Bug 436059: initial 'zoom to element' support, r=stuart

This commit is contained in:
Gavin Sharp 2008-07-11 18:22:38 -04:00
parent 6cfb3be360
commit df3721ca7a

View File

@ -37,20 +37,16 @@
this._stack.addEventListener("dblclick", this.stackEventHandler, true);
this._stack.addEventListener("DOMMouseScroll", this.stackEventHandler, true);
this._scrollStartTimeout = -1;
this._dragStartTimeout = -1;
</constructor>
<field name="dragData">
({
dragging: false,
offX: 0,
offY: 0,
dragX: 0,
dragY: 0,
sX: 0,
sY: 0,
scrollableWidth: 0,
scrollableHeight: 0,
canvasH: 0,
canvasW: 0,
pageX: 0,
pageY: 0
})
@ -76,6 +72,7 @@
if (aLocationChanged) {
this.dragData.pageX = 0;
this.dragData.pageY = 0;
this._zoomLevel = 1;
}
if (this._updateTimeout)
@ -104,11 +101,10 @@
ctx.clearRect(0,0,w,h);
//dump("x, y: " + this.dragData.pageX + "," + this.dragData.pageY + "\n");
ctx.save();
ctx.scale(this._zoomLevel, this._zoomLevel);
ctx.drawWindow(this.browser.contentWindow,
-this.dragData.pageX / this._zoomLevel, -this.dragData.pageY / this._zoomLevel,
ctx.drawWindow(this.browser.contentWindow,
this.dragData.pageX, this.dragData.pageY,
w / this._zoomLevel, h / this._zoomLevel,
"white");
ctx.restore();
@ -117,11 +113,10 @@
<method name="_updateCanvasPosition">
<body><![CDATA[
//dump("setting left/top: " + this.dragData.offX + "/" + this.dragData.offY + "\n");
this._canvas.style.marginLeft = this.dragData.offX + "px";
this._canvas.style.marginRight = -this.dragData.offX + "px";
this._canvas.style.marginTop = this.dragData.offY + "px";
this._canvas.style.marginBottom = -this.dragData.offY + "px";
this._canvas.style.marginLeft = this.dragData.dragX + "px";
this._canvas.style.marginRight = -this.dragData.dragX + "px";
this._canvas.style.marginTop = this.dragData.dragY + "px";
this._canvas.style.marginBottom = -this.dragData.dragY + "px";
//window.QueryInterface(Components.interfaces.nsIInterfaceRequestor).getInterface(Components.interfaces.nsIDOMWindowUtils).redraw();
]]></body>
@ -149,81 +144,197 @@
]]></body>
</method>
/**
* Retrieve the content element for a given point (relative to the top
* left corner of the browser window).
*/
<method name="elementFromPoint">
<parameter name="aX"/>
<parameter name="aY"/>
<body><![CDATA[
var cdoc = this.browser.contentDocument;
// Need to adjust for the toolbar height, etc.
var browserTop = this.browser.getBoundingClientRect().top;
return cdoc.elementFromPoint(aX, aY - browserTop);
]]></body>
</method>
<method name="zoomToElement">
<parameter name="aElement"/>
<body><![CDATA[
const margin = 0;
// scale to the element's width
var elRect = this._getPagePosition(aElement);
this._zoomLevel = Math.max((this.browser.boxObject.width) / (elRect.width + (2 * margin)),
2);
// pan to the element
this._panTo(Math.max(elRect.x - margin, 0),
Math.max(0, elRect.y - margin));
]]></body>
</method>
<method name="_getPagePosition">
<parameter name="aElement"/>
<body><![CDATA[
var r = aElement.getBoundingClientRect();
retVal = {
width: r.right - r.left,
height: r.bottom - r.top,
x: r.left,
y: r.top
};
return retVal;
]]></body>
</method>
<method name="_redispatchMouseEvent">
<parameter name="aEvent"/>
<parameter name="aType"/>
<body><![CDATA[
//return;
var cwin = this.browser.contentWindow;
if (!(aEvent instanceof MouseEvent)) {
Components.utils.reportError("_redispatchMouseEvent called with a non-mouse event");
return;
}
// Scroll the browser so that the event is targeted properly
cwin.scrollTo(-this.dragData.pageX / this._zoomLevel, -this.dragData.pageY / this._zoomLevel);
var cwin = this.browser.contentWindow;
cwin.scrollTo(this.dragData.pageX, this.dragData.pageY);
// Might not have been able to scroll all the way if we're zoomed in,
// need to account for that difference.
