Bug 973892 - part 2) Specify the moz2d backend when creating a TextureClient. r=Bas

This commit is contained in:
Nicolas Silva 2014-02-19 18:17:49 +01:00
parent dc64acd28e
commit da82a09e89
9 changed files with 61 additions and 23 deletions

View File

@ -65,7 +65,9 @@ CanvasClient2D::Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer)
: gfxContentType::COLOR_ALPHA;
gfxImageFormat format
= gfxPlatform::GetPlatform()->OptimalFormatForContent(contentType);
mBuffer = CreateBufferTextureClient(gfx::ImageFormatToSurfaceFormat(format));
mBuffer = CreateBufferTextureClient(gfx::ImageFormatToSurfaceFormat(format),
TEXTURE_FLAGS_DEFAULT,
gfxPlatform::GetPlatform()->GetPreferredCanvasBackend());
MOZ_ASSERT(mBuffer->AsTextureClientSurface());
mBuffer->AsTextureClientSurface()->AllocateForSurface(aSize);
@ -100,10 +102,12 @@ CanvasClient2D::Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer)
}
TemporaryRef<BufferTextureClient>
CanvasClient2D::CreateBufferTextureClient(gfx::SurfaceFormat aFormat, TextureFlags aFlags)
CanvasClient2D::CreateBufferTextureClient(gfx::SurfaceFormat aFormat, TextureFlags aFlags,
gfx::BackendType aMoz2DBackend)
{
return CompositableClient::CreateBufferTextureClient(aFormat,
mTextureInfo.mTextureFlags | aFlags);
mTextureInfo.mTextureFlags | aFlags,
aMoz2DBackend);
}
CanvasClientSurfaceStream::CanvasClientSurfaceStream(CompositableForwarder* aLayerForwarder,

View File

@ -90,7 +90,8 @@ public:
virtual TemporaryRef<BufferTextureClient>
CreateBufferTextureClient(gfx::SurfaceFormat aFormat,
TextureFlags aFlags = TEXTURE_FLAGS_DEFAULT) MOZ_OVERRIDE;
TextureFlags aFlags = TEXTURE_FLAGS_DEFAULT,
gfx::BackendType aMoz2DBackend = gfx::BackendType::NONE) MOZ_OVERRIDE;
virtual void OnDetach() MOZ_OVERRIDE
{

View File

@ -179,7 +179,8 @@ CompositableClient::CreateDeprecatedTextureClient(DeprecatedTextureClientType aD
TemporaryRef<BufferTextureClient>
CompositableClient::CreateBufferTextureClient(SurfaceFormat aFormat,
TextureFlags aTextureFlags)
TextureFlags aTextureFlags,
gfx::BackendType aMoz2DBackend)
{
// XXX - Once bug 908196 is fixed, we can use gralloc textures here which will
// improve performances of videos using SharedPlanarYCbCrImage on b2g.
@ -192,10 +193,14 @@ CompositableClient::CreateBufferTextureClient(SurfaceFormat aFormat,
// }
//#endif
if (gfxPlatform::GetPlatform()->PreferMemoryOverShmem()) {
RefPtr<BufferTextureClient> result = new MemoryTextureClient(this, aFormat, aTextureFlags);
RefPtr<BufferTextureClient> result = new MemoryTextureClient(this, aFormat,
aMoz2DBackend,
aTextureFlags);
return result.forget();
}
RefPtr<BufferTextureClient> result = new ShmemTextureClient(this, aFormat, aTextureFlags);
RefPtr<BufferTextureClient> result = new ShmemTextureClient(this, aFormat,
aMoz2DBackend,
aTextureFlags);
return result.forget();
}
@ -234,17 +239,26 @@ DisableGralloc(SurfaceFormat aFormat)
TemporaryRef<TextureClient>
CompositableClient::CreateTextureClientForDrawing(SurfaceFormat aFormat,
TextureFlags aTextureFlags)
TextureFlags aTextureFlags,
gfx::BackendType aMoz2DBackend)
{
if (aMoz2DBackend == gfx::BackendType::NONE) {
aMoz2DBackend = gfxPlatform::GetPlatform()->GetContentBackend();
}
RefPtr<TextureClient> result;
#ifdef XP_WIN
LayersBackend parentBackend = GetForwarder()->GetCompositorBackendType();
if (parentBackend == LayersBackend::LAYERS_D3D11 && gfxWindowsPlatform::GetPlatform()->GetD2DDevice() &&
if (parentBackend == LayersBackend::LAYERS_D3D11 &&
(aMoz2DBackend == gfx::BackendType::DIRECT2D ||
aMoz2DBackend == gfx::BackendType::DIRECT2D1_1) &&
gfxWindowsPlatform::GetPlatform()->GetD2DDevice() &&
!(aTextureFlags & TEXTURE_ALLOC_FALLBACK)) {
result = new TextureClientD3D11(aFormat, aTextureFlags);
}
if (parentBackend == LayersBackend::LAYERS_D3D9 &&
aMoz2DBackend == gfx::BackendType::CAIRO &&
!GetForwarder()->ForwardsToDifferentProcess() &&
!(aTextureFlags & TEXTURE_ALLOC_FALLBACK)) {
if (!gfxWindowsPlatform::GetPlatform()->GetD3D9Device()) {
@ -261,6 +275,7 @@ CompositableClient::CreateTextureClientForDrawing(SurfaceFormat aFormat,
gfxPlatform::GetPlatform()->ScreenReferenceSurface()->GetType();
if (parentBackend == LayersBackend::LAYERS_BASIC &&
aMoz2DBackend == gfx::BackendType::CAIRO &&
type == gfxSurfaceType::Xlib &&
!(aTextureFlags & TEXTURE_ALLOC_FALLBACK))
{
@ -268,6 +283,7 @@ CompositableClient::CreateTextureClientForDrawing(SurfaceFormat aFormat,
}
#ifdef GL_PROVIDER_GLX
if (parentBackend == LayersBackend::LAYERS_OPENGL &&
aMoz2DBackend == gfx::BackendType::CAIRO &&
type == gfxSurfaceType::Xlib &&
!(aTextureFlags & TEXTURE_ALLOC_FALLBACK) &&
aFormat != SurfaceFormat::A8 &&
@ -286,7 +302,7 @@ CompositableClient::CreateTextureClientForDrawing(SurfaceFormat aFormat,
// Can't do any better than a buffer texture client.
if (!result) {
result = CreateBufferTextureClient(aFormat, aTextureFlags);
result = CreateBufferTextureClient(aFormat, aTextureFlags, aMoz2DBackend);
}
MOZ_ASSERT(!result || result->AsTextureClientDrawTarget(),

