Bug 945292 - Fixed ANGLE compilation on mingw. r=jgilbert

--HG--
extra : rebase_source : 84a48e83aab4a71d7be05d38874942ec89721d4d
This commit is contained in:
Jacek Caban 2014-01-27 19:37:56 +01:00
parent d5ef9303de
commit d1f7379026
7 changed files with 209 additions and 6 deletions

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@ -0,0 +1,201 @@
From: Jacek Caban <jacek@codeweavers.com>
Bug 945292 - Fixed ANGLE compilation on mingw.
diff --git a/gfx/angle/src/common/debug.h b/gfx/angle/src/common/debug.h
index 23ee26d..060b727 100644
--- a/gfx/angle/src/common/debug.h
+++ b/gfx/angle/src/common/debug.h
@@ -94,18 +94,20 @@ namespace gl
#define UNREACHABLE() do { \
ERR("\t! Unreachable reached: %s(%d)\n", __FUNCTION__, __LINE__); \
assert(false); \
} while(0)
#else
#define UNREACHABLE() ERR("\t! Unreachable reached: %s(%d)\n", __FUNCTION__, __LINE__)
#endif
-// A macro that determines whether an object has a given runtime type.
-#if !defined(NDEBUG) && (!defined(_MSC_VER) || defined(_CPPRTTI))
+// A macro that determines whether an object has a given runtime type. MSVC uses _CPPRTTI.
+// GCC uses __GXX_RTTI, but the macro was introduced in version 4.3, so we assume that all older
+// versions support RTTI.
+#if !defined(NDEBUG) && (!defined(_MSC_VER) || defined(_CPPRTTI)) && (!defined(__GNUC__) || __GNUC__ < 4 || (__GNUC__ == 4 && __GNUC_MINOR__ < 3) || defined(__GXX_RTTI))
#define HAS_DYNAMIC_TYPE(type, obj) (dynamic_cast<type >(obj) != NULL)
#else
#define HAS_DYNAMIC_TYPE(type, obj) true
#endif
// A macro functioning as a compile-time assert to validate constant conditions
#define META_ASSERT(condition) typedef int COMPILE_TIME_ASSERT_##__LINE__[static_cast<bool>(condition)?1:-1]
diff --git a/gfx/angle/src/libGLESv2/Constants.h b/gfx/angle/src/libGLESv2/Constants.h
new file mode 100644
index 0000000..9f24d66
--- /dev/null
+++ b/gfx/angle/src/libGLESv2/Constants.h
@@ -0,0 +1,34 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Contants.h: Defines some implementation specific and gl constants
+
+#ifndef LIBGLESV2_CONSTANTS_H_
+#define LIBGLESV2_CONSTANTS_H_
+
+namespace gl
+{
+
+enum
+{
+ MAX_VERTEX_ATTRIBS = 16,
+ MAX_TEXTURE_IMAGE_UNITS = 16,
+
+ // Implementation upper limits, real maximums depend on the hardware
+ IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16,
+ IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
+
+ IMPLEMENTATION_MAX_VARYING_VECTORS = 32,
+ IMPLEMENTATION_MAX_DRAW_BUFFERS = 8
+};
+
+const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f;
+const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f;
+const float ALIASED_POINT_SIZE_RANGE_MIN = 1.0f;
+
+}
+
+#endif // LIBGLESV2_CONSTANTS_H_
diff --git a/gfx/angle/src/libGLESv2/Framebuffer.h b/gfx/angle/src/libGLESv2/Framebuffer.h
index b54e008..50bfd4f 100644
--- a/gfx/angle/src/libGLESv2/Framebuffer.h
+++ b/gfx/angle/src/libGLESv2/Framebuffer.h
@@ -7,17 +7,17 @@
// Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
#ifndef LIBGLESV2_FRAMEBUFFER_H_
#define LIBGLESV2_FRAMEBUFFER_H_
#include "common/angleutils.h"
#include "common/RefCountObject.h"
-#include "constants.h"
+#include "Constants.h"
namespace rx
{
class Renderer;
}
namespace gl
{
diff --git a/gfx/angle/src/libGLESv2/constants.h b/gfx/angle/src/libGLESv2/constants.h
deleted file mode 100644
index 9f24d66..0000000
--- a/gfx/angle/src/libGLESv2/constants.h
+++ /dev/null
@@ -1,34 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Contants.h: Defines some implementation specific and gl constants
-
-#ifndef LIBGLESV2_CONSTANTS_H_
-#define LIBGLESV2_CONSTANTS_H_
-
-namespace gl
-{
-
-enum
-{
- MAX_VERTEX_ATTRIBS = 16,
- MAX_TEXTURE_IMAGE_UNITS = 16,
-
- // Implementation upper limits, real maximums depend on the hardware
- IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16,
- IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
-
- IMPLEMENTATION_MAX_VARYING_VECTORS = 32,
- IMPLEMENTATION_MAX_DRAW_BUFFERS = 8
-};
-
-const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f;
-const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f;
-const float ALIASED_POINT_SIZE_RANGE_MIN = 1.0f;
-
-}
-
-#endif // LIBGLESV2_CONSTANTS_H_
diff --git a/gfx/angle/src/libGLESv2/precompiled.h b/gfx/angle/src/libGLESv2/precompiled.h
index f62e71b..58ad181 100644
--- a/gfx/angle/src/libGLESv2/precompiled.h
+++ b/gfx/angle/src/libGLESv2/precompiled.h
@@ -28,15 +28,15 @@
#include <map>
#include <set>
#include <sstream>
#include <string>
#include <unordered_map>
#include <vector>
#include <d3d9.h>
-#include <D3D11.h>
+#include <d3d11.h>
#include <dxgi.h>
#include <d3dcompiler.h>
#ifdef _MSC_VER
#include <hash_map>
#endif
diff --git a/gfx/angle/src/libGLESv2/renderer/Renderer11.cpp b/gfx/angle/src/libGLESv2/renderer/Renderer11.cpp
index 774cd71..1f2b31d 100644
--- a/gfx/angle/src/libGLESv2/renderer/Renderer11.cpp
+++ b/gfx/angle/src/libGLESv2/renderer/Renderer11.cpp
@@ -7,17 +7,17 @@
// Renderer11.cpp: Implements a back-end specific class for the D3D11 renderer.
#include "libGLESv2/main.h"
#include "libGLESv2/utilities.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/Framebuffer.h"
-#include "libGLESv2/RenderBuffer.h"
+#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/renderer/Renderer11.h"
#include "libGLESv2/renderer/RenderTarget11.h"
#include "libGLESv2/renderer/renderer11_utils.h"
#include "libGLESv2/renderer/ShaderExecutable11.h"
#include "libGLESv2/renderer/SwapChain11.h"
#include "libGLESv2/renderer/Image11.h"
#include "libGLESv2/renderer/VertexBuffer11.h"
#include "libGLESv2/renderer/IndexBuffer11.h"
diff --git a/gfx/angle/src/libGLESv2/renderer/Renderer11.h b/gfx/angle/src/libGLESv2/renderer/Renderer11.h
index f024855..90ef04d 100644
--- a/gfx/angle/src/libGLESv2/renderer/Renderer11.h
+++ b/gfx/angle/src/libGLESv2/renderer/Renderer11.h
@@ -230,17 +230,17 @@ class Renderer11 : public Renderer
bool mDepthTextureSupport;
// Multisample format support
struct MultisampleSupportInfo
{
unsigned int qualityLevels[D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT];
};
- typedef std::unordered_map<DXGI_FORMAT, MultisampleSupportInfo> MultisampleSupportMap;
+ typedef std::unordered_map<DXGI_FORMAT, MultisampleSupportInfo, std::hash<int> > MultisampleSupportMap;
MultisampleSupportMap mMultisampleSupportMap;
unsigned int mMaxSupportedSamples;
// current render target states
unsigned int mAppliedRenderTargetSerials[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS];
unsigned int mAppliedDepthbufferSerial;
unsigned int mAppliedStencilbufferSerial;

