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Bug 634759 Allow buffer rotation for mobile r=roc
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@ -713,12 +713,13 @@ BasicThebesLayer::PaintThebes(gfxContext* aContext,
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{
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PRUint32 flags = 0;
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#ifndef MOZ_GFX_OPTIMIZE_MOBILE
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gfxMatrix transform;
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if (!GetEffectiveTransform().CanDraw2D(&transform) ||
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transform.HasNonIntegerTranslation() ||
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MustRetainContent() /*<=> has shadow layer*/) {
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transform.HasNonIntegerTranslation()) {
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flags |= ThebesLayerBuffer::PAINT_WILL_RESAMPLE;
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}
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#endif
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Buffer::PaintState state =
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mBuffer.BeginPaint(this, contentType, flags);
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mValidRegion.Sub(mValidRegion, state.mRegionToInvalidate);
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@ -749,8 +749,9 @@ ThebesLayerOGL::RenderLayer(int aPreviousFrameBuffer,
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CanUseOpaqueSurface() ? gfxASurface::CONTENT_COLOR :
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gfxASurface::CONTENT_COLOR_ALPHA;
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gfxMatrix transform2d;
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PRUint32 flags = 0;
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#ifndef MOZ_GFX_OPTIMIZE_MOBILE
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gfxMatrix transform2d;
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if (GetEffectiveTransform().Is2D(&transform2d)) {
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if (transform2d.HasNonIntegerTranslation()) {
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flags |= ThebesLayerBufferOGL::PAINT_WILL_RESAMPLE;
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@ -758,6 +759,7 @@ ThebesLayerOGL::RenderLayer(int aPreviousFrameBuffer,
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} else {
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flags |= ThebesLayerBufferOGL::PAINT_WILL_RESAMPLE;
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}
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#endif
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Buffer::PaintState state = mBuffer->BeginPaint(contentType, flags);
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mValidRegion.Sub(mValidRegion, state.mRegionToInvalidate);
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