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Bug 719875 - "Tap to activate plugin" placeholder can't be tapped after going back/forward in history. r=mfinkle
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@ -1412,7 +1412,7 @@ function Tab(aURL, aParams) {
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this.viewportExcess = { x: 0, y: 0 };
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this.documentIdForCurrentViewport = null;
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this.userScrollPos = { x: 0, y: 0 };
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this._pluginsToPlay = [];
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this._pluginCount = 0;
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this._pluginOverlayShowing = false;
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}
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@ -1729,8 +1729,10 @@ Tab.prototype = {
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}.bind(this), true);
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}
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// Show a plugin doorhanger if there are no clickable overlays showing
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if (this._pluginsToPlay.length && !this._pluginOverlayShowing)
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// Show a plugin doorhanger if there are plugins on the page but no
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// clickable overlays showing (this doesn't work on pages loaded after
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// back/forward navigation - see bug 719875)
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if (this._pluginCount && !this._pluginOverlayShowing)
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PluginHelper.showDoorHanger(this);
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break;
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@ -1822,10 +1824,11 @@ Tab.prototype = {
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}
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case "PluginClickToPlay": {
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let plugin = aEvent.target;
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// Keep track of all the plugins on the current page
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this._pluginsToPlay.push(plugin);
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// Keep track of the number of plugins to know whether or not to show
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// the hidden plugins doorhanger
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this._pluginCount++;
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let plugin = aEvent.target;
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let overlay = plugin.ownerDocument.getAnonymousElementByAttribute(plugin, "class", "mainBox");
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if (!overlay)
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return;
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@ -1837,8 +1840,8 @@ Tab.prototype = {
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return;
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}
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// Add click to play listener
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plugin.addEventListener("click", (function(event) {
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// Add click to play listener to the overlay
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overlay.addEventListener("click", (function(event) {
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// Play all the plugin objects when the user clicks on one
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PluginHelper.playAllPlugins(this, event);
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}).bind(this), true);
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@ -1851,7 +1854,7 @@ Tab.prototype = {
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// Check to make sure it's top-level pagehide
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if (aEvent.target.defaultView == this.browser.contentWindow) {
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// Reset plugin state when we leave the page
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this._pluginsToPlay = [];
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this._pluginCount = 0;
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this._pluginOverlayShowing = false;
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}
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break;
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@ -3730,22 +3733,40 @@ var PluginHelper = {
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},
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playAllPlugins: function(aTab, aEvent) {
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let plugins = aTab._pluginsToPlay;
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if (!plugins.length)
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return;
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if (aEvent) {
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if (!aEvent.isTrusted)
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return;
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aEvent.preventDefault();
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}
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for (let i = 0; i < plugins.length; i++) {
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let objLoadingContent = plugins[i].QueryInterface(Ci.nsIObjectLoadingContent);
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objLoadingContent.playPlugin();
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this._findAndPlayAllPlugins(aTab.browser.contentWindow);
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},
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// Helper function that recurses through sub-frames to find all plugin objects
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_findAndPlayAllPlugins: function _findAndPlayAllPlugins(aWindow) {
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let embeds = aWindow.document.getElementsByTagName("embed");
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for (let i = 0; i < embeds.length; i++) {
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if (!embeds[i].hasAttribute("played"))
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this._playPlugin(embeds[i]);
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}
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// Clear _pluginsToPlay so we don't accidentally re-load them
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aTab._pluginsToPlay = [];
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let objects = aWindow.document.getElementsByTagName("object");
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for (let i = 0; i < objects.length; i++) {
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if (!objects[i].hasAttribute("played"))
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this._playPlugin(objects[i]);
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}
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for (let i = 0; i < aWindow.frames.length; i++) {
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this._findAndPlayAllPlugins(aWindow.frames[i]);
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}
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},
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_playPlugin: function _playPlugin(aPlugin) {
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let objLoadingContent = aPlugin.QueryInterface(Ci.nsIObjectLoadingContent);
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objLoadingContent.playPlugin();
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// Set an attribute on the plugin object to avoid re-loading it
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aPlugin.setAttribute("played", true);
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},
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getPluginPreference: function getPluginPreference() {
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