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bug 857092 - put non-standard Gamepad events behind another pref. r=smaug
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@ -31,6 +31,8 @@ namespace dom {
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namespace {
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const char* kGamepadEnabledPref = "dom.gamepad.enabled";
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const char* kGamepadEventsEnabledPref =
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"dom.gamepad.non_standard_events.enabled";
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// Amount of time to wait before cleaning up gamepad resources
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// when no pages are listening for events.
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const int kCleanupDelayMS = 2000;
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@ -50,6 +52,8 @@ GamepadService::GamepadService()
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mShuttingDown(false)
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{
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mEnabled = IsAPIEnabled();
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mNonstandardEventsEnabled =
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Preferences::GetBool(kGamepadEventsEnabledPref, false);
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nsCOMPtr<nsIObserverService> observerService =
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mozilla::services::GetObserverService();
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observerService->AddObserver(this,
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@ -219,8 +223,10 @@ GamepadService::NewButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed,
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nsRefPtr<Gamepad> gamepad = listeners[i]->GetGamepad(aIndex);
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if (gamepad) {
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gamepad->SetButton(aButton, aPressed, aValue);
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// Fire event
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FireButtonEvent(listeners[i], gamepad, aButton, aValue);
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if (mNonstandardEventsEnabled) {
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// Fire event
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FireButtonEvent(listeners[i], gamepad, aButton, aValue);
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}
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}
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}
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}
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@ -277,8 +283,10 @@ GamepadService::NewAxisMoveEvent(uint32_t aIndex, uint32_t aAxis, double aValue)
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nsRefPtr<Gamepad> gamepad = listeners[i]->GetGamepad(aIndex);
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if (gamepad) {
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gamepad->SetAxis(aAxis, aValue);
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// Fire event
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FireAxisMoveEvent(listeners[i], gamepad, aAxis, aValue);
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if (mNonstandardEventsEnabled) {
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// Fire event
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FireAxisMoveEvent(listeners[i], gamepad, aAxis, aValue);
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}
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}
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}
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}
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@ -77,6 +77,8 @@ class GamepadService : public nsIObserver
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// true if this feature is enabled in preferences
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bool mEnabled;
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// true if non-standard events are enabled in preferences
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bool mNonstandardEventsEnabled;
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// true if the platform-specific backend has started work
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bool mStarted;
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// true when shutdown has begun
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@ -4,7 +4,7 @@
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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[Pref="dom.gamepad.enabled",
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[Pref="dom.gamepad.non_standard_events.enabled",
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Constructor(DOMString type, optional GamepadAxisMoveEventInit eventInitDict),
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HeaderFile="GeneratedEventClasses.h"]
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interface GamepadAxisMoveEvent : GamepadEvent
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@ -4,7 +4,7 @@
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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[Pref="dom.gamepad.enabled",
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[Pref="dom.gamepad.non_standard_events.enabled",
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Constructor(DOMString type, optional GamepadButtonEventInit eventInitDict),
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HeaderFile="GeneratedEventClasses.h"]
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interface GamepadButtonEvent : GamepadEvent
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@ -92,8 +92,10 @@ pref("dom.enable_performance", true);
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// Whether the Gamepad API is enabled
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#ifdef RELEASE_BUILD
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pref("dom.gamepad.enabled", false);
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pref("dom.gamepad.non_standard_events.enabled", false);
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#else
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pref("dom.gamepad.enabled", true);
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pref("dom.gamepad.non_standard_events.enabled", true);
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#endif
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// Fastback caching - if this pref is negative, then we calculate the number
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@ -129,3 +129,4 @@ user_pref("network.http.bypass-cachelock-threshold", 200000);
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// Enable Gamepad
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user_pref("dom.gamepad.enabled", true);
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user_pref("dom.gamepad.non_standard_events.enabled", true);
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