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Bug 1180134 - Color code animations and transitions so they look different; r=bgrins
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@ -926,7 +926,7 @@ AnimationsTimeline.prototype = {
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let iterations = createNode({
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parent: el,
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attributes: {
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"class": "iterations" + (count ? "" : " infinite"),
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"class": state.type + " iterations" + (count ? "" : " infinite"),
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// Individual iterations are represented by setting the size of the
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// repeating linear-gradient.
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"style": `left:${x}px;
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@ -940,7 +940,8 @@ AnimationsTimeline.prototype = {
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parent: iterations,
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attributes: {
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"class": "name",
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"title": state.name
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"title": L10N.getFormatStr("timeline." + state.type + ".nameLabel",
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state.name)
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},
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textContent: state.name
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});
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@ -63,3 +63,22 @@ player.runningOnCompositorTooltip=This animation is running on compositor thread
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# graduation, to indicate what duration (in milliseconds) this graduation
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# corresponds to.
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timeline.timeGraduationLabel=%Sms
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# LOCALIZATION NOTE (timeline.cssanimation.nameLabel):
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# This string is displayed in a tooltip of the animation panel that is shown
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# when hovering over the name of a CSS Animation in the timeline UI.
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# %S will be replaced by the name of the animation at run-time.
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timeline.cssanimation.nameLabel=%S - CSS Animation
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# LOCALIZATION NOTE (timeline.csstransition.nameLabel):
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# This string is displayed in a tooltip of the animation panel that is shown
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# when hovering over the name of a CSS Transition in the timeline UI.
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# %S will be replaced by the name of the transition at run-time.
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timeline.csstransition.nameLabel=%S - CSS Transition
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# LOCALIZATION NOTE (timeline.unknown.nameLabel):
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# This string is displayed in a tooltip of the animation panel that is shown
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# when hovering over the name of an unknown animation type in the timeline UI.
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# This can happen if devtools couldn't figure out the type of the animation.
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# %S will be replaced by the name of the transition at run-time.
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timeline.unknown.nameLabel=%S
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@ -162,7 +162,9 @@ body {
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height: 20px;
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overflow: hidden;
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position: relative;
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border-bottom: 1px solid var(--theme-splitter-color);
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/* This is the same color as the time graduations in
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browser/devtools/animationinspector/utils.js */
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border-bottom: 1px solid rgba(128, 136, 144, .5);
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cursor: col-resize;
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-moz-user-select: none;
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}
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@ -216,19 +218,37 @@ body {
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.animation-timeline .animation .iterations {
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position: relative;
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height: 100%;
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border: 1px solid var(--theme-highlight-lightorange);
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box-sizing: border-box;
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background: var(--theme-contrast-background);
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/* Iterations are displayed with a repeating linear-gradient which size is
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dynamically changed from JS */
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--timelime-border-color: var(--theme-body-color);
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--timeline-background-color: var(--theme-splitter-color);
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/* Iterations of the animation are displayed with a repeating linear-gradient
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which size is dynamically changed from JS. The gradient only draws 1px
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borders between each iteration. These borders must have the same color as
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the border of this element */
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background-image:
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linear-gradient(to right,
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var(--theme-highlight-lightorange) 0,
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var(--theme-highlight-lightorange) 1px,
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var(--timelime-border-color) 0,
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var(--timelime-border-color) 1px,
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transparent 1px,
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transparent 2px);
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background-repeat: repeat-x;
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background-position: -1px 0;
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border: 1px solid var(--timelime-border-color);
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/* The background color is set independently */
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background: var(--timeline-background-color);
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}
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.animation-timeline .animation .cssanimation {
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--timelime-border-color: var(--theme-highlight-lightorange);
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--timeline-background-color: var(--theme-contrast-background);
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}
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.animation-timeline .animation .csstransition {
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--timelime-border-color: var(--theme-highlight-bluegrey);
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--timeline-background-color: var(--theme-highlight-blue);
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}
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.animation-timeline .animation .iterations.infinite {
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@ -254,6 +274,7 @@ body {
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}
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.animation-timeline .animation .name {
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color: var(--theme-selection-color);
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height: 100%;
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width: 100%;
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overflow: hidden;
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@ -270,8 +291,8 @@ body {
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background-image: linear-gradient(to bottom,
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transparent,
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transparent 9px,
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var(--theme-highlight-lightorange) 9px,
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var(--theme-highlight-lightorange) 11px,
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var(--timelime-border-color) 9px,
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var(--timelime-border-color) 11px,
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transparent 11px,
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transparent);
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}
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@ -284,7 +305,7 @@ body {
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height: 8px;
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top: 50%;
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margin-top: -4px;
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background: var(--theme-highlight-lightorange);
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background: var(--timelime-border-color);
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}
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/* Animation target node gutter, contains a preview of the dom node */
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@ -40,6 +40,13 @@ const events = require("sdk/event/core");
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// animationPlayer.
