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Bug 1049109 - Clear overscroll along entire handoff chain at end of pinch. r=kats
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@ -902,10 +902,6 @@ APZCTreeManager::DispatchScroll(AsyncPanZoomController* aPrev,
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return false;
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}
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if (next->GetGuid().mLayersId != aPrev->GetGuid().mLayersId) {
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NS_WARNING("Handing off scroll across a layer tree boundary; may need to revise approach to bug 1031067");
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}
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// Convert the start and end points from |aPrev|'s coordinate space to
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// |next|'s coordinate space. Since |aPrev| may be the same as |next|
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// (if |aPrev| is the APZC that is initiating the scroll and there is no
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@ -1316,8 +1316,14 @@ nsEventStatus AsyncPanZoomController::OnScaleEnd(const PinchGestureInput& aEvent
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// that into a pinch by increasing the span sufficiently. In such a case,
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// there is no snap-back animation to get us out of overscroll, so we need
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// to get out of it somehow.
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mX.ClearOverscroll();
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mY.ClearOverscroll();
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// Moreover, in cases of scroll handoff, the overscroll can be on an APZC
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// further up in the handoff chain rather than on the current APZC, so
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// we need to clear overscroll along the entire handoff chain.
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if (HasReadyTouchBlock()) {
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CurrentTouchBlock()->GetOverscrollHandoffChain()->ClearOverscroll();
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} else {
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ClearOverscroll();
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}
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ScheduleComposite();
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RequestContentRepaint();
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@ -1897,14 +1903,19 @@ void AsyncPanZoomController::CancelAnimation() {
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// preempt normal mechanisms for relieving overscroll, so we need to clear
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// overscroll here.
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if (mX.IsOverscrolled() || mY.IsOverscrolled()) {
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mX.ClearOverscroll();
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mY.ClearOverscroll();
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ClearOverscroll();
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RequestContentRepaint();
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ScheduleComposite();
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UpdateSharedCompositorFrameMetrics();
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}
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}
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void AsyncPanZoomController::ClearOverscroll() {
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ReentrantMonitorAutoEnter lock(mMonitor);
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mX.ClearOverscroll();
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mY.ClearOverscroll();
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}
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void AsyncPanZoomController::SetCompositorParent(CompositorParent* aCompositorParent) {
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mCompositorParent = aCompositorParent;
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}
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@ -288,12 +288,15 @@ public:
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void StartAnimation(AsyncPanZoomAnimation* aAnimation);
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/**
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* Cancels any currently running animation. Note that all this does is set the
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* state of the AsyncPanZoomController back to NOTHING, but it is the
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* animation's responsibility to check this before advancing.
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* Cancels any currently running animation.
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*/
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void CancelAnimation();
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/**
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* Clear any overscroll on this APZC.
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*/
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void ClearOverscroll();
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/**
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* Returns allowed touch behavior for the given point on the scrollable layer.
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* Internally performs a kind of hit testing based on the regions constructed
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@ -61,21 +61,30 @@ OverscrollHandoffChain::IndexOf(const AsyncPanZoomController* aApzc) const
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}
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void
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OverscrollHandoffChain::FlushRepaints() const
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OverscrollHandoffChain::ForEachApzc(APZCMethod aMethod) const
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{
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MOZ_ASSERT(Length() > 0);
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for (uint32_t i = 0; i < Length(); ++i) {
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mChain[i]->FlushRepaintForOverscrollHandoff();
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(mChain[i]->*aMethod)();
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}
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}
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void
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OverscrollHandoffChain::FlushRepaints() const
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{
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ForEachApzc(&AsyncPanZoomController::FlushRepaintForOverscrollHandoff);
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}
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void
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OverscrollHandoffChain::CancelAnimations() const
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{
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MOZ_ASSERT(Length() > 0);
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for (uint32_t i = 0; i < Length(); ++i) {
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mChain[i]->CancelAnimation();
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}
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ForEachApzc(&AsyncPanZoomController::CancelAnimation);
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}
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void
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OverscrollHandoffChain::ClearOverscroll() const
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{
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ForEachApzc(&AsyncPanZoomController::ClearOverscroll);
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}
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void
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@ -94,6 +94,9 @@ public:
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// Cancel animations all the way up the chain.
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void CancelAnimations() const;
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// Clear overscroll all the way up the chain.
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void ClearOverscroll() const;
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// Snap back the APZC that is overscrolled, if any.
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void SnapBackOverscrolledApzc() const;
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@ -102,6 +105,9 @@ public:
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bool CanBePanned(const AsyncPanZoomController* aApzc) const;
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private:
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std::vector<nsRefPtr<AsyncPanZoomController>> mChain;
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typedef void (AsyncPanZoomController::*APZCMethod)();
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void ForEachApzc(APZCMethod aMethod) const;
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};
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// Don't pollute other files with this macro for now.
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