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Bug 1237193 - Fix WebGL getActiveUniforms return type. r=jgilbert, r=smaug
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@ -360,9 +360,12 @@ public:
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void GetUniformIndices(WebGLProgram* program,
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const dom::Sequence<nsString>& uniformNames,
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dom::Nullable< nsTArray<GLuint> >& retval);
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void GetActiveUniforms(WebGLProgram* program,
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const dom::Sequence<GLuint>& uniformIndices, GLenum pname,
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dom::Nullable< nsTArray<GLint> >& retval);
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void GetActiveUniforms(JSContext* cx,
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WebGLProgram* program,
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const dom::Sequence<GLuint>& uniformIndices,
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GLenum pname,
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JS::MutableHandleValue retval);
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GLuint GetUniformBlockIndex(WebGLProgram* program, const nsAString& uniformBlockName);
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void GetActiveUniformBlockParameter(JSContext*, WebGLProgram* program,
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GLuint uniformBlockIndex, GLenum pname,
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@ -318,20 +318,38 @@ WebGL2Context::GetUniformIndices(WebGLProgram* program,
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program->GetUniformIndices(uniformNames, retval);
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}
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static bool
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ValidateUniformEnum(WebGLContext* webgl, GLenum pname, const char* info)
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{
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switch (pname) {
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case LOCAL_GL_UNIFORM_TYPE:
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case LOCAL_GL_UNIFORM_SIZE:
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case LOCAL_GL_UNIFORM_BLOCK_INDEX:
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case LOCAL_GL_UNIFORM_OFFSET:
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case LOCAL_GL_UNIFORM_ARRAY_STRIDE:
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case LOCAL_GL_UNIFORM_MATRIX_STRIDE:
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case LOCAL_GL_UNIFORM_IS_ROW_MAJOR:
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return true;
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default:
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webgl->ErrorInvalidEnum("%s: invalid pname: %s", info, webgl->EnumName(pname));
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return false;
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}
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}
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void
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WebGL2Context::GetActiveUniforms(WebGLProgram* program,
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WebGL2Context::GetActiveUniforms(JSContext* cx,
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WebGLProgram* program,
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const dom::Sequence<GLuint>& uniformIndices,
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GLenum pname,
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dom::Nullable< nsTArray<GLint> >& retval)
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JS::MutableHandleValue retval)
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{
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retval.SetNull();
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retval.set(JS::NullValue());
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if (IsContextLost())
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return;
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if (pname == LOCAL_GL_UNIFORM_NAME_LENGTH) {
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ErrorInvalidEnumInfo("getActiveUniforms: pname", pname);
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if (!ValidateUniformEnum(this, pname, "getActiveUniforms"))
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return;
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}
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if (!ValidateObject("getActiveUniforms: program", program))
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return;
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@ -341,12 +359,48 @@ WebGL2Context::GetActiveUniforms(WebGLProgram* program,
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return;
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GLuint progname = program->mGLName;
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nsTArray<GLint>& arr = retval.SetValue();
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arr.SetLength(count);
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Vector<GLint> samples;
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samples.resize(count);
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MakeContextCurrent();
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gl->fGetActiveUniformsiv(progname, count, uniformIndices.Elements(), pname,
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arr.Elements());
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samples.begin());
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JS::Rooted<JSObject*> array(cx, JS_NewArrayObject(cx, count));
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if (!array) {
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return;
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}
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switch (pname) {
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case LOCAL_GL_UNIFORM_TYPE:
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case LOCAL_GL_UNIFORM_SIZE:
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case LOCAL_GL_UNIFORM_BLOCK_INDEX:
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case LOCAL_GL_UNIFORM_OFFSET:
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case LOCAL_GL_UNIFORM_ARRAY_STRIDE:
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case LOCAL_GL_UNIFORM_MATRIX_STRIDE:
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for (uint32_t i = 0; i < count; ++i) {
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JS::RootedValue value(cx);
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value = JS::Int32Value(samples[i]);
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if (!JS_DefineElement(cx, array, i, value, JSPROP_ENUMERATE)) {
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return;
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}
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}
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break;
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case LOCAL_GL_UNIFORM_IS_ROW_MAJOR:
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for (uint32_t i = 0; i < count; ++i) {
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JS::RootedValue value(cx);
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value = JS::BooleanValue(samples[i]);
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if (!JS_DefineElement(cx, array, i, value, JSPROP_ENUMERATE)) {
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return;
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}
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}
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break;
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default:
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return;
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}
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retval.setObjectOrNull(array);
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}
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GLuint
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@ -475,7 +475,7 @@ interface WebGL2RenderingContext : WebGLRenderingContext
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// GLintptr here, otherwise interface generator returns error.
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(WebGLBuffer or GLintptr)? getIndexedParameter(GLenum target, GLuint index);
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sequence<GLuint>? getUniformIndices(WebGLProgram? program, sequence<DOMString> uniformNames);
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sequence<GLint>? getActiveUniforms(WebGLProgram? program, sequence<GLuint> uniformIndices, GLenum pname);
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any getActiveUniforms(WebGLProgram? program, sequence<GLuint> uniformIndices, GLenum pname);
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GLuint getUniformBlockIndex(WebGLProgram? program, DOMString uniformBlockName);
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[Throws]
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(GLuint or Uint32Array or GLboolean)? getActiveUniformBlockParameter(WebGLProgram? program, GLuint uniformBlockIndex, GLenum pname);
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