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@ -99,8 +99,10 @@ namespace gl
#define UNREACHABLE() ERR("\t! Unreachable reached: %s(%d)\n", __FUNCTION__, __LINE__)
#endif
// A macro that determines whether an object has a given runtime type.
#if !defined(NDEBUG) && (!defined(_MSC_VER) || defined(_CPPRTTI))
// A macro that determines whether an object has a given runtime type. MSVC uses _CPPRTTI.
// GCC uses __GXX_RTTI, but the macro was introduced in version 4.3, so we assume that all older
// versions support RTTI.
#if !defined(NDEBUG) && (!defined(_MSC_VER) || defined(_CPPRTTI)) && (!defined(__GNUC__) || __GNUC__ < 4 || (__GNUC__ == 4 && __GNUC_MINOR__ < 3) || defined(__GXX_RTTI))
#define HAS_DYNAMIC_TYPE(type, obj) (dynamic_cast<type >(obj) != NULL)
#else
#define HAS_DYNAMIC_TYPE(type, obj) true

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@ -12,7 +12,7 @@
#include "common/angleutils.h"
#include "common/RefCountObject.h"
#include "constants.h"
#include "Constants.h"
namespace rx
{

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@ -33,7 +33,7 @@
#include <vector>
#include <d3d9.h>
#include <D3D11.h>
#include <d3d11.h>
#include <dxgi.h>
#include <d3dcompiler.h>

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@ -12,7 +12,7 @@
#include "libGLESv2/Buffer.h"
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/RenderBuffer.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/renderer/Renderer11.h"
#include "libGLESv2/renderer/RenderTarget11.h"
#include "libGLESv2/renderer/renderer11_utils.h"

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@ -235,7 +235,7 @@ class Renderer11 : public Renderer
unsigned int qualityLevels[D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT];
};
typedef std::unordered_map<DXGI_FORMAT, MultisampleSupportInfo> MultisampleSupportMap;
typedef std::unordered_map<DXGI_FORMAT, MultisampleSupportInfo, std::hash<int> > MultisampleSupportMap;
MultisampleSupportMap mMultisampleSupportMap;
unsigned int mMaxSupportedSamples;