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https://gitlab.winehq.org/wine/wine-gecko.git
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Bug 810560 - Fix scheduledForDestruction assertion (r=luke)
--HG-- extra : rebase_source : 6c25ad6b505e818d66f1caaea907c55355f7559a
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@ -804,7 +804,7 @@ JSRuntime::JSRuntime(JSUseHelperThreads useHelperThreads)
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gcSliceBudget(SliceBudget::Unlimited),
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gcIncrementalEnabled(true),
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gcExactScanningEnabled(true),
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gcInTransplant(false),
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gcManipulatingDeadCompartments(false),
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gcObjectsMarkedInDeadCompartments(0),
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gcPoke(false),
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heapState(Idle),
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@ -1558,7 +1558,7 @@ JS_TransplantObject(JSContext *cx, JSObject *origobjArg, JSObject *targetArg)
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JS_ASSERT(!IsCrossCompartmentWrapper(origobj));
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JS_ASSERT(!IsCrossCompartmentWrapper(target));
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AutoTransplantGC agc(cx);
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AutoMaybeTouchDeadCompartments agc(cx);
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JSCompartment *destination = target->compartment();
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WrapperMap &map = destination->crossCompartmentWrappers;
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@ -1632,7 +1632,7 @@ js_TransplantObjectWithWrapper(JSContext *cx,
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RootedObject targetobj(cx, targetobjArg);
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RootedObject targetwrapper(cx, targetwrapperArg);
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AutoTransplantGC agc(cx);
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AutoMaybeTouchDeadCompartments agc(cx);
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AssertHeapIsIdle(cx);
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JS_ASSERT(!IsCrossCompartmentWrapper(origobj));
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@ -719,9 +719,10 @@ struct JSRuntime : js::RuntimeFriendFields
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/*
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* This is true if we are in the middle of a brain transplant (e.g.,
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* JS_TransplantObject).
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* JS_TransplantObject) or some other operation that can manipulate
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* dead compartments.
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*/
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bool gcInTransplant;
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bool gcManipulatingDeadCompartments;
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/*
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* This field is incremented each time we mark an object inside a
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@ -3425,7 +3425,7 @@ BeginMarkPhase(JSRuntime *rt)
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* gcObjectsMarkedInDeadCompartment counter) and redo any ongoing GCs after
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* the JS_TransplantObject function has finished. This ensures that the dead
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* compartments will be cleaned up. See AutoMarkInDeadCompartment and
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* AutoTransplantGC for details.
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* AutoMaybeTouchDeadCompartments for details.
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*/
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/* Set the maybeAlive flag based on cross-compartment edges. */
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@ -5883,23 +5883,32 @@ PurgeJITCaches(JSCompartment *c)
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#endif
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}
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AutoTransplantGC::AutoTransplantGC(JSContext *cx)
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AutoMaybeTouchDeadCompartments::AutoMaybeTouchDeadCompartments(JSContext *cx)
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: runtime(cx->runtime),
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markCount(runtime->gcObjectsMarkedInDeadCompartments),
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inIncremental(IsIncrementalGCInProgress(runtime)),
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inTransplant(runtime->gcInTransplant)
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manipulatingDeadCompartments(runtime->gcManipulatingDeadCompartments)
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{
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runtime->gcInTransplant = true;
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runtime->gcManipulatingDeadCompartments = true;
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}
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AutoTransplantGC::~AutoTransplantGC()
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AutoMaybeTouchDeadCompartments::AutoMaybeTouchDeadCompartments(JSObject *obj)
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: runtime(obj->compartment()->rt),
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markCount(runtime->gcObjectsMarkedInDeadCompartments),
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inIncremental(IsIncrementalGCInProgress(runtime)),
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manipulatingDeadCompartments(runtime->gcManipulatingDeadCompartments)
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{
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runtime->gcManipulatingDeadCompartments = true;
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}
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AutoMaybeTouchDeadCompartments::~AutoMaybeTouchDeadCompartments()
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{
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if (inIncremental && runtime->gcObjectsMarkedInDeadCompartments != markCount) {
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PrepareForFullGC(runtime);
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js::GC(runtime, GC_NORMAL, gcreason::TRANSPLANT);
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}
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runtime->gcInTransplant = inTransplant;
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runtime->gcManipulatingDeadCompartments = manipulatingDeadCompartments;
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}
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} /* namespace js */
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@ -1173,30 +1173,6 @@ MaybeVerifyBarriers(JSContext *cx, bool always = false)
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void
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PurgeJITCaches(JSCompartment *c);
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/*
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* This auto class should be used around any code that does brain
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* transplants. Brain transplants can cause problems because they operate on all
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* compartments, whether live or dead. A brain transplant can cause a formerly
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* dead object to be "reanimated" by causing a read or write barrier to be
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* invoked on it during the transplant.
