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Bug 952977: Switch SetAnimateMotionTransform to gfx::Matrix r=nical
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@ -11,6 +11,7 @@
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#include "nsSMILValue.h"
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#include "nsDebug.h"
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#include "nsSVGElement.h"
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#include "gfx2DGlue.h"
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namespace mozilla {
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@ -40,7 +41,7 @@ SVGMotionSMILAttr::ClearAnimValue()
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nsresult
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SVGMotionSMILAttr::SetAnimValue(const nsSMILValue& aValue)
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{
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gfxMatrix matrix = SVGMotionSMILType::CreateMatrix(aValue);
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gfx::Matrix matrix = gfx::ToMatrix(SVGMotionSMILType::CreateMatrix(aValue));
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mSVGElement->SetAnimateMotionTransform(&matrix);
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return NS_OK;
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}
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@ -109,7 +109,7 @@ SVGTransformableElement::PrependLocalTransformsTo(const gfxMatrix &aMatrix,
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// any transformations from the |transform| attribute. So since we're
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// PRE-multiplying, we need to apply the animateMotion transform *first*.
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if (mAnimateMotionTransform) {
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result.PreMultiply(*mAnimateMotionTransform);
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result.PreMultiply(ThebesMatrix(*mAnimateMotionTransform));
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}
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if (mTransforms) {
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@ -119,20 +119,20 @@ SVGTransformableElement::PrependLocalTransformsTo(const gfxMatrix &aMatrix,
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return result;
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}
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const gfxMatrix*
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const gfx::Matrix*
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SVGTransformableElement::GetAnimateMotionTransform() const
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{
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return mAnimateMotionTransform.get();
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}
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void
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SVGTransformableElement::SetAnimateMotionTransform(const gfxMatrix* aMatrix)
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SVGTransformableElement::SetAnimateMotionTransform(const gfx::Matrix* aMatrix)
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{
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if ((!aMatrix && !mAnimateMotionTransform) ||
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(aMatrix && mAnimateMotionTransform && *aMatrix == *mAnimateMotionTransform)) {
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return;
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}
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mAnimateMotionTransform = aMatrix ? new gfxMatrix(*aMatrix) : nullptr;
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mAnimateMotionTransform = aMatrix ? new gfx::Matrix(*aMatrix) : nullptr;
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DidAnimateTransformList();
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nsIFrame* frame = GetPrimaryFrame();
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if (frame) {
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@ -10,6 +10,7 @@
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#include "nsSVGAnimatedTransformList.h"
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#include "nsSVGElement.h"
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#include "gfxMatrix.h"
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#include "mozilla/gfx/Matrix.h"
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namespace mozilla {
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namespace dom {
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@ -50,8 +51,8 @@ public:
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virtual gfxMatrix PrependLocalTransformsTo(const gfxMatrix &aMatrix,
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TransformTypes aWhich = eAllTransforms) const MOZ_OVERRIDE;
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virtual const gfxMatrix* GetAnimateMotionTransform() const MOZ_OVERRIDE;
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virtual void SetAnimateMotionTransform(const gfxMatrix* aMatrix) MOZ_OVERRIDE;
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virtual const gfx::Matrix* GetAnimateMotionTransform() const MOZ_OVERRIDE;
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virtual void SetAnimateMotionTransform(const gfx::Matrix* aMatrix) MOZ_OVERRIDE;
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virtual nsSVGAnimatedTransformList*
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GetAnimatedTransformList(uint32_t aFlags = 0) MOZ_OVERRIDE;
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@ -67,7 +68,7 @@ protected:
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nsAutoPtr<nsSVGAnimatedTransformList> mTransforms;
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// XXX maybe move this to property table, to save space on un-animated elems?
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nsAutoPtr<gfxMatrix> mAnimateMotionTransform;
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nsAutoPtr<gfx::Matrix> mAnimateMotionTransform;
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};
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} // namespace dom
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@ -57,6 +57,11 @@ class SVGAnimatedPreserveAspectRatio;
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class nsSVGAnimatedTransformList;
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class SVGStringList;
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class DOMSVGStringList;
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namespace gfx {
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class Matrix;
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}
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}
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struct gfxMatrix;
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@ -168,8 +173,8 @@ public:
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// Setter for to set the current <animateMotion> transformation
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// Only visible for nsSVGGraphicElement, so it's a no-op here, and that
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// subclass has the useful implementation.
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virtual void SetAnimateMotionTransform(const gfxMatrix* aMatrix) {/*no-op*/}
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virtual const gfxMatrix* GetAnimateMotionTransform() const { return nullptr; }
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virtual void SetAnimateMotionTransform(const mozilla::gfx::Matrix* aMatrix) {/*no-op*/}
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virtual const mozilla::gfx::Matrix* GetAnimateMotionTransform() const { return nullptr; }
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bool IsStringAnimatable(uint8_t aAttrEnum) {
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return GetStringInfo().mStringInfo[aAttrEnum].mIsAnimatable;
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