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Bug 775234 - WebGL: fix 1-byte out-of-bounds access in compileShader - r=jgilbert
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@ -5022,9 +5022,13 @@ WebGLContext::CompileShader(WebGLShader *shader)
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// we always query uniform info, regardless of useShaderSourceTranslation,
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// we always query uniform info, regardless of useShaderSourceTranslation,
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// as we need it to validate uniform setter calls, and it doesn't rely on
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// as we need it to validate uniform setter calls, and it doesn't rely on
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// shader translation.
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// shader translation.
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char mappedNameLength = strlen(mapped_name);
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char mappedNameLastChar = mappedNameLength > 1
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? mapped_name[mappedNameLength - 1]
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: 0;
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shader->mUniformInfos.AppendElement(WebGLUniformInfo(
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shader->mUniformInfos.AppendElement(WebGLUniformInfo(
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size,
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size,
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length > 1 && mapped_name[length - 1] == ']',
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mappedNameLastChar == ']',
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type));
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type));
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}
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}
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