallbackRunnable> runnable =
new DeviceSuccessCallbackRunnable(mWindowId, mOnSuccess, mOnFailure,
result.forget());
if (mPrivileged) {