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Bug 914331 - On pointer released make sure all gecko touch events are delivered to insure dom state via accessibility is up to date. r=tabraldes, bbondy
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a6f3797eb4
commit
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@ -42,6 +42,8 @@ extern UINT sAppShellGeckoMsgId;
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static ComPtr<ICoreWindowStatic> sCoreStatic;
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static bool sIsDispatching = false;
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static bool sWillEmptyThreadQueue = false;
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static bool sEmptyingThreadQueue = false;
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MetroAppShell::~MetroAppShell()
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{
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@ -214,6 +216,43 @@ MetroAppShell::Run(void)
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return rv;
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}
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// Called in certain cases where we have async input events in the thread
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// queue and need to make sure they get dispatched before the stack unwinds.
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void // static
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MetroAppShell::MarkEventQueueForPurge()
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{
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LogFunction();
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sWillEmptyThreadQueue = true;
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// If we're dispatching native events, wait until the dispatcher is
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// off the stack.
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if (sIsDispatching) {
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return;
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}
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// Safe to process pending events now
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DispatchAllGeckoEvents();
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}
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// static
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void
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MetroAppShell::DispatchAllGeckoEvents()
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{
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if (!sWillEmptyThreadQueue) {
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return;
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}
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LogFunction();
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NS_ASSERTION(NS_IsMainThread(), "DispatchAllXPCOMEvents should be called on the main thread");
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sWillEmptyThreadQueue = false;
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AutoRestore<bool> dispatching(sEmptyingThreadQueue);
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sEmptyingThreadQueue = true;
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nsIThread *thread = NS_GetCurrentThread();
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NS_ProcessPendingEvents(thread, 0);
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}
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static void
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ProcessNativeEvents(CoreProcessEventsOption eventOption)
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{
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@ -238,16 +277,35 @@ bool
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MetroAppShell::ProcessOneNativeEventIfPresent()
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{
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if (sIsDispatching) {
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NS_RUNTIMEABORT("Reentrant call into process events, this is not allowed in Winrt land. Goodbye!");
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// Calling into ProcessNativeEvents is harmless, but won't actually process any
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// native events. So we log here so we can spot this and get a handle on the
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// corner cases where this can happen.
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Log("WARNING: Reentrant call into process events detected, returning early.");
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return false;
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}
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AutoRestore<bool> dispatching(sIsDispatching);
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ProcessNativeEvents(CoreProcessEventsOption::CoreProcessEventsOption_ProcessOneIfPresent);
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{
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AutoRestore<bool> dispatching(sIsDispatching);
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sIsDispatching = true;
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ProcessNativeEvents(CoreProcessEventsOption::CoreProcessEventsOption_ProcessOneIfPresent);
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}
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DispatchAllGeckoEvents();
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return !!HIWORD(::GetQueueStatus(MOZ_QS_ALLEVENT));
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}
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bool
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MetroAppShell::ProcessNextNativeEvent(bool mayWait)
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{
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// NS_ProcessPendingEvents will process thread events *and* call
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// nsBaseAppShell::OnProcessNextEvent to process native events. However
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// we do not want native events getting dispatched while we are in
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// DispatchAllGeckoEvents.
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if (sEmptyingThreadQueue) {
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return false;
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}
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if (ProcessOneNativeEventIfPresent()) {
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return true;
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}
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@ -27,12 +27,14 @@ public:
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static LRESULT CALLBACK EventWindowProc(HWND, UINT, WPARAM, LPARAM);
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static bool ProcessOneNativeEventIfPresent();
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static void MarkEventQueueForPurge();
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protected:
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NS_IMETHOD Run();
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virtual void ScheduleNativeEventCallback();
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virtual bool ProcessNextNativeEvent(bool mayWait);
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static void DispatchAllGeckoEvents();
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virtual ~MetroAppShell();
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HWND mEventWnd;
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@ -12,6 +12,7 @@
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#include "nsIDOMSimpleGestureEvent.h" // Constants for gesture events
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#include "InputData.h"
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#include "UIABridgePrivate.h"
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#include "MetroAppShell.h"
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// System headers (alphabetical)
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#include <windows.ui.core.h> // ABI::Window::UI::Core namespace
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@ -635,6 +636,11 @@ MetroInput::OnPointerReleased(UI::Core::ICoreWindow* aSender,
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mGestureRecognizer->ProcessUpEvent(currentPoint.Get());
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}
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// Make sure all gecko events are dispatched and the dom is up to date
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// so that when ui automation comes in looking for focus info it gets
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// the right information.
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MetroAppShell::MarkEventQueueForPurge();
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return S_OK;
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}
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@ -1091,17 +1097,6 @@ MetroInput::DeliverNextQueuedEventIgnoreStatus()
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delete event;
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}
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nsEventStatus
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MetroInput::DeliverNextQueuedEvent()
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{
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nsGUIEvent* event = static_cast<nsGUIEvent*>(mInputEventQueue.PopFront());
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MOZ_ASSERT(event);
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nsEventStatus status;
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mWidget->DispatchEvent(event, status);
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delete event;
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return status;
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}
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void
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MetroInput::DispatchAsyncTouchEventIgnoreStatus(nsTouchEvent* aEvent)
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{
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@ -264,7 +264,6 @@ private:
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// Async event callbacks
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void DeliverNextQueuedEventIgnoreStatus();
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nsEventStatus DeliverNextQueuedEvent();
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nsEventStatus DeliverNextQueuedTouchEvent();
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// Misc. specialty async callbacks
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