View File

@ -84,15 +84,22 @@ public:
CreateDeprecatedTextureClient(DeprecatedTextureClientType aDeprecatedTextureClientType,
gfxContentType aContentType = gfxContentType::SENTINEL);
// Creates a TextureClient that can be mapped in memory and access through a
// raw pointer.
// Generally it is best to use CreateTextureClientForDrawing and draw into
// the texture through Moz2D.
virtual TemporaryRef<BufferTextureClient>
CreateBufferTextureClient(gfx::SurfaceFormat aFormat,
TextureFlags aFlags = TEXTURE_FLAGS_DEFAULT);
TextureFlags aFlags = TEXTURE_FLAGS_DEFAULT,
gfx::BackendType aMoz2DBackend = gfx::BackendType::NONE);
// If we return a non-null TextureClient, then AsTextureClientDrawTarget will
// always be non-null.
// If aBackend is NONE, default to the content backend type.
TemporaryRef<TextureClient>
CreateTextureClientForDrawing(gfx::SurfaceFormat aFormat,
TextureFlags aTextureFlags);
TextureFlags aTextureFlags,
gfx::BackendType aMoz2DBackend = gfx::BackendType::NONE);
virtual void SetDescriptorFromReply(TextureIdentifier aTextureId,
const SurfaceDescriptor& aDescriptor)

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@ -311,9 +311,11 @@ ImageClientSingle::AddTextureClient(TextureClient* aTexture)
}
TemporaryRef<BufferTextureClient>
ImageClientSingle::CreateBufferTextureClient(gfx::SurfaceFormat aFormat, TextureFlags aFlags)
ImageClientSingle::CreateBufferTextureClient(gfx::SurfaceFormat aFormat, TextureFlags aFlags,
gfx::BackendType aMoz2DBackend)
{
return CompositableClient::CreateBufferTextureClient(aFormat, mTextureFlags | aFlags);
return CompositableClient::CreateBufferTextureClient(aFormat, mTextureFlags | aFlags,
aMoz2DBackend);
}
void

View File

@ -92,7 +92,8 @@ public:
virtual TemporaryRef<BufferTextureClient>
CreateBufferTextureClient(gfx::SurfaceFormat aFormat,
TextureFlags aFlags = TEXTURE_FLAGS_DEFAULT) MOZ_OVERRIDE;
TextureFlags aFlags = TEXTURE_FLAGS_DEFAULT,
gfx::BackendType aMoz2DBackend = gfx::BackendType::NONE) MOZ_OVERRIDE;
virtual TextureInfo GetTextureInfo() const MOZ_OVERRIDE;

