Bug 841579 - If we start a decode (or a decode is already started) at the time OnStopRequest is fired, wait around for it to finish decoding before firing onload/onerror. r=khuey

--HG--
extra : rebase_source : e4a97b3f037df283e89dbcb21d330030b6e35c85
This commit is contained in:
Joe Drew 2013-02-15 11:48:17 -05:00
parent c42dcf36fd
commit cd9a0e5c47
4 changed files with 53 additions and 11 deletions

View File

@ -83,6 +83,7 @@ nsImageLoadingContent::nsImageLoadingContent()
mBroken(true),
mUserDisabled(false),
mSuppressed(false),
mFireEventsOnDecode(false),
mNewRequestsWillNeedAnimationReset(false),
mStateChangerDepth(0),
mCurrentRequestRegistered(false),
@ -161,6 +162,20 @@ nsImageLoadingContent::Notify(imgIRequest* aRequest,
return OnStopRequest(aRequest, status);
}
if (aType == imgINotificationObserver::DECODE_COMPLETE && mFireEventsOnDecode) {
mFireEventsOnDecode = false;
uint32_t reqStatus;
aRequest->GetImageStatus(&reqStatus);
if (reqStatus & imgIRequest::STATUS_ERROR) {
FireEvent(NS_LITERAL_STRING("error"));
} else {
FireEvent(NS_LITERAL_STRING("load"));
}
UpdateImageState(true);
}
return NS_OK;
}
@ -213,20 +228,35 @@ nsImageLoadingContent::OnStopRequest(imgIRequest* aRequest,
// XXXkhuey should this be GetOurCurrentDoc? Decoding if we're not in
// the document seems silly.
bool startedDecoding = false;
nsIDocument* doc = GetOurOwnerDoc();
nsIPresShell* shell = doc ? doc->GetShell() : nullptr;
if (shell && shell->IsVisible() &&
(!shell->DidInitialize() || shell->IsPaintingSuppressed())) {
mCurrentRequest->StartDecoding();
if (NS_SUCCEEDED(mCurrentRequest->StartDecoding())) {
startedDecoding = true;
}
}
// We want to give the decoder a chance to find errors. If we haven't found
// an error yet and we've started decoding, either from the above
// StartDecoding or from some other place, we must only fire these events
// after we finish decoding.
uint32_t reqStatus;
aRequest->GetImageStatus(&reqStatus);
if (NS_SUCCEEDED(aStatus) && !(reqStatus & imgIRequest::STATUS_ERROR) &&
(reqStatus & imgIRequest::STATUS_DECODE_STARTED ||
(startedDecoding && !(reqStatus & imgIRequest::STATUS_DECODE_COMPLETE)))) {
mFireEventsOnDecode = true;
} else {
// Fire the appropriate DOM event.
if (NS_SUCCEEDED(aStatus)) {
FireEvent(NS_LITERAL_STRING("load"));
} else {
FireEvent(NS_LITERAL_STRING("error"));
}
}
nsCOMPtr<nsINode> thisNode = do_QueryInterface(static_cast<nsIImageLoadingContent*>(this));
nsSVGEffects::InvalidateDirectRenderingObservers(thisNode->AsElement());

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@ -397,6 +397,7 @@ private:
bool mBroken : 1;
bool mUserDisabled : 1;
bool mSuppressed : 1;
bool mFireEventsOnDecode : 1;
protected:
/**

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@ -55,6 +55,9 @@ interface imgIRequest : nsIRequest
*
* STATUS_ERROR: An error occurred loading the image.
*
* STATUS_DECODE_STARTED: The decoding process has begun, but not yet
* finished.
*
* STATUS_FRAME_COMPLETE: The first frame has been
* completely decoded.
*
@ -66,8 +69,9 @@ interface imgIRequest : nsIRequest
const long STATUS_LOAD_PARTIAL = 0x2;
const long STATUS_LOAD_COMPLETE = 0x4;
const long STATUS_ERROR = 0x8;
const long STATUS_FRAME_COMPLETE = 0x10;
const long STATUS_DECODE_COMPLETE = 0x20;
const long STATUS_DECODE_STARTED = 0x10;
const long STATUS_FRAME_COMPLETE = 0x20;
const long STATUS_DECODE_COMPLETE = 0x40;
//@}
/**

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@ -476,6 +476,7 @@ imgStatusTracker::RecordDecoded()
NS_ABORT_IF_FALSE(mImage, "RecordDecoded called before we have an Image");
mState |= stateDecodeStarted | stateDecodeStopped | stateFrameStopped;
mImageStatus |= imgIRequest::STATUS_FRAME_COMPLETE | imgIRequest::STATUS_DECODE_COMPLETE;
mImageStatus &= ~imgIRequest::STATUS_DECODE_STARTED;
}
void
@ -483,6 +484,7 @@ imgStatusTracker::RecordStartDecode()
{
NS_ABORT_IF_FALSE(mImage, "RecordStartDecode without an Image");
mState |= stateDecodeStarted;
mImageStatus |= imgIRequest::STATUS_DECODE_STARTED;
}
void
@ -550,11 +552,13 @@ imgStatusTracker::RecordStopDecode(nsresult aStatus)
"RecordStopDecode called before we have an Image");
mState |= stateDecodeStopped;
if (NS_SUCCEEDED(aStatus) && mImageStatus != imgIRequest::STATUS_ERROR)
if (NS_SUCCEEDED(aStatus) && mImageStatus != imgIRequest::STATUS_ERROR) {
mImageStatus |= imgIRequest::STATUS_DECODE_COMPLETE;
mImageStatus &= ~imgIRequest::STATUS_DECODE_STARTED;
// If we weren't successful, clear all success status bits and set error.
else
} else {
mImageStatus = imgIRequest::STATUS_ERROR;
}
}
void
@ -575,8 +579,9 @@ imgStatusTracker::RecordDiscard()
mState &= ~stateBitsToClear;
// Clear the status bits we no longer deserve.
uint32_t statusBitsToClear = imgIRequest::STATUS_FRAME_COMPLETE
| imgIRequest::STATUS_DECODE_COMPLETE;
uint32_t statusBitsToClear = imgIRequest::STATUS_DECODE_STARTED |
imgIRequest::STATUS_FRAME_COMPLETE |
imgIRequest::STATUS_DECODE_COMPLETE;
mImageStatus &= ~statusBitsToClear;
}
@ -645,6 +650,8 @@ imgStatusTracker::RecordStartRequest()
mImageStatus &= ~imgIRequest::STATUS_LOAD_PARTIAL;
mImageStatus &= ~imgIRequest::STATUS_LOAD_COMPLETE;
mImageStatus &= ~imgIRequest::STATUS_FRAME_COMPLETE;
mImageStatus &= ~imgIRequest::STATUS_DECODE_STARTED;
mImageStatus &= ~imgIRequest::STATUS_DECODE_COMPLETE;
mState &= ~stateRequestStarted;
mState &= ~stateDecodeStarted;
mState &= ~stateDecodeStopped;