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*
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* To work around this issue, we observe when mark bits are set on objects in
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* dead compartments. If this happens during a brain transplant, we do a full,
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* non-incremental GC at the end of the brain transplant. This will clean up any
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* objects that were improperly marked.
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*/
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struct AutoTransplantGC
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{
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AutoTransplantGC(JSContext *cx);
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~AutoTransplantGC();
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private:
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JSRuntime *runtime;
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unsigned markCount;
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bool inIncremental;
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bool inTransplant;
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};
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} /* namespace js */
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#endif /* jsgc_h___ */
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@ -26,8 +26,8 @@ struct Shape;
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/*
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* This auto class should be used around any code that might cause a mark bit to
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* be set on an object in a dead compartment. See AutoTransplantGC for more
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* details.
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* be set on an object in a dead compartment. See AutoMaybeTouchDeadCompartments
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* for more details.
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*/
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struct AutoMarkInDeadCompartment
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{
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@ -35,7 +35,7 @@ struct AutoMarkInDeadCompartment
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: compartment(comp),
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scheduled(comp->scheduledForDestruction)
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{
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if (comp->rt->gcInTransplant && comp->scheduledForDestruction) {
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if (comp->rt->gcManipulatingDeadCompartments && comp->scheduledForDestruction) {
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comp->rt->gcObjectsMarkedInDeadCompartments++;
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comp->scheduledForDestruction = false;
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}
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@ -1164,7 +1164,7 @@ JS_FRIEND_API(bool)
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js::RecomputeWrappers(JSContext *cx, const CompartmentFilter &sourceFilter,
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const CompartmentFilter &targetFilter)
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{
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AutoTransplantGC agc(cx);
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AutoMaybeTouchDeadCompartments agc(cx);
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AutoWrapperVector toRecompute(cx);
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@ -295,6 +295,34 @@ JS_FRIEND_API(bool)
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RecomputeWrappers(JSContext *cx, const CompartmentFilter &sourceFilter,
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const CompartmentFilter &targetFilter);
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/*
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* This auto class should be used around any code, such as brain transplants,
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* that may touch dead compartments. Brain transplants can cause problems
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* because they operate on all compartments, whether live or dead. A brain
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* transplant can cause a formerly dead object to be "reanimated" by causing a
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* read or write barrier to be invoked on it during the transplant. In this way,
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* a compartment becomes a zombie, kept alive by repeatedly consuming
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* (transplanted) brains.
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*
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* To work around this issue, we observe when mark bits are set on objects in
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* dead compartments. If this happens during a brain transplant, we do a full,
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* non-incremental GC at the end of the brain transplant. This will clean up any
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* objects that were improperly marked.
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*/
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struct JS_FRIEND_API(AutoMaybeTouchDeadCompartments)
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{
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// The version that takes an object just uses it for its runtime.
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AutoMaybeTouchDeadCompartments(JSContext *cx);
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AutoMaybeTouchDeadCompartments(JSObject *obj);
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~AutoMaybeTouchDeadCompartments();
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private:
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JSRuntime *runtime;
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unsigned markCount;
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bool inIncremental;
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bool manipulatingDeadCompartments;
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};
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} /* namespace js */
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#endif
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@ -510,6 +510,9 @@ XPCWrappedNative::GetNewOrUsed(XPCCallContext& ccx,
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mozilla::Maybe<JSAutoCompartment> ac;
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if (sciWrapper.GetFlags().WantPreCreate()) {
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// PreCreate may touch dead compartments.
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js::AutoDeadCompartmentGC agc(parent);
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JSObject* plannedParent = parent;
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nsresult rv = sciWrapper.GetCallback()->PreCreate(identity, ccx,
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parent, &parent);
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@ -1753,6 +1756,9 @@ XPCWrappedNative::RescueOrphans(XPCCallContext& ccx)
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return NS_OK; // Global object. We're done.
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parentObj = js::UnwrapObject(parentObj, /* stopAtOuter = */ false);
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// PreCreate may touch dead compartments.
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js::AutoDeadCompartmentGC agc(parentobj);
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// There's one little nasty twist here. For reasons described in bug 752764,
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// we nuke SOW-ed objects after transplanting them. This means that nodes
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// parented to an element (such as XUL elements), can end up with a nuked proxy
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@ -3810,6 +3816,9 @@ ConstructSlimWrapper(XPCCallContext &ccx,
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return false;
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}
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// PreCreate may touch dead compartments.
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js::AutoDeadCompartmentGC agc(parent);
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JSObject* plannedParent = parent;
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nsresult rv = classInfoHelper->PreCreate(identityObj, ccx, parent, &parent);
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if (rv != NS_SUCCESS_ALLOW_SLIM_WRAPPERS) {
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