var pageOffsetX = this.dragData.pageX - cwin.scrollX;
var pageOffsetY = this.dragData.pageY - cwin.scrollY;
// Need to adjust for the toolbar height, etc.
var browserTop = this.browser.getBoundingClientRect().top;
var clickOffsetX = aEvent.clientX / this._zoomLevel;
var clickOffsetY = (aEvent.clientY - browserTop) / this._zoomLevel;
var cwu = cwin.QueryInterface(Components.interfaces.nsIInterfaceRequestor)
.getInterface(Components.interfaces.nsIDOMWindowUtils);
// Need to adjust for the toolbar height, etc.
var browserTop = this.browser.getBoundingClientRect().top;
cwu.sendMouseEvent(aType || aEvent.type,
(aEvent.clientX) / this._zoomLevel,
(aEvent.clientY - browserTop) / this._zoomLevel,
pageOffsetX + clickOffsetX,
pageOffsetY + clickOffsetY,
aEvent.button || 0,
aEvent.clickCount || 1,
aEvent.detail || 1,
0);
// Reset scroll state
cwin.scrollTo(0, 0);
]]></body>
</method>
<method name="_doPan">
<property name="_contentAreaDimensions" readonly="true">
<getter>
var cdoc = this.browser.contentDocument;
// These might not exist yet
var body = cdoc.body || {};
var html = cdoc.documentElement || {};
if (!(body.scrollWidth || html.scrollWidth))
throw "Both body and documentElement have no scrollWidth?";
return [Math.max(body.scrollWidth, html.scrollWidth),
Math.max(body.scrollHeight, html.scrollHeight)];
</getter>
</property>
<property name="_effectiveCanvasDimensions" readonly="true">
<getter><![CDATA[
return [this._canvas.width / this._zoomLevel,
this._canvas.height / this._zoomLevel];
]]></getter>
</property>
/**
* Given a set of page coordinates, constrain them such that they
* fit within the rect defined by [0,0] and [x,y], where x and y are
* the maximum values that can be used for the canvas' .top and .left
* such that it is still within the scrollable area of the page, taking
* into account the current zoomLevel.
*/
<method name="_constrainPanCoords">
<parameter name="aX"/>
<parameter name="aY"/>
<body><![CDATA[
var [contentAreaWidth, contentAreaHeight] = this._contentAreaDimensions;
var [canvasW, canvasH] = this._effectiveCanvasDimensions;
var offscreenWidth = contentAreaWidth - canvasW;
if (offscreenWidth <= 0) {
// Content is narrower than viewport, no need to pan horizontally
aX = 0;
} else {
var newPageX = Math.min(this.dragData.pageX + aX, offscreenWidth);
newPageX = Math.max(newPageX, 0);
aX = newPageX - this.dragData.pageX;
}
var offscreenHeight = contentAreaHeight - canvasH;
if (offscreenHeight <= 0) {
// Content is shorter than viewport, no need to pan vertically
aY = 0;
} else {
// min of 0, max of contentAreaHeight - canvasHeight
var newPageY = Math.min(this.dragData.pageY + aY, offscreenHeight);
newPageY = Math.max(newPageY, 0);
aY = newPageY - this.dragData.pageY;
}
return [aX, aY];
]]></body>
</method>
<method name="_moveCanvas">
<parameter name="aDx"/>
<parameter name="aDy"/>
<body><![CDATA[
// constrain offsets to the actual scrollWidth/scrollHeight
var [x, y] = this._constrainPanCoords(aDx, aDy);
var offscreenWidth = this.dragData.scrollableWidth - this.dragData.canvasW;
if (offscreenWidth <= 0) {
// Content is narrower than viewport, no need to pan horizontally