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const PLAYER_DEFAULT_AUTO_REFRESH_TIMEOUT = 500;
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// Types of animations.
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const ANIMATION_TYPES = {
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CSS_ANIMATION: "cssanimation",
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CSS_TRANSITION: "csstransition",
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UNKNOWN: "unknown"
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};
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/**
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* The AnimationPlayerActor provides information about a given animation: its
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* startTime, currentTime, current state, etc.
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@ -121,6 +128,16 @@ let AnimationPlayerActor = ActorClass({
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return player instanceof this.tabActor.window.CSSTransition;
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},
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getType: function() {
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if (this.isAnimation()) {
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return ANIMATION_TYPES.CSS_ANIMATION;
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} else if (this.isTransition()) {
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return ANIMATION_TYPES.CSS_TRANSITION;
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}
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return ANIMATION_TYPES.UNKNOWN;
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},
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/**
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* Some of the player's properties are retrieved from the node's
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* computed-styles because the Web Animations API does not provide them yet.
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@ -168,9 +185,9 @@ let AnimationPlayerActor = ActorClass({
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return this.player.animationName;
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} else if (this.isTransition()) {
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return this.player.transitionProperty;
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} else {
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return "";
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}
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return "";
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},
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/**
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@ -254,6 +271,7 @@ let AnimationPlayerActor = ActorClass({
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// add the corresponding property in the AnimationPlayerFront' initialState
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// getter.
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let newState = {
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type: this.getType(),
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// startTime is null whenever the animation is paused or waiting to start.
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startTime: this.player.startTime,
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currentTime: this.player.currentTime,
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@ -416,6 +434,7 @@ let AnimationPlayerFront = FrontClass(AnimationPlayerActor, {
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*/
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get initialState() {
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return {
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type: this._form.type,
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startTime: this._form.startTime,
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currentTime: this._form.currentTime,
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playState: this._form.playState,
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@ -40,6 +40,7 @@ function* playerHasAnInitialState(walker, front) {
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ok("delay" in player.initialState, "Player's state has delay");
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ok("iterationCount" in player.initialState, "Player's state has iterationCount");
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ok("isRunningOnCompositor" in player.initialState, "Player's state has isRunningOnCompositor");
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ok("type" in player.initialState, "Player's state has type");
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}
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function* playerStateIsCorrect(walker, front) {
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@ -52,6 +53,7 @@ function* playerStateIsCorrect(walker, front) {
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is(state.iterationCount, null, "Iteration count is correct");
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is(state.playState, "running", "PlayState is correct");
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is(state.playbackRate, 1, "PlaybackRate is correct");
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is(state.type, "cssanimation", "Type is correct");
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info("Checking the state of the transition");
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@ -62,6 +64,7 @@ function* playerStateIsCorrect(walker, front) {
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is(state.iterationCount, 1, "Transition iteration count is correct");
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is(state.playState, "running", "Transition playState is correct");
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is(state.playbackRate, 1, "Transition playbackRate is correct");
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is(state.type, "csstransition", "Transition type is correct");
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info("Checking the state of one of multiple animations on a node");
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