Bug 590422. Stop futzing with our timer scheduling and just schedule them. r=brendan

This commit is contained in:
Boris Zbarsky 2010-08-27 00:25:44 -04:00
parent c98596fdf2
commit de52194990
4 changed files with 9 additions and 88 deletions

View File

@ -8416,12 +8416,11 @@ nsGlobalWindow::RunTimeout(nsTimeout *aTimeout)
TimeStamp deadline;
if (aTimeout && aTimeout->mWhen > now) {
// The OS timer fired early (yikes!), and possibly out of order
// too. Set |deadline| to be the time when the OS timer *should*
// have fired so that any timers that *should* have fired before
// aTimeout *will* be fired now. This happens most of the time on
// Win2k.
// The OS timer fired early (which can happen due to the timers
// having lower precision than TimeStamp does). Set |deadline| to
// be the time when the OS timer *should* have fired so that any
// timers that *should* have fired before aTimeout *will* be fired
// now.
deadline = aTimeout->mWhen;
} else {
deadline = now;

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@ -61,9 +61,7 @@ TimerThread::TimerThread() :
mCondVar(nsnull),
mShutdown(PR_FALSE),
mWaiting(PR_FALSE),
mSleeping(PR_FALSE),
mDelayLineCounter(0),
mMinTimerPeriod(0)
mSleeping(PR_FALSE)
{
}
@ -189,60 +187,6 @@ nsresult TimerThread::Shutdown()
return NS_OK;
}
// Keep track of how early (positive slack) or late (negative slack) timers
// are running, and use the filtered slack number to adaptively estimate how
// early timers should fire to be "on time".
void TimerThread::UpdateFilter(PRUint32 aDelay, TimeStamp aTimeout,
TimeStamp aNow)
{
TimeDuration slack = aTimeout - aNow;
double smoothSlack = 0;
PRUint32 i, filterLength;
static TimeDuration kFilterFeedbackMaxTicks =
TimeDuration::FromMilliseconds(FILTER_FEEDBACK_MAX);
static TimeDuration kFilterFeedbackMinTicks =
TimeDuration::FromMilliseconds(-FILTER_FEEDBACK_MAX);
if (slack > kFilterFeedbackMaxTicks)
slack = kFilterFeedbackMaxTicks;
else if (slack < kFilterFeedbackMinTicks)
slack = kFilterFeedbackMinTicks;
mDelayLine[mDelayLineCounter & DELAY_LINE_LENGTH_MASK] =
slack.ToMilliseconds();
if (++mDelayLineCounter < DELAY_LINE_LENGTH) {
// Startup mode: accumulate a full delay line before filtering.
PR_ASSERT(mTimeoutAdjustment.ToSeconds() == 0);
filterLength = 0;
} else {
// Past startup: compute number of filter taps based on mMinTimerPeriod.
if (mMinTimerPeriod == 0) {
mMinTimerPeriod = (aDelay != 0) ? aDelay : 1;
} else if (aDelay != 0 && aDelay < mMinTimerPeriod) {
mMinTimerPeriod = aDelay;
}
filterLength = (PRUint32) (FILTER_DURATION / mMinTimerPeriod);
if (filterLength > DELAY_LINE_LENGTH)
filterLength = DELAY_LINE_LENGTH;
else if (filterLength < 4)
filterLength = 4;
for (i = 1; i <= filterLength; i++)
smoothSlack += mDelayLine[(mDelayLineCounter-i) & DELAY_LINE_LENGTH_MASK];
smoothSlack /= filterLength;
// XXXbe do we need amplification? hacking a fudge factor, need testing...
mTimeoutAdjustment = TimeDuration::FromMilliseconds(smoothSlack * 1.5);
}
#ifdef DEBUG_TIMERS
PR_LOG(gTimerLog, PR_LOG_DEBUG,
("UpdateFilter: smoothSlack = %g, filterLength = %u\n",
smoothSlack, filterLength));
#endif
}
/* void Run(); */
NS_IMETHODIMP TimerThread::Run()
{
@ -263,7 +207,7 @@ NS_IMETHODIMP TimerThread::Run()
if (!mTimers.IsEmpty()) {
timer = mTimers[0];
if (now >= timer->mTimeout + mTimeoutAdjustment) {
if (now >= timer->mTimeout) {
next:
// NB: AddRef before the Release under RemoveTimerInternal to avoid
// mRefCnt passing through zero, in case all other refs than the one
@ -320,7 +264,7 @@ NS_IMETHODIMP TimerThread::Run()
if (!mTimers.IsEmpty()) {
timer = mTimers[0];
TimeStamp timeout = timer->mTimeout + mTimeoutAdjustment;
TimeStamp timeout = timer->mTimeout;
// Don't wait at all (even for PR_INTERVAL_NO_WAIT) if the next timer
// is due now or overdue.
@ -418,15 +362,7 @@ PRInt32 TimerThread::AddTimerInternal(nsTimerImpl *aTimer)
nsTimerImpl *timer = mTimers[i];
// Don't break till we have skipped any overdue timers.
// XXXbz why? Given our definition of overdue in terms of
// mTimeoutAdjustment, aTimer might be overdue already! Why not
// just fire timers in order?
// XXX does this hold for TYPE_REPEATING_PRECISE? /be
if (now < timer->mTimeout + mTimeoutAdjustment &&
aTimer->mTimeout < timer->mTimeout) {
if (now < timer->mTimeout && aTimer->mTimeout < timer->mTimeout) {
break;
}
}
@ -471,9 +407,6 @@ void TimerThread::DoAfterSleep()
timer->SetDelay(delay);
}
// nuke the stored adjustments, so they get recalibrated
mTimeoutAdjustment = TimeDuration(0);
mDelayLineCounter = 0;
mSleeping = PR_FALSE;
}

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@ -105,15 +105,6 @@ private:
PRPackedBool mSleeping;
nsTArray<nsTimerImpl*> mTimers;
#define DELAY_LINE_LENGTH_LOG2 5
#define DELAY_LINE_LENGTH_MASK PR_BITMASK(DELAY_LINE_LENGTH_LOG2)
#define DELAY_LINE_LENGTH PR_BIT(DELAY_LINE_LENGTH_LOG2)
PRInt32 mDelayLine[DELAY_LINE_LENGTH]; // milliseconds
PRUint32 mDelayLineCounter;
PRUint32 mMinTimerPeriod; // milliseconds
TimeDuration mTimeoutAdjustment;
};
#endif /* TimerThread_h___ */

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@ -403,8 +403,6 @@ void nsTimerImpl::Fire()
// calling Fire().
timeout -= TimeDuration::FromMilliseconds(mDelay);
}
if (gThread)
gThread->UpdateFilter(mDelay, timeout, now);
if (mCallbackType == CALLBACK_TYPE_INTERFACE)
mTimerCallbackWhileFiring = mCallback.i;