this.dragData.offX = 0;
} else {
var newPageX = Math.max(this.dragData.pageX + aDx, -offscreenWidth);
newPageX = Math.min(newPageX, 0);
var deltaX = newPageX - this.dragData.pageX;
this.dragData.offX = deltaX;
}
var offscreenHeight = this.dragData.scrollableHeight - this.dragData.canvasH;
if (offscreenHeight <= 0) {
// Content is shorter than viewport, no need to pan vertically
this.dragData.offY = 0;
} else {
// min of 0, max of scrollableHeight - canvasHeight
var newPageY = Math.max(this.dragData.pageY + aDy, -offscreenHeight);
newPageY = Math.min(newPageY, 0);
var deltaY = newPageY - this.dragData.pageY;
this.dragData.offY = deltaY;
}
// Canvas needs to move up for content to scroll down
this.dragData.dragX = -x;
this.dragData.dragY = -y;
this._updateCanvasPosition();
]]></body>
</method>
<!-- Pans directly to a given X/Y (in page coordinates) -->
<method name="_panTo">
<parameter name="aX"/>
<parameter name="aY"/>
<body><![CDATA[
[this.dragData.pageX, this.dragData.pageY] = this._constrainPanCoords(aX, aY);
this._browserToCanvas();
]]></body>
</method>
<method name="_dragStartTimer">
<body><![CDATA[
this.dragData.lastMouseEvent = Date.now() - 10;
this.dragData.dragging = true;
this._scrollStartTimeout = -1;
this._dragStartTimeout = -1;
]]></body>
</method>
<method name="_endPan">
<body><![CDATA[
// update the pageX/Y coords
this.dragData.pageX += this.dragData.offX;
this.dragData.pageY += this.dragData.offY;
// dragX/dragY are garanteed to be within the correct bounds, so just
// update pageX/pageY directly.
this.dragData.pageX -= this.dragData.dragX / this._zoomLevel;
this.dragData.pageY -= this.dragData.dragY / this._zoomLevel;
// relocate the canvas to 0x0 in the window
this.dragData.offX = 0;
this.dragData.offY = 0;
this.dragData.dragX = 0;
this.dragData.dragY = 0;
// update canvas position and draw the canvas at the new location
this._updateCanvasPosition();
@ -240,7 +351,7 @@
handleEvent: function seh_handleEvent(aEvent) {
if (!aEvent.type in this) {
dump("MouseController called with unknown event type " + aEvent.type + "\n");
Components.reportError("MouseController called with unknown event type " + aEvent.type + "\n");
return;
}
this[aEvent.type](aEvent);
@ -248,37 +359,31 @@
mousedown: function seh_mousedown(aEvent) {
if (aEvent.button != 0)
return false;
return;
// cancel any pending canvas updates, since we're going to update again
if (this._updateTimeout)
clearTimeout(this._updateTimeout);
this.deckbrowser.dragData.canvasW = this.deckbrowser._canvas.width;
this.deckbrowser.dragData.canvasH = this.deckbrowser._canvas.height;
var cdoc = this.deckbrowser.browser.contentDocument;
var body = cdoc.body;
var html = cdoc.documentElement;
this.deckbrowser.dragData.scrollableWidth = Math.max(body.scrollWidth, html.scrollWidth);
this.deckbrowser.dragData.scrollableWidth *= this.deckbrowser._zoomLevel;
this.deckbrowser.dragData.scrollableHeight = Math.max(body.scrollHeight, html.scrollHeight);
this.deckbrowser.dragData.scrollableHeight *= this.deckbrowser._zoomLevel;
var zoomLevel = this.deckbrowser._zoomLevel;
