Bug 985487 - Don't try to use GL_TEXTURE_RECTANGLE_ARB on ES2 r=mwoodrow

This commit is contained in:
James Willcox 2014-03-26 09:11:42 -05:00
parent 0fa0cf2fe2
commit cc466ea568

View File

@ -280,8 +280,9 @@ CompositorOGL::Initialize()
LOCAL_GL_NONE
};
if (mGLContext->IsGLES2()) {
textureTargets[1] = LOCAL_GL_TEXTURE_RECTANGLE_ARB;
if (!mGLContext->IsGLES2()) {
// No TEXTURE_RECTANGLE_ARB available on ES2
textureTargets[1] = LOCAL_GL_TEXTURE_RECTANGLE_ARB;
}
mFBOTextureTarget = LOCAL_GL_NONE;
@ -1191,13 +1192,21 @@ CompositorOGL::EndFrame()
// Unbind all textures
mGLContext->fActiveTexture(LOCAL_GL_TEXTURE0);
mGLContext->fBindTexture(LOCAL_GL_TEXTURE_2D, 0);
mGLContext->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, 0);
if (!mGLContext->IsGLES2()) {
mGLContext->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, 0);
}
mGLContext->fActiveTexture(LOCAL_GL_TEXTURE1);
mGLContext->fBindTexture(LOCAL_GL_TEXTURE_2D, 0);
mGLContext->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, 0);
if (!mGLContext->IsGLES2()) {
mGLContext->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, 0);
}
mGLContext->fActiveTexture(LOCAL_GL_TEXTURE2);
mGLContext->fBindTexture(LOCAL_GL_TEXTURE_2D, 0);
mGLContext->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, 0);
if (!mGLContext->IsGLES2()) {
mGLContext->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, 0);
}
}
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17