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Bug 397510 Scrolling in large file is very slow due to textrun reconstruction (re-landing for roc)
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@ -572,6 +572,7 @@ public:
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void SetAtStartOfLine() {
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mStartOfLine = PR_TRUE;
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mCanStopOnThisLine = PR_FALSE;
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}
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void SetSkipIncompleteTextRuns(PRBool aSkip) {
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mSkipIncompleteTextRuns = aSkip;
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@ -579,6 +580,9 @@ public:
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void SetCommonAncestorWithLastFrame(nsIFrame* aFrame) {
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mCommonAncestorWithLastFrame = aFrame;
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}
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PRBool CanStopOnThisLine() {
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return mCanStopOnThisLine;
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}
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nsIFrame* GetCommonAncestorWithLastFrame() {
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return mCommonAncestorWithLastFrame;
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}
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@ -685,6 +689,7 @@ private:
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PRPackedBool mTrimNextRunLeadingWhitespace;
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PRPackedBool mCurrentRunTrimLeadingWhitespace;
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PRPackedBool mSkipIncompleteTextRuns;
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PRPackedBool mCanStopOnThisLine;
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};
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static nsIFrame*
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@ -797,6 +802,10 @@ BuildTextRunsScanner::FindBoundaries(nsIFrame* aFrame, FindBoundaryState* aState
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return FB_CONTINUE;
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}
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// build text runs for the 50 lines following aForFrame, and stop after that
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// when we get a chance.
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#define NUM_LINES_TO_BUILD_TEXT_RUNS 50
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/**
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* General routine for building text runs. This is hairy because of the need
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* to build text runs that span content nodes.
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@ -841,9 +850,9 @@ BuildTextRuns(gfxContext* aContext, nsTextFrame* aForFrame,
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}
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// Find the line containing aForFrame
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nsBlockFrame::line_iterator line;
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nsBlockFrame::line_iterator startLine;
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if (aForFrameLine) {
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line = *aForFrameLine;
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startLine = *aForFrameLine;
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} else {
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NS_ASSERTION(aForFrame, "One of aForFrame or aForFrameLine must be set!");
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nsIFrame* immediateChild =
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@ -854,8 +863,8 @@ BuildTextRuns(gfxContext* aContext, nsTextFrame* aForFrame,
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nsLayoutUtils::FindChildContainingDescendant(block,
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presContext->FrameManager()->GetPlaceholderFrameFor(immediateChild));
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}
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line = block->FindLineFor(immediateChild);
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NS_ASSERTION(line != block->end_lines(),
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startLine = block->FindLineFor(immediateChild);
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NS_ASSERTION(startLine != block->end_lines(),
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"Frame is not in the block!!!");
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}
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@ -872,12 +881,13 @@ BuildTextRuns(gfxContext* aContext, nsTextFrame* aForFrame,
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// but we discard them instead of assigning them to frames.
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// This is a little awkward because we traverse lines in the reverse direction
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// but we traverse the frames in each line in the forward direction.
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nsBlockInFlowLineIterator backIterator(block, line, PR_FALSE);
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nsBlockInFlowLineIterator backIterator(block, startLine, PR_FALSE);
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nsTextFrame* stopAtFrame = aForFrame;
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nsTextFrame* nextLineFirstTextFrame = nsnull;
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PRBool seenTextRunBoundaryOnLaterLine = PR_FALSE;
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PRBool mayBeginInTextRun = PR_TRUE;
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PRBool inOverflow = PR_FALSE;
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nsBlockFrame::line_iterator line;
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while (PR_TRUE) {
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line = backIterator.GetLine();
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block = backIterator.GetContainer();
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@ -926,6 +936,8 @@ BuildTextRuns(gfxContext* aContext, nsTextFrame* aForFrame,
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// text run boundary is required we flush textRunFrames ((re)building their
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// gfxTextRuns as necessary).
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nsBlockInFlowLineIterator forwardIterator(block, line, inOverflow);
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PRBool seenStartLine = PR_FALSE;
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PRUint32 linesAfterStartLine = 0;
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do {
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line = forwardIterator.GetLine();
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if (line->IsBlock())
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@ -939,6 +951,21 @@ BuildTextRuns(gfxContext* aContext, nsTextFrame* aForFrame,
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scanner.ScanFrame(child);
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child = child->GetNextSibling();
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}
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if (line == startLine) {
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seenStartLine = PR_TRUE;
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}
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if (seenStartLine) {
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++linesAfterStartLine;
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if (linesAfterStartLine >= NUM_LINES_TO_BUILD_TEXT_RUNS && scanner.CanStopOnThisLine()) {
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// Don't flush; we may be in the middle of a textrun that we can't
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// end here. That's OK, we just won't build it.
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// Note that we must already have finished the textrun for aForFrame,
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// because we've seen the end of a textrun in a line after the line
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// containing aForFrame.
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mLineBreaker.Reset();
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return;
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}
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}
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} while (forwardIterator.Next());
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// Set mStartOfLine so FlushFrames knows its textrun ends a line
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@ -1017,6 +1044,7 @@ void BuildTextRunsScanner::FlushFrames(PRBool aFlushLineBreaks)
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mBreakSinks.Clear();
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}
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mCanStopOnThisLine = PR_TRUE;
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ResetRunInfo();
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}
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