var dragData = this.deckbrowser.dragData;
// The start of the current portion drag
this.deckbrowser.dragData.sX = aEvent.screenX;
this.deckbrowser.dragData.sY = aEvent.screenY;
dragData.sX = aEvent.screenX;
dragData.sY = aEvent.screenY;
// The total delta between current mouse position and sX/sY
this.deckbrowser.dragData.offX = 0;
this.deckbrowser.dragData.offY = 0;
dragData.dragX = 0;
dragData.dragY = 0;
//this.deckbrowser._updateCanvasPosition();
var self = this.deckbrowser;
this.deckbrowser._scrollStartTimeout = setTimeout(function () {
this.deckbrowser._dragStartTimeout = setTimeout(function () {
self._dragStartTimer();
}, 200);
this._lastMouseDown = aEvent;
},
mouseup: function seh_mouseup(aEvent) {
@ -287,11 +392,12 @@
} else if (aEvent.originalTarget == this.deckbrowser._canvas) {
// Mouseup on canvas that isn't releasing from a drag
// cancel scrollStart timer
clearTimeout(this.deckbrowser._scrollStartTimeout);
this.deckbrowser._scrollStartTimeout = -1;
clearTimeout(this.deckbrowser._dragStartTimeout);
this.deckbrowser._dragStartTimeout = -1;
// send mousedown & mouseup
this.deckbrowser._redispatchMouseEvent(aEvent, "mousedown");
this.deckbrowser._redispatchMouseEvent(this._lastMouseDown);
this._lastMouseDown = null;
this.deckbrowser._redispatchMouseEvent(aEvent);
}
},
@ -300,20 +406,20 @@
if (!this.deckbrowser.dragData.dragging) {
// If we've moved more than N pixels lets go ahead and assume we're dragging
// and not wait for the timeout to complete.
if (this.deckbrowser._scrollStartTimeout != -1 &&
if (this.deckbrowser._dragStartTimeout != -1 &&
(Math.abs(this.deckbrowser.dragData.sX - aEvent.screenX) > 10 ||
Math.abs(this.deckbrowser.dragData.sY - aEvent.screenY) > 10)) {
clearTimeout(this.deckbrowser._scrollStartTimeout);
clearTimeout(this.deckbrowser._dragStartTimeout);
this.deckbrowser._dragStartTimer();
} else {
return false;
}
}
var dx = aEvent.screenX - this.deckbrowser.dragData.sX;
var dy = aEvent.screenY - this.deckbrowser.dragData.sY;
var dx = this.deckbrowser.dragData.sX - aEvent.screenX;
var dy = this.deckbrowser.dragData.sY - aEvent.screenY;
this.deckbrowser._doPan(dx, dy);
this.deckbrowser._moveCanvas(dx, dy);
if (Date.now() - this.deckbrowser.dragData.lastMouseEvent < 75) { // FIXME: make this a constant
//dump("dropping event\n");
@ -323,26 +429,27 @@
this.deckbrowser.dragData.lastMouseEvent = Date.now();
aEvent.preventDefault();
return true;
return true;
},
DOMMouseScroll: function seh_DOMMouseScroll(aEvent) {
this.deckbrowser.zoom(aEvent.detail);
},
dblclick: function seh_dblclick(aEvent) {
//dump("Zooming...\n");
var x = aEvent.clientX;
var y = aEvent.clientY;
var target = aEvent.originalTarget;
if (this.deckbrowser._zoomed) {
this.deckbrowser._zoomLevel = 1;
var dragData = this.deckbrowser.dragData;
dragData.pageX = dragData.pageY = 0;
this.deckbrowser._browserToCanvas();
this.deckbrowser._zoomed = false;
} else {
this.deckbrowser._zoomLevel = 2;
var element = this.deckbrowser.elementFromPoint(aEvent.clientX, aEvent.clientY);
this.deckbrowser.zoomToElement(element);
this.deckbrowser._zoomed = true;
}
this.deckbrowser._browserToCanvas();
}
});
]]>