View File

@ -365,8 +365,9 @@ ShmemTextureClient::GetBufferSize() const
ShmemTextureClient::ShmemTextureClient(CompositableClient* aCompositable,
gfx::SurfaceFormat aFormat,
gfx::BackendType aBackend,
TextureFlags aFlags)
: BufferTextureClient(aCompositable, aFormat, aFlags)
: BufferTextureClient(aCompositable, aFormat, aBackend, aFlags)
, mAllocated(false)
{
MOZ_COUNT_CTOR(ShmemTextureClient);
@ -411,8 +412,9 @@ MemoryTextureClient::Allocate(uint32_t aSize)
MemoryTextureClient::MemoryTextureClient(CompositableClient* aCompositable,
gfx::SurfaceFormat aFormat,
gfx::BackendType aBackend,
TextureFlags aFlags)
: BufferTextureClient(aCompositable, aFormat, aFlags)
: BufferTextureClient(aCompositable, aFormat, aBackend, aFlags)
, mBuffer(nullptr)
, mBufSize(0)
{
@ -432,10 +434,12 @@ MemoryTextureClient::~MemoryTextureClient()
BufferTextureClient::BufferTextureClient(CompositableClient* aCompositable,
gfx::SurfaceFormat aFormat,
gfx::BackendType aBackend,
TextureFlags aFlags)
: TextureClient(aFlags)
, mCompositable(aCompositable)
, mFormat(aFormat)
, mBackend(aBackend)
, mUsingFallbackDrawTarget(false)
, mLocked(false)
{}
@ -538,15 +542,15 @@ BufferTextureClient::GetAsDrawTarget()
}
MOZ_ASSERT(mUsingFallbackDrawTarget == false);
mDrawTarget = serializer.GetAsDrawTarget(gfxPlatform::GetPlatform()->GetContentBackend());
mDrawTarget = serializer.GetAsDrawTarget(mBackend);
if (mDrawTarget) {
return mDrawTarget;
}
// fallback path, probably because the Moz2D backend can't create a
// DrawTarget around raw memory. This is going to be slow :(
mDrawTarget = gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(
serializer.GetSize(), serializer.GetFormat());
mDrawTarget = gfx::Factory::CreateDrawTarget(mBackend, serializer.GetSize(),
serializer.GetFormat());
if (!mDrawTarget) {
return nullptr;
}

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@ -341,7 +341,7 @@ class BufferTextureClient : public TextureClient
{
public:
BufferTextureClient(CompositableClient* aCompositable, gfx::SurfaceFormat aFormat,
TextureFlags aFlags);
gfx::BackendType aBackend, TextureFlags aFlags);
virtual ~BufferTextureClient();
@ -401,6 +401,7 @@ protected:
CompositableClient* mCompositable;
gfx::SurfaceFormat mFormat;
gfx::IntSize mSize;
gfx::BackendType mBackend;
OpenMode mOpenMode;
bool mUsingFallbackDrawTarget;
bool mLocked;
@ -414,7 +415,7 @@ class ShmemTextureClient : public BufferTextureClient
{
public:
ShmemTextureClient(CompositableClient* aCompositable, gfx::SurfaceFormat aFormat,
TextureFlags aFlags);
gfx::BackendType aBackend, TextureFlags aFlags);
~ShmemTextureClient();
@ -449,7 +450,7 @@ class MemoryTextureClient : public BufferTextureClient
{
public:
MemoryTextureClient(CompositableClient* aCompositable, gfx::SurfaceFormat aFormat,
TextureFlags aFlags);
gfx::BackendType aBackend, TextureFlags aFlags);
~MemoryTextureClient();

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@ -219,6 +219,7 @@ TEST(Layers, TextureSerialization) {
RefPtr<TextureClient> client
= new MemoryTextureClient(nullptr,
mozilla::gfx::ImageFormatToSurfaceFormat(surface->Format()),
gfx::BackendType::NONE,
TEXTURE_DEALLOCATE_CLIENT);
TestTextureClientSurface(client, surface);
@ -255,6 +256,7 @@ TEST(Layers, TextureYCbCrSerialization) {
RefPtr<TextureClient> client
= new MemoryTextureClient(nullptr,
mozilla::gfx::SurfaceFormat::YUV,
gfx::BackendType::NONE,
TEXTURE_DEALLOCATE_CLIENT);
TestTextureClientYCbCr(client, clientData);