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Forward declare gfxMatrix as a struct, no bug
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@ -26,7 +26,7 @@
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* layer manager fall back on full GPU composition.
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*/
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class gfxMatrix;
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struct gfxMatrix;
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namespace mozilla {
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namespace layers {
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@ -11,7 +11,7 @@
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#include <gfxPointH3D.h>
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#include <gfxQuad.h>
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class gfxMatrix;
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struct gfxMatrix;
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/**
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* This class represents a 3D transformation. The matrix is laid
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