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Bug 878958: Use arrow functions in JS debugger client code. r=dcamp
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@ -88,11 +88,9 @@ function eventSource(aProto) {
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* Called when the event is fired.
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*/
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aProto.addOneTimeListener = function EV_addOneTimeListener(aName, aListener) {
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let self = this;
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let l = function() {
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self.removeListener(aName, l);
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aListener.apply(null, arguments);
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let l = (...args) => {
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this.removeListener(aName, l);
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aListener.apply(null, args);
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};
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this.addListener(aName, l);
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};
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@ -356,6 +354,10 @@ DebuggerClient.prototype = {
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});
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}
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// In this function, we're using the hoisting behavior of nested
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// function definitions to write the code in the order it will actually
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// execute. So converting to arrow functions to get rid of 'self' would
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// be unhelpful here.
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let self = this;
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let continuation = function () {
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@ -407,17 +409,16 @@ DebuggerClient.prototype = {
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* (which will be undefined on error).
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*/
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attachTab: function DC_attachTab(aTabActor, aOnResponse) {
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let self = this;
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let packet = {
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to: aTabActor,
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type: "attach"
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};
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this.request(packet, function(aResponse) {
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this.request(packet, (aResponse) => {
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let tabClient;
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if (!aResponse.error) {
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tabClient = new TabClient(self, aTabActor);
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self._tabClients[aTabActor] = tabClient;
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self.activeTab = tabClient;
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tabClient = new TabClient(this, aTabActor);
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this._tabClients[aTabActor] = tabClient;
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this.activeTab = tabClient;
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}
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aOnResponse(aResponse, tabClient);
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});
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@ -436,18 +437,17 @@ DebuggerClient.prototype = {
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*/
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attachConsole:
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function DC_attachConsole(aConsoleActor, aListeners, aOnResponse) {
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let self = this;
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let packet = {
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to: aConsoleActor,
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type: "startListeners",
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listeners: aListeners,
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};
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this.request(packet, function(aResponse) {
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this.request(packet, (aResponse) => {
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let consoleClient;
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if (!aResponse.error) {
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consoleClient = new WebConsoleClient(self, aConsoleActor);
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self._consoleClients[aConsoleActor] = consoleClient;
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consoleClient = new WebConsoleClient(this, aConsoleActor);
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this._consoleClients[aConsoleActor] = consoleClient;
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}
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aOnResponse(aResponse, consoleClient);
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});
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@ -466,17 +466,16 @@ DebuggerClient.prototype = {
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* - useSourceMaps: whether to use source maps or not.
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*/
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attachThread: function DC_attachThread(aThreadActor, aOnResponse, aOptions={}) {
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let self = this;
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let packet = {
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to: aThreadActor,
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type: "attach",
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options: aOptions
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};
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this.request(packet, function(aResponse) {
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this.request(packet, (aResponse) => {
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if (!aResponse.error) {
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var threadClient = new ThreadClient(self, aThreadActor);
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self._threadClients[aThreadActor] = threadClient;
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self.activeThread = threadClient;
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var threadClient = new ThreadClient(this, aThreadActor);
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this._threadClients[aThreadActor] = threadClient;
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this.activeThread = threadClient;
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}
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aOnResponse(aResponse, threadClient);
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});
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@ -544,14 +543,13 @@ DebuggerClient.prototype = {
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* active request.
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*/
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_sendRequests: function DC_sendRequests() {
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let self = this;
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this._pendingRequests = this._pendingRequests.filter(function (request) {
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if (request.to in self._activeRequests) {
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this._pendingRequests = this._pendingRequests.filter((request) => {
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if (request.to in this._activeRequests) {
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return true;
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}
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self._activeRequests[request.to] = request;
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self._transport.send(request.request);
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this._activeRequests[request.to] = request;
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this._transport.send(request.request);
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return false;
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});
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@ -1330,15 +1328,14 @@ ThreadClient.prototype = {
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let numFrames = this._frameCache.length;
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let self = this;
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this.getFrames(numFrames, aTotal - numFrames, function(aResponse) {
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this.getFrames(numFrames, aTotal - numFrames, (aResponse) => {
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for each (let frame in aResponse.frames) {
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self._frameCache[frame.depth] = frame;
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this._frameCache[frame.depth] = frame;
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}
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// If we got as many frames as we asked for, there might be more
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// frames available.
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self.notify("framesadded");
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this.notify("framesadded");
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});
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return true;
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},
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